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EB's House of Randomness - A PotA Campaign (1 brave soul found/FULL)
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<blockquote data-quote="EarlyBird" data-source="post: 7308485" data-attributes="member: 6899077"><p>Last character review then I will start suggesting some hooks to see if/how PC may be related.</p><p></p><p>Captain Barakas:</p><p>- missing little things, alignment, speed, languages, so here is my DM sheet for you to copy/paste if you wish, and then fill in</p><p>- and you didn't take winged I see, have plans for all those extra spells I'm guessing</p><p>[sblock=Captain Barakas]</p><p><strong>Race:</strong> Tiefling</p><p><strong>Class/Level:</strong> Cleric 1</p><p><strong>Alignment:</strong> </p><p><strong>Size:</strong> Medium</p><p><strong>Type (Subtype):</strong> Humanoid (tiefling)</p><p><strong>Init:</strong> +0</p><p><strong>Speed:</strong> 30ft</p><p><strong>Senses:</strong> Passive Perception: 13</p><p><strong>Languages:</strong> Common, Infernal</p><p><strong>Background:</strong> Sailor</p><p><strong>Inspiration:</strong> none</p><p></p><p><strong><span style="font-size: 12px">STATISTICS</span></strong></p><p>Str 16 (+3), Dex 10 (+0), Con 11 (+0), Int 12 (+1), Wis 13 (+1), Cha 16 (+3)</p><p></p><p><strong>AC:</strong> 18 (chainmail, shield)</p><p><strong>HP:</strong> 08 (1d8 +0)</p><p><strong>Prof. Bonus:</strong> +2</p><p><strong>Proficiencies:</strong> All armor and shields, all simple and martial weapons</p><p><strong>Tools:</strong> Navigator's Tools, Vehicles (water)</p><p><strong>Feats:</strong> none</p><p><strong>Saves:</strong> WIS +3, CHA +5</p><p><strong>Special Defenses:</strong> resistance to fire damage</p><p></p><p><strong><span style="font-size: 12px">Combat:</span></strong></p><p><strong>MELEE:</strong> Longsword +5 atk, 1d8+3 slashing, versatile (1d10)</p><p><strong>MELEE:</strong> Belaying pin +5 atk, 1d4+3 bludgeoning, light</p><p><strong>RANGE:</strong> Lt Crossbow +2 ATK, 1d8+0 piercing, ammunition (range 80/320), loading, two-handed</p><p><strong>RANGE/SPELL:</strong> Toll the Dead WIS save DC 11, 1d8 necrotic/1d12 if below max hp, range 60', dmg increases at 5th(2d8/2d12), 11th(3d8/3d12), 17th(4d8/4d12)</p><p></p><p><strong><span style="font-size: 12px">Skills:</span></strong></p><p>+0 (dex) Acrobatics</p><p>+1 (wis) Animal Handling</p><p>+1 (int) Arcana</p><p>+5 (str) Athletics<strong>*</strong></p><p>+3 (cha) Deception</p><p>+1 (int) History</p><p>+3 (wis) Insight<strong>*</strong></p><p>+3 (cha) Intimidation</p><p>+1 (int) Investigation</p><p>+1 (wis) Medicine</p><p>+1 (int) Nature</p><p>+3 (wis) Perception<strong>*</strong></p><p>+3 (cha) Performance</p><p>+5 (cha) Persuasion<strong>*</strong></p><p>+1 (int) Religion</p><p>+0 (dex) Sleight of Hand</p><p>+0 (dex) Stealth -<strong> disadvantage</strong></p><p>+1 (wis) Survival</p><p><strong>*</strong> proficient</p><p></p><p><strong><span style="font-size: 12px">Racial:</span></strong></p><p><strong>Ability Scores:</strong> +2 CHA and +1 INT</p><p><strong>Size:</strong> Medium</p><p><strong>Speed:</strong> 30 feet</p><p><strong>Darkvision:</strong> 60 feet</p><p><strong>Hellish Resistance:</strong> you gain resistance to fire damage</p><p><strong>Infernal Legacy:</strong> gain the<em> thaumaturgy</em> cantrip at 1st level, can cast<em> hellish rebuke</em> (at 2nd level) once per day starting at 3rd level, and at 5th level you may cast the<em> darkness</em> spell once per day, use CHA as your spellcasting abiltiy for these spells</p><p><strong>Languages:</strong> Infernal and Common</p><p></p><p><strong><span style="font-size: 12px">Pirate:</span></strong></p><p><strong>Skills:</strong> Athletics and Perception</p><p><strong>Tool Proficiencies:</strong> Navigator's Tools, Vehicles (water)</p><p><strong>Variant Feature:</strong> Bad Reputation - No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.