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EB's SCAG - Storm King's Thunder - RG
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<blockquote data-quote="jmucchiello" data-source="post: 7321875" data-attributes="member: 813"><p><strong>Darian Harte</strong></p><p></p><table style='width: 100%'><tr><td><strong>Name:</strong> Darian Harte <br /> <strong>Race:</strong> Male Human (Variant)<br /> <strong>Background:</strong> Waterdhavian Noble<br /> <strong>Class:</strong> Rogue (Swashbuckler)-1<br /> <strong>Alignment:</strong> Chaotic Good<br /> <strong>Character Level:</strong> 1<br /> <strong>Proficiency Bonus:</strong> +2<br /> <strong>Inspiration:</strong> No<br /> <br /> <strong>Strength:</strong> 12 (+1)<br /> <p style="margin-left: 20px">+Athlethics: +3</p> <br /> <strong>Dexterity:</strong> 18 (+4), <strong>Saves:</strong> +6<br /> <p style="margin-left: 20px">+Acrobatics: +6<br /> Sleight of Hand: +4<br /> +Stealth: +6<br /> <br /> ++Thieves' Tools: +8</p> <br /> <strong>Charisma:</strong> 18 (+4)<br /> <p style="margin-left: 20px">++Deception: +8<br /> Intimidation: +4<br /> Performance: +4<br /> +Persuasion: +6<br /> <br /> +Flute: +6</p> </td><td><strong>Passive Perception:</strong> 14<br /> <strong>Passive Investigation:</strong> 8<br /> <strong>Initiative:</strong> +4<br /> <strong>AC:</strong> 17<br /> <strong>Speed:</strong> 30 ft <br /> <strong>Hit Dice:</strong> 2d8+4<br /> <strong>Spent HD:</strong> 1<br /> <strong>HP:</strong> 18/20<br /> <br /> <strong>Constitution:</strong> 14 (+2)<br /> <br /> <strong>Intelligence:</strong> 7 (-2), <strong>Saves:</strong> +0<br /> <p style="margin-left: 20px">Arcana: -2<br /> +History: +0<br /> Investigation: -2<br /> Nature: -2<br /> Religion: -2</p> <br /> <strong>Wisdom:</strong> 14 (+2)<br /> <p style="margin-left: 20px">Animal Handling: +2<br /> +Insight: +4<br /> Medicine: +2<br /> +Perception: +4<br /> Survival: +2</p> <br /> +Proficient; ++Expert<br /> </td><td><br /> <br /> </td></tr></table><p>[sblock="COMBAT"]<strong>OFFENSE</strong> Initiative: +0</p><table style='width: 100%'><tr><td><strong>Weapon</strong><br /> Rapier, right hand<br /> Rapier, left hand<br /> Dagger (thrown)</td><td><strong>Range</strong><br /> <br /> <br /> 20/60</td><td><strong>To Hit</strong><br /> +6<br /> +6<br /> +6</td><td><strong>Damage</strong><br /> 1d8+4 (p)<br /> 1d8 (p)<br /> 1d4+4 (p)</td><td><strong>Notes</strong><br /> finesse<br /> finesse<br /> light, thrown (20/60)</td></tr></table><p><strong>DEFENSE</strong></p><p><strong>AC:</strong> 17 = 12 +4 (dex) +1 (feat)</p><p><strong>Immunities:</strong> none</p><p><strong>Resistances:</strong> none</p><p></p><p><strong>EXPENDABLES</strong></p><p>[/sblock][sblock="FEATURES AND TRAITS"]<strong>Proficiencies and Languages</strong><p style="margin-left: 20px"><strong>Languages:</strong> Common, Elvish, Giant, Thieves' Cant</p> <p style="margin-left: 20px"><strong>Armor:</strong> Light armor</p> <p style="margin-left: 20px"><strong>Weapons:</strong> All simple, plus hand crossbows, longswords, rapiers, and shortswords.</p> <p style="margin-left: 20px"><strong>Tools:</strong> thieves' tools, flute </p><p><strong>Race:</strong> Human (Variant)<p style="margin-left: 20px">+1 Cha, +1 Con; <strong>Speed:</strong> 30 feet; <strong>Size:</strong> Medium; <strong>Livespan:</strong> 100- years</p> <p style="margin-left: 20px"><strong>Bonus Language:</strong> Elvish; <strong>Bonus Skill:</strong> Insight; <strong>Bonus Feat:</strong> Dual Wielder</p><p><strong>Background:</strong> Waterdhavian Noble <p style="margin-left: 20px"><strong>Skills:</strong> History, Persuasion; <strong>Tools:</strong> [-]gaming set or[/-] musical instrument; <strong>Language:</strong> Giant</p> <p style="margin-left: 20px"><strong>Feature: Kept in Style:</strong> While in Waterdeep or anywhere in the North, your house sees to your everyday needs. Your name and signet are sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family's estate in Waterdeep to settle what you owe.