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<blockquote data-quote="EarlyBird" data-source="post: 7269616" data-attributes="member: 6899077"><p>[ATTACH]90675[/ATTACH]</p><p></p><p>[sblock=Character Sheet]</p><p>Kildrak Firebeard</p><p><span style="font-size: 10px"><strong>Race:</strong></span> Dwarf</p><p><span style="font-size: 10px"><strong>Class/Level:</strong></span> Paladin 4 (Oath of Vengeance)</p><p><span style="font-size: 10px"><strong>Alignment:</strong></span> Lawful Neutral</p><p><span style="font-size: 10px"><strong>Size:</strong></span> Medium</p><p><span style="font-size: 10px"><strong>Type (Subtype):</strong></span> Dwarf (mountain)</p><p><span style="font-size: 10px"><strong>Init:</strong></span> -1</p><p><span style="font-size: 10px"><strong>Speed:</strong></span> 25ft</p><p><span style="font-size: 10px"><strong>Senses:</strong></span> Passive Perception: 11, darkvision</p><p><span style="font-size: 10px"><strong>Languages:</strong></span> Common, Dwarf, Undercommon</p><p><span style="font-size: 10px"><strong>Background:</strong></span> Outlander (Guide)</p><p><span style="font-size: 10px"><strong>Madness:</strong></span> Level 1</p><p></p><p></p><p><strong>STATISTICS</strong></p><p>Str 18 (+4), Dex 08 (-1) , Con 15 (+2), Int 10 (+0), Wis 12(+1), Cha 14 (+2)</p><p></p><p></p><p><span style="font-size: 10px"><strong>AC:</strong></span> 18 (chainmail, shield)</p><p><span style="font-size: 10px"><strong>HP:</strong></span> 36 (4d10+8), DR: 3, HD: 1d10+2</p><p><span style="font-size: 10px"><strong>Prof. Bonus</strong></span> +2</p><p><span style="font-size: 10px"><strong>Proficiencies</strong></span>: All armors and shields, all simple and martial weapons</p><p><span style="font-size: 10px"><strong>Tools: </strong></span>Mason's Tools, Drum</p><p><span style="font-size: 10px"><strong>Feats:</strong></span> Heavy Armor Master</p><p><span style="font-size: 10px"><strong>Saves:</strong></span> WIS +3, CHA +4</p><p><span style="font-size: 10px"><strong>Special Defenses:</strong></span> advantage on saves vs poison, resistance to poison damage</p><p></p><p></p><p><strong>Combat:</strong></p><p><span style="font-size: 10px"><strong>MELEE:</strong></span> warhammer +6 ATK, 1d8+6 bludgeoning; versatile (1d10)</p><p><span style="font-size: 10px"><strong>MELEE:</strong></span> spear +6 ATK, 1d6+6 piercing, versatile (1d8)</p><p><span style="font-size: 10px"><strong>RANGE:</strong></span> spear +6 ATK, 1d6+4 piercing, thrown, range (20/60) </p><p></p><p></p><p><strong>Skills:</strong></p><p>-1 (dex) Acrobatics</p><p>+1 (wis) Animal Handling</p><p>+0 (int) Arcana</p><p>+6 (str) Athletics<strong>*</strong></p><p>+2 (cha) Deception</p><p>+0 (int) History</p><p>+3 (wis) Insight<strong>*</strong></p><p>+2 (cha) Intimidation</p><p>+0 (int) Investigation</p><p>+1 (wis) Medicine</p><p>+0 (int) Nature</p><p>+1 (wis) Perception</p><p>+2 (cha) Performance</p><p>+4 (cha) Persuasion<strong>*</strong></p><p>+0 (int) Religion</p><p>-1 (dex) Sleight of Hand</p><p>-1 (dex) Stealth (disadvantage)</p><p>+3 (wis) Survival<strong>*</strong></p><p><strong>*</strong> proficient</p><p></p><p><strong>Racial Features:</strong></p><p><span style="font-size: 10px"><strong>Ability Scores:</strong></span> +2 CON and +2 STR</p><p><span style="font-size: 10px"><strong>Size:</strong></span> Medium</p><p><span style="font-size: 10px"><strong>Speed:</strong></span> 25 feet, speed not reduced by armor</p><p><span style="font-size: 10px"><strong>Darkvision:</strong></span> 60 