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EB's Curse of Strahd RG
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<blockquote data-quote="Charwoman Gene" data-source="post: 7420483" data-attributes="member: 5044"><p><strong><span style="font-size: 15px">Wagner</span></strong></p><p><strong>Tiefling (Variant) Bard(Swords) 3</strong></p><p><strong>Entertainer CG</strong></p><table style='width: 100%'><tr><td><strong>Strength 10</strong> (+0)<br /> <strong>Dexterity 15</strong> (+2)<br /> <strong>Constitution 13</strong> (+1)</td><td><strong>Intelligence 9</strong> (-1)<br /> <strong>Wisdom 12</strong> (+1)<br /> <strong>Charisma 16</strong> (+3)</td></tr></table> <p style="margin-left: 20px">The epitome of the ""Charming Devil"", Wagner is a figure caught between the shadows and the spotlight.</p><p></p><p>[sblock=Appearance, Personality and Backstory]<strong>Age</strong> 19</p><p><strong>Gender</strong> Male</p><p><strong>Height</strong> 5'6""</p><p><strong>Weight</strong> 120 lbs.</p><p><strong>Hair</strong> Black</p><p><strong>Skin</strong> Blue-black</p><p><strong>Eyes</strong> Yellow</p><p></p><p><strong>Description</strong><p style="margin-left: 20px">Small-horned and thin-tailed, Wagner has a unique appearance. He'd be quite attractive by human standard if not for his devilish features.</p><p></p><p><strong>Traits</strong><p style="margin-left: 20px">Wagner is always courteous to women.</p> <p style="margin-left: 20px">When not performing, Wagner keeps to the background.</p><p><strong>Ideal</strong><p style="margin-left: 20px">True beauty lies not in the eye, but in the heart.</p><p><strong>Bond</strong><p style="margin-left: 20px">Wagner cherishes and loves the members of his circus, the only family he's ever known.</p><p><strong>Flaw</strong><p style="margin-left: 20px">He is slow in recognizing when evil is beyond redemption.</p><p></p><p><strong>Backstory</strong><p style="margin-left: 20px">Wagner is descended from a human family, his tiefling nature the result of a curse placed on the family after an ancestor crossed Strahd. It is believed that defeating Strahd will lift the curse.</p> <p style="margin-left: 20px">He was abandoned by his paremts an raised in a Vistani circus troupe. He came to view the troupe as his only family. He has only recently left the troupe in search of a way to lift the curse.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p>[/sblock][sblock=Skills & Proficiencies]<strong>Proficiency Bonus:</strong> +2</p><p></p><p><strong>Skills</strong> <ul> <li data-xf-list-type="ul"><strong>Acrobatics +4</strong></li> <li data-xf-list-type="ul">Animal Handling +2</li> <li data-xf-list-type="ul">Arcana +0</li> <li data-xf-list-type="ul">Athletics +1</li> <li data-xf-list-type="ul"><strong>Deception +5</strong></li> <li data-xf-list-type="ul">History +0</li> <li data-xf-list-type="ul">Insight +2</li> <li data-xf-list-type="ul">Intimidation +4</li> <li data-xf-list-type="ul">Investigation +0</li> <li data-xf-list-type="ul">Medicine +2</li> <li data-xf-list-type="ul">Nature +0</li> <li data-xf-list-type="ul">Perception +2</li> <li data-xf-list-type="ul"><strong>Performance +5</strong></li> <li data-xf-list-type="ul"><strong><em>Persuasion +7</em></strong></li> <li data-xf-list-type="ul">Religion +0</li> <li data-xf-list-type="ul">Sleight of Hand +3</li> <li data-xf-list-type="ul"><strong><em>Stealth +6</em></strong></li> <li data-xf-list-type="ul">Survival +2</li> </ul><p><strong>Proficiencies</strong></p><p><em>Armor</em> Light Armor, Medium Armor</p><p><em>Weapons</em> Simple Weapons, Hand Crossbows, Rapiers, Longswords, Short