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EB's KotB: (Group 2) Soul of the Lions
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<blockquote data-quote="JustinCase" data-source="post: 7460222" data-attributes="member: 6776182"><p>Realizing that Lorelei is trying to communicate with the creature rather than fight it, Sahrax decides not to cast a damaging spell just yet. Instead, the wizard mutters some arcane phrases and with his hands, makes a motion as if tearing some invisible thing into four pieces.</p><p></p><p>Where before Sahrax stood, there are now four identical elven wizards, fanning out and each staring intensely at the swamp giant, spells at the ready.</p><p></p><p>[ooc]Casting <em>Mirror Image</em> (2nd): "Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. You can use your action to dismiss the illusory duplicates. Each time a creature targets you with an attack during the spell’s duration, roll a d20 to determine whether the attack instead targets one of your duplicates. If you have three duplicates, you must roll a 6 or higher to change the attack’s target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher. A duplicate’s AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed. A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight."</p><p></p><p>[sblock=Quick stats]</p><p>AC:15, HP:19/19, HD 5/5, Portent: 17, 18; AR:1/1, <em>mage armor</em>, <em>mirror image</em></p><p>Cantrips known (4+racial): Chill Touch, Fire Bolt, Message (racial), Minor Illusion, Toll The Dead</p><p>Spells prepared (9): Detect Magic (concentration), Ice Knife, Mage Armor, Magic Missile; Invisibility (concentration), Mind Spike, Mirror Image; Clearvoyance (concentration), Melf's Minute Meteors (concentration)</p><p>Spell slots used: </p><p> - Level 1st: 1/4</p><p> - Level 2nd: 1/3</p><p> - Level 3rd: 0/2[/sblock][/ooc]</p></blockquote><p></p>
[QUOTE="JustinCase, post: 7460222, member: 6776182"] Realizing that Lorelei is trying to communicate with the creature rather than fight it, Sahrax decides not to cast a damaging spell just yet. Instead, the wizard mutters some arcane phrases and with his hands, makes a motion as if tearing some invisible thing into four pieces. Where before Sahrax stood, there are now four identical elven wizards, fanning out and each staring intensely at the swamp giant, spells at the ready. [ooc]Casting [I]Mirror Image[/I] (2nd): "Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. You can use your action to dismiss the illusory duplicates. Each time a creature targets you with an attack during the spell’s duration, roll a d20 to determine whether the attack instead targets one of your duplicates. If you have three duplicates, you must roll a 6 or higher to change the attack’s target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher. A duplicate’s AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed. A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight." [sblock=Quick stats] AC:15, HP:19/19, HD 5/5, Portent: 17, 18; AR:1/1, [I]mage armor[/I], [I]mirror image[/I] Cantrips known (4+racial): Chill Touch, Fire Bolt, Message (racial), Minor Illusion, Toll The Dead Spells prepared (9): Detect Magic (concentration), Ice Knife, Mage Armor, Magic Missile; Invisibility (concentration), Mind Spike, Mirror Image; Clearvoyance (concentration), Melf's Minute Meteors (concentration) Spell slots used: - Level 1st: 1/4 - Level 2nd: 1/3 - Level 3rd: 0/2[/sblock][/ooc] [/QUOTE]
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