</p> <p style="margin-left: 20px">This advantage enables you to live a comforable lifestyle without having to pay 2 gp a day for it,</p> <p style="margin-left: 20px">or reduces the cost of a wealthy or aristocratic lifestyle by that amount. You may not maintain a less affluent lifestyle and use the difference as income - the benefit is a line of credit, not an actual monetary reward.</p><p><strong>Feats:</strong><p style="margin-left: 20px"><strong>Dual Wielder:</strong> You master fighting with two weapons, gaining the following benefits: <ul> <li data-xf-list-type="ul">You gain +1 bonus to AC while you are wielding a separate melee weapon in each hand.</li> <li data-xf-list-type="ul">You can use two weapon finging even when the one-handed melee weapons you use aren't light.</li> <li data-xf-list-type="ul">You can draw or stow two one-handed melee weapons when you would normally be able to draw or stow only one.</li> </ul> </p><p><strong>Class:</strong> Rogue: Swashbuckler<p style="margin-left: 20px"><strong>Skills:</strong> Acrobatics, Athletics, Deception, Stealth; <strong>Tools:</strong> thieves' tools</p> <p style="margin-left: 20px"><strong>Expertise:</strong> Your proficiency bonus is doubled for any ability check you make with an expert skill or tool: thieves' tools & deception</p> <p style="margin-left: 20px"><strong>Sneak Attack:</strong> Once per turn, extra 1d6 damage to one creature you have advantage on using a finesse or ranged weapon.</p> <p style="margin-left: 20px">You don't need advantage if another enemy of the target is with 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the roll.</p> <p style="margin-left: 20px"><strong>Thieves' Cant:</strong> Secret language of thieves.</p> <p style="margin-left: 20px"><strong>Cunning Action:</strong> As a bonus action, each round you may dash, disengage, or hide.</p> <p style="margin-left: 20px"></p><p>[/sblock][sblock="EQUIPMENT"]Studded Leather (13#)</p><p>2 Rapiers (2# each)</p><p>4 daggers (1# each)</p><p></p><p>waterskin</p><p>signet ring</p><p>thieves' tools (1#)</p><p>backpack<p style="margin-left: 20px">fine clothes (3#)</p> <p style="margin-left: 20px">scroll of pedigree</p> <p style="margin-left: 20px">skin of fine wine (5#)</p> <p style="margin-left: 20px">a blanket (3#)</p> <p style="margin-left: 20px">bedroll (7#)</p> <p style="margin-left: 20px">flute (1#)</p> <p style="margin-left: 20px"></p><p>belt pouch (20 gp, 4 sp, )</p><p></p><p>Equipment Weight: 36#</p><p>[sblock="Carrying Capacity"] <table style='width: 100%'><tr><td>Encumbered<br /> 60</td><td>Heavily Encumbered<br /> 120</td><td>Carrying Capacity<br /> 180</td><td>Push, Drag, Lift<br /> 360</td></tr></table><p>[/sblock][/sblock][sblock="DESCRIPTION and HISTORY"]<strong>HISTORY:</strong> Darian was fourth born to Pelgrim and Nora Harte. He is 11th in line (12th once his cousin Mary gives birth in a few months) to inherit the Harte Family enterprises. The Hartes are known for clothing and woodworking enterprises throughout the North and mainly in Waterdeep. Darian has been idly wealthy for a while and has no interest in the family businesses at all. He is a socialite, well-trained in arms and tired of trying to impress his distant cousins (the other Waterdhavian nobles). So he has set out to find something more interesting to do. His mother wants him to settle down with a girl from a "good" family and take ownership of a few small side businesses to make his own name. Darian thinks there are better ways to make a name for himself.</p><p></p><p>His childhood arms tutor was also skilled in less "fair" armed traditions and found Darian had a penchant for finding the soft underbelly of his opponents.