Swords, Scimitars</p><p><em>Tools</em> Disguise Kit, Flute</p><p><em>Languages</em> Common, Infernal[/sblock][sblock=Combat]<strong>AC</strong> 15</p><p><strong>Initiative</strong> +2</p><p><strong>Speed</strong> 30 ft</p><p><strong>Passive Perception</strong> +12</p><p><strong>HP</strong> 21</p><p><strong>Hit Dice</strong> 3/3</p><p><strong>HD Type</strong> 1d8+1</p><p></p><p><strong>Saving Throws</strong> <ul> <li data-xf-list-type="ul"><strong>Strength</strong> +0</li> <li data-xf-list-type="ul"><em><strong>Dexterity</strong></em> +4</li> <li data-xf-list-type="ul"><strong>Constitution</strong> +1</li> <li data-xf-list-type="ul"><strong>Intelligence</strong> -1</li> <li data-xf-list-type="ul"><strong>Wisdom</strong> +1</li> <li data-xf-list-type="ul"><em><strong>Charisma</strong></em> +5</li> </ul><p><strong>Attacks</strong> <ul> <li data-xf-list-type="ul"><strong>Shortsword</strong> <span style="font-size: 9px">melee</span> <strong>+4 / 1d6+2</strong> <span style="font-size: 9px">piercing</span> <span style="font-size: 9px"><em>finesse, light</em></span></li> <li data-xf-list-type="ul"><strong>Shortsword (off-hand)</strong> <span style="font-size: 9px">melee</span> <strong>+4 / 1d6+2</strong> <span style="font-size: 9px">piercing</span> <span style="font-size: 9px"><em>finesse, light</em></span></li> <li data-xf-list-type="ul"><strong>Dagger</strong> <span style="font-size: 9px">melee/ranged</span> <strong>+4 / 1d4+2</strong> <span style="font-size: 9px">piercing</span> [20/60] <span style="font-size: 9px"><em>finesse, light, thrown</em></span></li> </ul><p><strong>Cantrips</strong> <ul> <li data-xf-list-type="ul"><strong>Vicious Mockery</strong> <span style="font-size: 9px">raged</span> <strong> 1d4 DC Wisdom 13</strong> <span style="font-size: 9px">psychic</span> [60] <span style="font-size: 9px"><em>disadvantage on the next attack roll it makes before the end of its next turn</em></span></li> </ul><p>[/sblock][sblock=Features]<strong>Background: </strong>Entertainer(By Popular Demand)<p style="margin-left: 20px">You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.</p><p></p><p><strong>Bard Features</strong></p><p><strong>Spellcasting</strong></p><p style="margin-left: 20px"></p><p><strong>Bardic Inspiration</strong></p><p style="margin-left: 20px">You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.</p> <ul> <li data-xf-list-type="ul">10 minutes</li> <li data-xf-list-type="ul">3 / LR</li> </ul><p><strong>Jack of All Trades</strong></p><p style="margin-left: 20px">you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.</p> <ul> <li data-xf-list-type="ul">+ 1</li> </ul><p><strong>Song of Rest</strong></p><p style="margin-left: 20px"></p> <ul> <li data-xf-list-type="ul">1d6</li> </ul><p><strong>Expertise</strong></p><p style="margin-left: 20px"></p><p><strong>Swords Features</strong></p><p><strong>Bonus Proficiencies</strong></p><p style="margin-left: 20px"></p> <ul> <li data-xf-list-type="ul">Medium armor</li> <li data-xf-list-type="ul">Scimitar</li> </ul><p><strong>Fighting Style</strong></p><p style="margin-left: 20px">Two-Weapon Fighting</p><p><strong>Blade Flourish</strong></p><p style="margin-left: 20px">Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.</p> <ul> <li data-xf-list-type="ul">Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.</li> <li data-xf-list-type="ul">Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.</li> <li data-xf-list-type="ul">Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.