feet</p><p><span style="font-size: 10px"><strong>Dwarven Resilience:</strong></span> advantage on saves vs poison, and resistance to poison damage</p><p><span style="font-size: 10px"><strong>Dwarven Combat Training:</strong></span> proficiency with battleaxe, handaxe, light hammer, and warhammer</p><p><span style="font-size: 10px"><strong>Tool Proficiency:</strong></span> (chose one) smith's tool, brewer's tools, mason's tools</p><p><span style="font-size: 10px"><strong>Stonecunning:</strong></span> +4 to History checks related to the origin of stonework (double proficiency bonus)</p><p><span style="font-size: 10px"><strong>Languages:</strong></span> Dwarven and Common</p><p></p><p></p><p><strong>Outlander:</strong></p><p>- <span style="font-size: 10px"><strong>Skill Proficiencies:</strong></span> Athletics and Survival</p><p>- <span style="font-size: 10px"><strong>Tool Proficiencies:</strong></span> One type of musical instrument</p><p>- <span style="font-size: 10px"><strong>Language:</strong></span> One of player's choice</p><p>-<span style="font-size: 10px"><strong> Feature:</strong></span> Deep Delver - You have a knack for making your way in the deep places of the world. You can recall the twists and turns of passageways and tunnels such that you can always retrace your steps underground. You're also well acquainted with foraging and survival in the Underdark, and can determine when sources of food and water are safe to consume. You can always find sufficient food and water for yourself and up to five other people in the Underdark, as long as sustenance is available in the area.</p><p></p><p></p><p><strong>Paladin:</strong></p><p>-<span style="font-size: 10px"><strong>Divine Sense </strong></span>(3/long rest) As an action Kildrak can detect the location of any celestial, fiend, or undead within 60 ft. (target must not be behind total cover), also can detect the presence of any place or object that has been consecrated or desecrated, as with a hallow spell</p><p>-<span style="font-size: 10px"><strong>Lay on Hands:</strong></span>(20 pt. pool), Kildrak's touch can heal wounds up to the amount in his pool, but not above their maximum, alternatively he can expand 5pts to cure the target of one disease or neutralize one poison</p><p>-<strong><span style="font-size: 10px">Fighting Style: </span></strong>Dueling -(dwarven style!) Kildrak prefers hammers (big hammers) while wielding a melee weapon in one hand and no other weapon he gains a +2 bonus to damage rolls with that weapon</p><p>-<span style="font-size: 10px"><strong>Divine Smite:</strong></span> When you hit a creature with a melee attack, you can expend one paladin spell slot to deal an extra 2d8 radiant damage to the target. The damage increases by 1d8 for every lvl the slot is above 1st to a maximum of 5d8 (4th lvl slot). Undead and fiends take an additional 1d8 radiant damage. </p><p>-<span style="font-size: 10px"><strong>Divine Health:</strong></span> immune to disease</p><p>-<span style="font-size: 10px"><strong>ASI:</strong></span> Feat - Heavy Armor Master</p><p>-<span style="font-size: 10px"><strong>Sacred Oath: </strong></span>Oath of Vengeance</p><p>--<span style="font-size: 10px"><strong>Oath Spells</strong></span>: bane, hunter's mark</p><p>--<span style="font-size: 10px"><strong>Channel Divinity</strong></span>(1/short or long rest), save DC12, Abjure enemy, Vow of Enmity</p><p>-<span style="font-size: 10px"><strong>Spellcasting:</strong></span></p><p> -<span style="font-size: 