</p><table style='width: 100%'><tr><td><strong>Race:</strong> Human <br /> <strong>Gender:</strong> Male<br /> <strong>Age:</strong> 26<br /> <strong>Relationship:</strong> Does not kiss and tell, much</td><td><strong>Height:</strong> 5'10"<br /> <strong>Weight:</strong> 150#<br /> <strong>Complexion:</strong> tanned<br /> <strong>Skin:</strong> light</td><td><strong>Hair:</strong> Brown<br /> <strong>Eyes:</strong> blue<br /> <strong>Face Structure:</strong> square jawed<br /> </td></tr></table><p><strong>APPEARANCE:</strong> Darian is a classically handsome man. He wears his wealth casually, neither flaunting it nor denying it. He wears colorful clothes but most of those clothes reverse to dark browns or charcoal grays when he is sneaking about.</p><p></p><p><strong>PERSONALITY:</strong> Darian is a smooth talker. If he weren't actually a noble, he'd be a smooth talking phony. He is casual with relationships. He will sometimes pass himself off as a bard (lower case) with his flute playing or use his musical skill to woo women.</p><p></p><p><em>Traits:</em> If I'm not good at it. It isn't worth doing. </p><p><em>Traits:</em> Sometimes I find it hard to run when that's the best plan.</p><p><em>Ideal:</em> To be the finest swordsman in the North.</p><p><em>Bond:</em> If I give you my word, I'm probably scamming you but if I swear on my family, I'm speaking true.</p><p><em>Flaw:</em> Darian is a romantic. For all his swagger, he does believe he will find "the one" someday.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 7321875, member: 813"] [b]Darian Harte[/b] [TABLE="width: 100%, align: left"] [TR] [TD="width: 33%"][B]Name:[/B] Darian Harte [B]Race:[/B] Male Human (Variant) [B]Background:[/B] Waterdhavian Noble [B]Class:[/B] Rogue (Swashbuckler)-1 [B]Alignment:[/B] Chaotic Good [B]Character Level:[/B] 1 [B]Proficiency Bonus:[/B] +2 [B]Inspiration:[/B] No [b]Strength:[/b] 12 (+1) [indent]+Athlethics: +3[/indent] [b]Dexterity:[/b] 18 (+4), [b]Saves:[/b] +6 [indent]+Acrobatics: +6 Sleight of Hand: +4 +Stealth: +6 ++Thieves' Tools: +8[/indent] [b]Charisma:[/b] 18 (+4) [indent]++Deception: +8 Intimidation: +4 Performance: +4 +Persuasion: +6 +Flute: +6[/indent][/TD] [TD="width: 33%"][B]Passive Perception:[/B] 14 [B]Passive Investigation:[/B] 8 [B]Initiative:[/B] +4 [B]AC:[/B] 17 [B]Speed:[/B] 30 ft [B]Hit Dice:[/B] 2d8+4 [b]Spent HD:[/b] 1 [B]HP:[/B] 18/20 [b]Constitution:[/b] 14 (+2) [b]Intelligence:[/b] 7 (-2), [b]Saves:[/b] +0 [indent]Arcana: -2 +History: +0 Investigation: -2 Nature: -2 Religion: -2[/indent] [b]Wisdom:[/b] 14 (+2) [indent]Animal Handling: +2 +Insight: +4 Medicine: +2 +Perception: +4 Survival: +2[/indent] +Proficient; ++Expert [/td][td="width: 33%"] [/td] [/tr][/table] [sblock="COMBAT"][B]OFFENSE[/B] Initiative: +0 [table="align: left"][tr][td][b]Weapon[/b] Rapier, right hand Rapier, left hand Dagger (thrown)[/td][td="align: center"][b]Range[/b] 20/60[/td][td="align: center"][b]To Hit[/b] +6 +6 +6[/td][td][b]Damage[/b] 1d8+4 (p) 1d8 (p) 1d4+4 (p)[/td][td][b]Notes[/b] finesse finesse light, thrown (20/60)[/td] [/tr] [/table][B]DEFENSE[/B] [B]AC:[/B] 17 = 12 +4 (dex) +1 (feat) [B]Immunities:[/B] none [B]Resistances:[/B] none [B]EXPENDABLES[/B] [/sblock][sblock="FEATURES AND TRAITS"][B]Proficiencies and Languages[/B][INDENT][B]Languages:[/B] Common, Elvish, Giant, Thieves' Cant [B]Armor:[/B] Light armor [B]Weapons:[/B] All simple, plus hand crossbows, longswords, rapiers, and shortswords. [B]Tools:[/B] thieves' tools, flute [/INDENT] [B]Race:[/B] Human (Variant)[INDENT]+1 Cha, +1 Con; [b]Speed:[/b] 30 feet; [b]Size:[/b] Medium; [b]Livespan:[/b] 100- years [B]Bonus Language:[/B] Elvish; [B]Bonus Skill:[/B] Insight; [B]Bonus Feat:[/B] Dual Wielder[/INDENT] [B]Background:[/B] Waterdhavian Noble [INDENT][B]Skills:[/B] History, Persuasion; [b]Tools:[/b] [-]gaming set or[/-] musical instrument; [b]Language:[/b] Giant [b]Feature: Kept in Style:[/b] While in Waterdeep or anywhere in the North, your house sees to your everyday needs. Your name and signet are sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family's estate in Waterdeep to settle what you owe. This advantage enables you to live a comforable lifestyle without having to pay 2 gp a day for it, or reduces the cost of a wealthy or aristocratic lifestyle by that amount. You may not maintain a less affluent lifestyle and use the difference as income - the benefit is a line of credit, not an actual monetary reward.