</li> </ul><p></p><p></p><p><strong>Tiefling Features</strong></p><p><strong>Darkvision</strong></p><p style="margin-left: 20px">60'</p><p><strong>Devil's Tongue</strong></p><p style="margin-left: 20px"></p> <ul> <li data-xf-list-type="ul">Vicious Mockery</li> <li data-xf-list-type="ul">Charm Person (2nd) LR</li> </ul><p><strong>Hellish Resistance</strong></p><p style="margin-left: 20px">Resistant to fire damage.</p><p>[/sblock][sblock=Spellcasting]<strong>Spell Slots: </strong></p><p style="margin-left: 20px">4/2</p><p><strong>Focus: </strong>Swords</p><p></p><p><strong>Bard Spells</strong> <ul> <li data-xf-list-type="ul"><strong>Spell Attack Bonus:</strong> +5</li> <li data-xf-list-type="ul"><strong>Spell Save DC:</strong> 13</li> </ul><p><strong>Bard Cantrips</strong></p><p style="margin-left: 20px">Dancing Lights, Mending</p><p><strong>Bard Spells Known:</strong> 6</p><p style="margin-left: 20px">Healing Word, Unseen Servant, Heroism, Faerie Fire, Invisibility, Shatter</p> <p style="margin-left: 20px"></p><p></p><p>[/sblock][sblock=Money and Equipment]<strong>Money</strong><p style="margin-left: 20px">0 pp, 28 gp, 0 ep, 0 sp, 0 cp</p><p><strong>Carried</strong> <ul> <li data-xf-list-type="ul">Chain Shirt</li> <li data-xf-list-type="ul">Short Sword (2)</li> <li data-xf-list-type="ul">Longsword (2)</li> <li data-xf-list-type="ul">Daggers (6)</li> <li data-xf-list-type="ul">Backpack</li> <li data-xf-list-type="ul">Bedroll</li> <li data-xf-list-type="ul">Costumes (2)</li> <li data-xf-list-type="ul">Candles (5)</li> <li data-xf-list-type="ul">Rations (5)</li> <li data-xf-list-type="ul">Waterskin</li> <li data-xf-list-type="ul">disguise kit</li> </ul><p><strong>Carried Weight: </strong>36</p><p><strong>Carrying Capacity: </strong>150</p><p><strong><em>Heavily Encumbered: </em></strong>100</p><p><strong><em>Encumbered: </em></strong>50</p><p><strong>Push, Drag, Lift: </strong>300</p><p>[/sblock][sblock=Notes][/sblock]</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 7420483, member: 5044"] [b][size=4]Wagner[/size][/b] [b]Tiefling (Variant) Bard(Swords) 3[/b] [b]Entertainer CG[/b] [table=width:400][tr][td][b]Strength 10[/b] (+0) [b]Dexterity 15[/b] (+2) [b]Constitution 13[/b] (+1)[/td][td][b]Intelligence 9[/b] (-1) [b]Wisdom 12[/b] (+1) [b]Charisma 16[/b] (+3)[/td][/tr][/table][indent]The epitome of the ""Charming Devil"", Wagner is a figure caught between the shadows and the spotlight.[/indent] [sblock=Appearance, Personality and Backstory][b]Age[/b] 19 [b]Gender[/b] Male [b]Height[/b] 5'6"" [b]Weight[/b] 120 lbs. [b]Hair[/b] Black [b]Skin[/b] Blue-black [b]Eyes[/b] Yellow [b]Description[/b][indent]Small-horned and thin-tailed, Wagner has a unique appearance. He'd be quite attractive by human standard if not for his devilish features.[/indent] [b]Traits[/b][indent]Wagner is always courteous to women.[/indent][indent]When not performing, Wagner keeps to the background.[/indent][b]Ideal[/b][indent]True beauty lies not in the eye, but in the heart.[/indent][b]Bond[/b][indent]Wagner cherishes and loves the members of his circus, the only family he's ever known.[/indent][b]Flaw[/b][indent]He is slow in recognizing when evil is beyond redemption.[/indent] [b]Backstory[/b][indent]Wagner is descended from a human family, his tiefling nature the result of a curse placed on the family after an ancestor crossed Strahd. It is believed that defeating Strahd will lift the curse.[/indent][indent]He was abandoned by his paremts an raised in a Vistani circus troupe. He came to view the troupe as his only family. He has only recently left the troupe in search of a way to lift the curse.