10px"><strong>Spell save</strong></span> DC12</p><p> -<strong><span style="font-size: 10px">Spell attack</span></strong> +4</p><p> -<span style="font-size: 10px"><strong>Prepared Spells:</strong></span> 6 spells</p><p> -<span style="font-size: 10px"><strong>Spellcasting Focus:</strong></span> holy symbol</p><p>[/sblock]</p><p>[sblock=Physical Description]</p><p><strong>Sex:</strong> Male</p><p><strong>Age:</strong> 71</p><p><strong>Height:</strong> 4'-4"</p><p><strong>Weight:</strong> 168lbs</p><p><strong>Hair Color:</strong> red, balding back from forehead</p><p><strong>Facial Hair:</strong> bushy red beard and mustache</p><p><strong>Eye Color:</strong> hazel</p><p><strong>Skin Tone:</strong> ruddy complexioned</p><p><strong>Scars/Tattoos:</strong> puncture wound scars in back from drow arrows</p><p><strong>Description:</strong> Kildrak is short and solid. Most of his weight comes form the muscles he usually keeps hidden under his clothes. </p><p></p><p></p><p><strong>Carrying Capacity:</strong> 270 lbs</p><p><strong>Push/Drag/Lift:</strong> 540 lbs</p><p><strong>Climb:</strong> 12' <strong>Swim:</strong> 12'</p><p><strong>Long Jump:</strong> 18' & 9'</p><p><strong>High Jump:</strong> 7' & 3.5'</p><p><strong>Hold Breath:</strong> 4 minutes[/sblock]</p></blockquote><p></p>
[QUOTE="EarlyBird, post: 7269616, member: 6899077"] [ATTACH=CONFIG]90675._xfImport[/ATTACH] [sblock=Character Sheet] Kildrak Firebeard [SIZE=2][B]Race:[/B][/SIZE] Dwarf [SIZE=2][B]Class/Level:[/B][/SIZE] Paladin 4 (Oath of Vengeance) [SIZE=2][B]Alignment:[/B][/SIZE] Lawful Neutral [SIZE=2][B]Size:[/B][/SIZE] Medium [SIZE=2][B]Type (Subtype):[/B][/SIZE] Dwarf (mountain) [SIZE=2][B]Init:[/B][/SIZE] -1 [SIZE=2][B]Speed:[/B][/SIZE] 25ft [SIZE=2][B]Senses:[/B][/SIZE] Passive Perception: 11, darkvision [SIZE=2][B]Languages:[/B][/SIZE] Common, Dwarf, Undercommon [SIZE=2][B]Background:[/B][/SIZE] Outlander (Guide) [SIZE=2][B]Madness:[/B][/SIZE] Level 1 [B]STATISTICS[/B] Str 18 (+4), Dex 08 (-1) , Con 15 (+2), Int 10 (+0), Wis 12(+1), Cha 14 (+2) [SIZE=2][B]AC:[/B][/SIZE] 18 (chainmail, shield) [SIZE=2][B]HP:[/B][/SIZE] 36 (4d10+8), DR: 3, HD: 1d10+2 [SIZE=2][B]Prof. Bonus[/B][/SIZE] +2 [SIZE=2][B]Proficiencies[/B][/SIZE]: All armors and shields, all simple and martial weapons [SIZE=2][B]Tools: [/B][/SIZE]Mason's Tools, Drum [SIZE=2][B]Feats:[/B][/SIZE] Heavy Armor Master [SIZE=2][B]Saves:[/B][/SIZE] WIS +3, CHA +4 [SIZE=2][B]Special Defenses:[/B][/SIZE] advantage on saves vs poison, resistance to poison damage [B]Combat:[/B] [SIZE=2][B]MELEE:[/B][/SIZE] warhammer +6 ATK, 1d8+6 bludgeoning; versatile (1d10) [SIZE=2][B]MELEE:[/B][/SIZE] spear +6 ATK, 1d6+6 piercing, versatile (1d8) [SIZE=2][B]RANGE:[/B][/SIZE] spear +6 ATK, 1d6+4 piercing, thrown, range (20/60) [B]Skills:[/B] -1 (dex) Acrobatics +1 (wis) Animal Handling +0 (int) Arcana +6 (str) Athletics[B]*[/B] +2 (cha) Deception +0 (int) History +3 (wis) Insight[B]*[/B] +2 (cha) Intimidation +0 (int) Investigation +1 (wis) Medicine +0 (int) Nature +1 (wis) Perception +2 (cha) Performance +4 (cha) Persuasion[B]*[/B] +0 (int) Religion -1 (dex) Sleight of Hand -1 (dex) Stealth (disadvantage) +3 (wis) Survival[B]*[/B] [B]*[/B] proficient [B]Racial Features:[/B] [SIZE=2][B]Ability Scores:[/B][/SIZE] +2 CON and +2 STR [SIZE=2][B]Size:[/B][/SIZE] Medium [SIZE=2][B]Speed:[/B][/SIZE] 25 feet, speed not reduced by armor [SIZE=2][B]Darkvision:[/B][/SIZE] 60 feet [SIZE=2][B]Dwarven Resilience:[/B][/SIZE] advantage on saves vs poison, and resistance to