[/INDENT] [B]Feats:[/B][indent][b]Dual Wielder:[/b] You master fighting with two weapons, gaining the following benefits:[LIST] [*]You gain +1 bonus to AC while you are wielding a separate melee weapon in each hand. [*]You can use two weapon finging even when the one-handed melee weapons you use aren't light. [*]You can draw or stow two one-handed melee weapons when you would normally be able to draw or stow only one.[/LIST][/indent] [B]Class:[/B] Rogue: Swashbuckler[indent][b]Skills:[/b] Acrobatics, Athletics, Deception, Stealth; [B]Tools:[/B] thieves' tools [b]Expertise:[/b] Your proficiency bonus is doubled for any ability check you make with an expert skill or tool: thieves' tools & deception [b]Sneak Attack:[/b] Once per turn, extra 1d6 damage to one creature you have advantage on using a finesse or ranged weapon. You don't need advantage if another enemy of the target is with 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the roll. [b]Thieves' Cant:[/b] Secret language of thieves. [b]Cunning Action:[/b] As a bonus action, each round you may dash, disengage, or hide. [/indent][/sblock][sblock="EQUIPMENT"]Studded Leather (13#) 2 Rapiers (2# each) 4 daggers (1# each) waterskin signet ring thieves' tools (1#) backpack[indent]fine clothes (3#) scroll of pedigree skin of fine wine (5#) a blanket (3#) bedroll (7#) flute (1#) [/indent]belt pouch (20 gp, 4 sp, ) Equipment Weight: 36# [sblock="Carrying Capacity"][table="align: left"][tr][td="align: center"]Encumbered 60[/td][td="align: center"]Heavily Encumbered 120[/td][td="align: center"]Carrying Capacity 180[/td][td="align: center"]Push, Drag, Lift 360[/td][/tr][/table][/sblock][/sblock][sblock="DESCRIPTION and HISTORY"][b]HISTORY:[/b] Darian was fourth born to Pelgrim and Nora Harte. He is 11th in line (12th once his cousin Mary gives birth in a few months) to inherit the Harte Family enterprises. The Hartes are known for clothing and woodworking enterprises throughout the North and mainly in Waterdeep. Darian has been idly wealthy for a while and has no interest in the family businesses at all. He is a socialite, well-trained in arms and tired of trying to impress his distant cousins (the other Waterdhavian nobles). So he has set out to find something more interesting to do. His mother wants him to settle down with a girl from a "good" family and take ownership of a few small side businesses to make his own name. Darian thinks there are better ways to make a name for himself. His childhood arms tutor was also skilled in less "fair" armed traditions and found Darian had a penchant for finding the soft underbelly of his opponents. [table="width: 100%, align: left"][tr][td="width: 33%"][b]Race:[/b] Human [b]Gender:[/b] Male [b]Age:[/b] 26 [b]Relationship:[/b] Does not kiss and tell, much[/td] [td="width: 33%"][b]Height:[/b] 5'10" [b]Weight:[/b] 150# [b]Complexion:[/b] tanned [b]Skin:[/b] light[/td] [td="width: 33%"][b]Hair:[/b] Brown [b]Eyes:[/b] blue [b]Face Structure:[/b] square jawed [/td][/tr][/table] [B]APPEARANCE:[/B] Darian is a classically handsome man. He wears his wealth casually, neither flaunting it nor denying it. He wears colorful clothes but most of those clothes reverse to dark browns or charcoal grays when he is sneaking about. [B]PERSONALITY:[/B] Darian is a smooth talker. If he weren't actually a noble, he'd be a smooth talking phony. He is casual with relationships. He will sometimes pass himself off as a bard (lower case) with his flute playing or use his musical skill to woo women. [i]Traits:[/i] If I'm not good at it. It isn't worth doing. [i]Traits:[/i] Sometimes I find it hard to run when that's the best plan. [i]Ideal:[/i] To be the finest swordsman in the North. [i]Bond:[/i] If I give you my word, I'm probably scamming you but if I swear on my family, I'm speaking true. [i]Flaw:[/i] Darian is a romantic. For all his swagger, he does believe he will find "the one" someday. [/sblock] [/QUOTE]
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