[/indent][indent][/indent][indent][/indent][indent][/indent][/sblock][sblock=Skills & Proficiencies][b]Proficiency Bonus:[/b] +2 [b]Skills[/b][list][*][b]Acrobatics +4[/b][*]Animal Handling +2[*]Arcana +0[*]Athletics +1[*][b]Deception +5[/b][*]History +0[*]Insight +2[*]Intimidation +4[*]Investigation +0[*]Medicine +2[*]Nature +0[*]Perception +2[*][b]Performance +5[/b][*][b][i]Persuasion +7[/i][/b][*]Religion +0[*]Sleight of Hand +3[*][b][i]Stealth +6[/i][/b][*]Survival +2[/list] [b]Proficiencies[/b] [i]Armor[/i] Light Armor, Medium Armor [i]Weapons[/i] Simple Weapons, Hand Crossbows, Rapiers, Longswords, Short Swords, Scimitars [i]Tools[/i] Disguise Kit, Flute [i]Languages[/i] Common, Infernal[/sblock][sblock=Combat][b]AC[/b] 15 [b]Initiative[/b] +2 [b]Speed[/b] 30 ft [b]Passive Perception[/b] +12 [b]HP[/b] 21 [b]Hit Dice[/b] 3/3 [b]HD Type[/b] 1d8+1 [b]Saving Throws[/b][list][*][b]Strength[/b] +0[*][i][b]Dexterity[/b][/i] +4[*][b]Constitution[/b] +1[*][b]Intelligence[/b] -1[*][b]Wisdom[/b] +1[*][i][b]Charisma[/b][/i] +5[/list] [b]Attacks[/b][list][*][b]Shortsword[/b] [size=1]melee[/size] [b]+4 / 1d6+2[/b] [size=1]piercing[/size] [size=1][i]finesse, light[/i][/size][*][b]Shortsword (off-hand)[/b] [size=1]melee[/size] [b]+4 / 1d6+2[/b] [size=1]piercing[/size] [size=1][i]finesse, light[/i][/size][*][b]Dagger[/b] [size=1]melee/ranged[/size] [b]+4 / 1d4+2[/b] [size=1]piercing[/size] [20/60] [size=1][i]finesse, light, thrown[/i][/size][/list][b]Cantrips[/b][LIST][*][b]Vicious Mockery[/b] [size=1]raged[/size] [B] 1d4 DC Wisdom 13[/B] [size=1]psychic[/size] [60] [size=1][i]disadvantage on the next attack roll it makes before the end of its next turn[/i][/size][/list][/sblock][sblock=Features][b]Background: [/b]Entertainer(By Popular Demand)[INDENT]You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.[/indent] [b]Bard Features[/b] [b]Spellcasting[/b] [indent][/indent][b]Bardic Inspiration[/b] [indent]You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.[/indent][list][*]10 minutes[*]3 / LR[/list][b]Jack of All Trades[/b] [indent]you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.[/indent][list][*]+ 1[/list][b]Song of Rest[/b] [indent][/indent][list][*]1d6[/list][b]Expertise[/b] [indent][/indent] [b]Swords Features[/b] [b]Bonus Proficiencies[/b] [indent][/indent][list][*]Medium armor[*]Scimitar[/list][b]Fighting Style[/b] [indent]Two-Weapon Fighting[/indent][b]Blade Flourish[/b] [indent]Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.[/indent][list][*]Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.[*]Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.[*]Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.[/list] [b]Tiefling Features[/b] [b]Darkvision[/b] [indent]60'[/indent][b]Devil's Tongue[/b] [indent][/indent][list][*]Vicious Mockery[*]Charm Person (2nd) LR[/list][b]Hellish Resistance[/b] [indent]Resistant to fire damage.[/indent] [/sblock][sblock=Spellcasting][b]Spell Slots: [/b] [indent]4/2[/indent][b]Focus: [/b]Swords [b]Bard Spells[/b][list][*][b]Spell Attack Bonus:[/b] +5[*][b]Spell Save DC:[/b] 13[/list][b]Bard Cantrips[/b] [indent]Dancing Lights, Mending[/indent][b]Bard Spells Known:[/b] 6 [indent]Healing Word, Unseen Servant, Heroism, Faerie Fire, Invisibility, Shatter[/indent][indent][/indent] [/sblock][sblock=Money and Equipment][b]Money[/b][indent]0 pp, 28 gp, 0 ep, 0 sp, 0 cp[/indent][b]Carried[/b][list][*]Chain Shirt[*]Short Sword (2)[*]Longsword (2)[*]Daggers (6)[*]Backpack[*]Bedroll[*]Costumes (2)[*]Candles (5)[*]Rations (5)[*]Waterskin[*]disguise kit[/list][b]Carried Weight: [/b]36 [b]Carrying Capacity: [/b]150 [b][i]Heavily Encumbered: [/i][/b]100 [b][i]Encumbered: [/i][/b]50 [b]Push, Drag, Lift: [/b]300 [/sblock][sblock=Notes][/sblock] [/QUOTE]
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