poison damage [SIZE=2][B]Dwarven Combat Training:[/B][/SIZE] proficiency with battleaxe, handaxe, light hammer, and warhammer [SIZE=2][B]Tool Proficiency:[/B][/SIZE] (chose one) smith's tool, brewer's tools, mason's tools [SIZE=2][B]Stonecunning:[/B][/SIZE] +4 to History checks related to the origin of stonework (double proficiency bonus) [SIZE=2][B]Languages:[/B][/SIZE] Dwarven and Common [B]Outlander:[/B] - [SIZE=2][B]Skill Proficiencies:[/B][/SIZE] Athletics and Survival - [SIZE=2][B]Tool Proficiencies:[/B][/SIZE] One type of musical instrument - [SIZE=2][B]Language:[/B][/SIZE] One of player's choice -[SIZE=2][B] Feature:[/B][/SIZE] Deep Delver - You have a knack for making your way in the deep places of the world. You can recall the twists and turns of passageways and tunnels such that you can always retrace your steps underground. You're also well acquainted with foraging and survival in the Underdark, and can determine when sources of food and water are safe to consume. You can always find sufficient food and water for yourself and up to five other people in the Underdark, as long as sustenance is available in the area. [B]Paladin:[/B] -[SIZE=2][B]Divine Sense [/B][/SIZE](3/long rest) As an action Kildrak can detect the location of any celestial, fiend, or undead within 60 ft. (target must not be behind total cover), also can detect the presence of any place or object that has been consecrated or desecrated, as with a hallow spell -[SIZE=2][B]Lay on Hands:[/B][/SIZE](20 pt. pool), Kildrak's touch can heal wounds up to the amount in his pool, but not above their maximum, alternatively he can expand 5pts to cure the target of one disease or neutralize one poison -[B][SIZE=2]Fighting Style: [/SIZE][/B]Dueling -(dwarven style!) Kildrak prefers hammers (big hammers) while wielding a melee weapon in one hand and no other weapon he gains a +2 bonus to damage rolls with that weapon -[SIZE=2][B]Divine Smite:[/B][/SIZE] When you hit a creature with a melee attack, you can expend one paladin spell slot to deal an extra 2d8 radiant damage to the target. The damage increases by 1d8 for every lvl the slot is above 1st to a maximum of 5d8 (4th lvl slot). Undead and fiends take an additional 1d8 radiant damage. -[SIZE=2][B]Divine Health:[/B][/SIZE] immune to disease -[SIZE=2][B]ASI:[/B][/SIZE] Feat - Heavy Armor Master -[SIZE=2][B]Sacred Oath: [/B][/SIZE]Oath of Vengeance --[SIZE=2][B]Oath Spells[/B][/SIZE]: bane, hunter's mark --[SIZE=2][B]Channel Divinity[/B][/SIZE](1/short or long rest), save DC12, Abjure enemy, Vow of Enmity -[SIZE=2][B]Spellcasting:[/B][/SIZE] -[SIZE=2][B]Spell save[/B][/SIZE] DC12 -[B][SIZE=2]Spell attack[/SIZE][/B] +4 -[SIZE=2][B]Prepared Spells:[/B][/SIZE] 6 spells -[SIZE=2][B]Spellcasting Focus:[/B][/SIZE] holy symbol [/sblock] [sblock=Physical Description] [B]Sex:[/B] Male [B]Age:[/B] 71 [B]Height:[/B] 4'-4" [B]Weight:[/B] 168lbs [B]Hair Color:[/B] red, balding back from forehead [B]Facial Hair:[/B] bushy red beard and mustache [B]Eye Color:[/B] hazel [B]Skin Tone:[/B] ruddy complexioned [B]Scars/Tattoos:[/B] puncture wound scars in back from drow arrows [B]Description:[/B] Kildrak is short and solid. Most of his weight comes form the muscles he usually keeps hidden under his clothes. [B]Carrying Capacity:[/B] 270 lbs [B]Push/Drag/Lift:[/B] 540 lbs [B]Climb:[/B] 12' [B]Swim:[/B] 12' [B]Long Jump:[/B] 18' & 9' [B]High Jump:[/B] 7' & 3.5' [B]Hold Breath:[/B] 4 minutes[/sblock] [/QUOTE]
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