</p><p></p><p><strong><span style="font-size: 12px">Cleric:</span></strong></p><p>-<strong>Domain:</strong> Tempus</p><p> -<strong>Domain Spells:</strong><em> fog cloud</em>,<em> thunderwave</em></p><p> -<strong>Wrath of the Storm</strong>: When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one. You can use this feature a number of times equal to your Wisdom modifier (1/long rest). You regain all expended uses when you finish a long rest.</p><p> -<strong>Bonus Proficiencies:</strong> gain proficiency in heavy armor and all martial weapons</p><p>-<strong>Spellcasting:</strong></p><p> -<strong>Cantrips:</strong> <em>mending</em>, <em>resistance</em>,<em> toll the dead</em></p><p> -Spell save DC11</p><p> -Spell attack +3</p><p> -Ritual Casting</p><p> -<strong>Spellcasting Focus:</strong> holy symbol</p><p></p><p><strong><span style="font-size: 12px">Combat Gear:</span></strong></p><p>chainmail armor</p><p>shield</p><p>longsword</p><p>belaying pin </p><p>light crossbow</p><p></p><p><strong><span style="font-size: 12px">Other Gear:</span></strong></p><p>holy symbol, amulet</p><p>bolts in case, 20/20</p><p>common clothes</p><p>silk rope (50')</p><p>hempen rope (50')</p><p>Backpack</p><p>- bedroll</p><p>- mess kit</p><p>- tinderbox</p><p>- torches 10/10</p><p>- rations 10/10</p><p>- waterskin</p><p>belt pouch</p><p>- lucky charm, a silver skull the size of a coin</p><p>- pair of knucklebone dice, each with a skull symbol on the side that would normally show six pips</p><p></p><p><strong><span style="font-size: 12px">Treasure:</span></strong></p><p><strong>GP:</strong> 30 <strong>SP:</strong> 05 <strong>CP:</strong> 04</p><p></p><p><strong>Carrying Capacity:</strong> 240 lbs</p><p><strong>Push/Drag/Lift:</strong> 480 lbs</p><p><strong>Climb:</strong> 15' <strong>Swim:</strong> 15'</p><p><strong>Long Jump:</strong> 16' & 8'</p><p><strong>High Jump:</strong> 6' & 3'</p><p><strong>Hold Breath:</strong> 1 minute</p><p></p><p><strong><span style="font-size: 12px">Personality:</span></strong> </p><p><strong>Trait:</strong> </p><p><strong>Trait:</strong> </p><p><strong>Ideal:</strong></p><p><strong>Bond:</strong> </p><p><strong>Flaw: </strong></p><p></p><p><strong><span style="font-size: 12px">Brief History:</span></strong></p><p></p><p><strong>Sex:</strong> Male</p><p><strong>Age: </strong></p><p><strong>Height:</strong></p><p><strong>Weight:</strong></p><p><strong>Hair Color:</strong></p><p><strong>Eye Color:</strong> </p><p><strong>Skin Tone:</strong></p><p><strong>Scars/Tattoos:</strong></p><p><strong>Description:</strong></p><p></p><p><strong><span style="font-size: 12px">Notes:</span></strong></p><p><strong>Multiclass Options:</strong></p><p>1) Barbarian</p><p>2) Bard</p><p>3) Druid</p><p>4) Fighter</p><p>5) Paladin</p><p>6) Sorcerer -<strong><em> rolled</em></strong></p><p>7) Warlock[/sblock]</p></blockquote><p></p>
[QUOTE="EarlyBird, post: 7308485, member: 6899077"] Last character review then I will start suggesting some hooks to see if/how PC may be related. Captain Barakas: - missing little things, alignment, speed, languages, so here is my DM sheet for you to copy/paste if you wish, and then fill in - and you didn't take winged I see, have plans for all those extra spells I'm guessing [sblock=Captain Barakas] [B]Race:[/B] Tiefling [B]Class/Level:[/B] Cleric 1 [B]Alignment:[/B] [B]Size:[/B] Medium [B]Type (Subtype):[/B] Humanoid (tiefling) [B]Init:[/B] +0 [B]Speed:[/B] 30ft [B]Senses:[/B] Passive Perception: 13 [B]Languages:[/B] Common, Infernal [B]Background:[/B] Sailor [B]Inspiration:[/B] none [B][SIZE=3]STATISTICS[/SIZE][/B] Str 16 (+3), Dex 10 (+0), Con 11 (+0), Int 12 (+1), Wis 13 (+1), Cha 16 (+3) [B]AC:[/B] 18 (chainmail, shield) [B]HP:[/B] 08 (1d8 +0) [B]Prof. Bonus:[/B] +2 [B]Proficiencies:[/B] All armor and shields, all simple and martial weapons [B]Tools:[/B] Navigator's Tools, Vehicles (water) [B]Feats:[/B] none [B]Saves:[/B] WIS +3, CHA +5 [B]Special Defenses:[/B] resistance to fire damage [B][SIZE=3]Combat:[/SIZE][/B] [B]MELEE:[/B] Longsword +5 atk, 1d8+3 slashing, versatile (1d10) [B]MELEE:[/B] Belaying pin +5 atk, 1d4+3 bludgeoning, light [B]RANGE:[/B] Lt Crossbow +2 ATK, 1d8+0 piercing, ammunition (range 80/320), loading, two-handed [B]RANGE/SPELL:[/B] Toll the Dead WIS save DC 11, 1d8 necrotic/1d12 if below max hp, range 60', dmg increases at 5th(2d8/2d12), 11th(3d8/3d12), 17th(4d8/4d12) [B][SIZE=3]Skills:[/SIZE][/B] +0 (dex) Acrobatics +1 (wis) Animal Handling +1 (int) Arcana +5 (str) Athletics[B]*[/B] +3 (cha) Deception +1 (int) History +3 (wis) Insight[B]*[/B] +3 (cha) Intimidation +1 (int) Investigation +1 (wis) Medicine +1 (int) Nature +3 (wis) Perception[B]*[/B] +3 (cha) Performance +5 (cha) Persuasion[B]*[/B] +1 (int) Religion +0 (dex) Sleight of Hand +0 (dex) Stealth -[B] disadvantage[/B] +1 (wis) Survival [B]*[/B] proficient [B][SIZE=3]Racial:[/SIZE][/B] [B]Ability Scores:[/B] +2 CHA and +1 INT [B]Size:[/B] Medium [B]Speed:[/B] 30 feet [B]Darkvision:[/B] 60 feet [B]Hellish Resistance:[/B] you gain resistance to fire damage [B]Infernal Legacy:[/B] gain the[I] thaumaturgy[/I] cantrip at 1st level, can cast[I] hellish rebuke[/I] (at 2nd level) once per day starting at 3rd level, and at 5th level you may cast the[I] darkness[/I] spell once per day, use CHA as your spellcasting abiltiy for these spells [B]Languages:[/B] Infernal and Common [B][SIZE=3]Pirate:[/SIZE][/B] [B]Skills:[/B] Athletics and Perception [B]Tool Proficiencies:[/B] Navigator's Tools, Vehicles (water) [B]Variant Feature:[/B] Bad Reputation - No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities. [B][SIZE=3]Cleric:[/SIZE][/B] -[B]Domain:[/B] Tempus -[B]Domain Spells:[/B][I] fog cloud[/I],[I] thunderwave[/I] -[B]Wrath of the Storm[/B]: When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one. You can use this feature a number of times equal to your Wisdom modifier (1/long rest). You regain all expended uses when you finish a long rest. -[B]Bonus Proficiencies:[/B] gain proficiency in heavy armor and all martial weapons -[B]Spellcasting:[/B] -[B]Cantrips:[/B] [I]mending[/I], [I]resistance[/I],[I] toll the dead[/I] -Spell save DC11 -Spell attack +3 -Ritual Casting -[B]Spellcasting Focus:[/B] holy symbol [B][SIZE=3]Combat Gear:[/SIZE][/B] chainmail armor shield longsword belaying pin light crossbow [B][SIZE=3]Other Gear:[/SIZE][/B] holy symbol, amulet bolts in case, 20/20 common clothes silk rope (50') hempen rope (50') Backpack - bedroll - mess kit - tinderbox - torches 10/10 - rations 10/10 - waterskin belt pouch - lucky charm, a silver skull the size of a coin - pair of knucklebone dice, each with a skull symbol on the side that would normally show six pips [B][SIZE=3]Treasure:[/SIZE][/B] [B]GP:[/B] 30 [B]SP:[/B] 05 [B]CP:[/B] 04 [B]Carrying Capacity:[/B] 240 lbs [B]Push/Drag/Lift:[/B] 480 lbs [B]Climb:[/B] 15' [B]Swim:[/B] 15' [B]Long Jump:[/B] 16' & 8' [B]High Jump:[/B] 6' & 3' [B]Hold Breath:[/B] 1 minute [B][SIZE=3]Personality:[/SIZE][/B] [B]Trait:[/B] [B]Trait:[/B] [B]Ideal:[/B] [B]Bond:[/B] [B]Flaw: [/B] [B][SIZE=3]Brief History:[/SIZE][/B] [B]Sex:[/B] Male [B]Age: [/B] [B]Height:[/B] [B]Weight:[/B] [B]Hair Color:[/B] [B]Eye Color:[/B] [B]Skin Tone:[/B] [B]Scars/Tattoos:[/B] [B]Description:[/B] [B][SIZE=3]Notes:[/SIZE][/B] [B]Multiclass Options:[/B] 1) Barbarian 2) Bard 3) Druid 4) Fighter 5) Paladin 6) Sorcerer -[B][I] rolled[/I][/B] 7) Warlock[/sblock] [/QUOTE]
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