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EB's SCAG - Storm King's Thunder - RG
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<blockquote data-quote="FitzTheRuke" data-source="post: 7371946" data-attributes="member: 59816"><p><strong>Squire Halruhk</strong></p><p>Neutral Good Half-Orc Knight of the Order Fighter Level 2</p><p></p><p></p><p>AC 17 (Chainmail, Defense Style) </p><p>HP 22/24</p><p>Hit Dice 2/2 x 1d10+2</p><p>2nd Wind 1/1 x 1d10+2 (Short Rest)</p><p>Relentless Endurance 1/1 (Long Rest)</p><p></p><p></p><p><strong>Attacks</strong></p><p>Greataxe +6 (1d12+4 Slashing, Melee)</p><p>Handaxes (3/3) +6 (1d6+4 Slashing, Melee or Ranged 20/60) </p><p></p><p></p><p>[sblock=Skills & Abilities]</p><p><strong>Str</strong> 19(+4) <strong>Dex</strong> 8 (-1) <strong>Con</strong> 14(+2) <strong>Int</strong> 8(-1) <strong>Wis</strong> 8(-1) <strong>Cha</strong> 15(+2)</p><p></p><p></p><p>Animal Handling +1</p><p>Athletics +5</p><p>Intimidation +4</p><p>Nature +1</p><p>Persuasion +4</p><p></p><p></p><p>Strength Saves +6</p><p>Constitution Saves +4</p><p></p><p></p><p>Languages</p><p>Common, Orcish, Giant</p><p></p><p></p><p><strong>Race & Class Abilities</strong></p><p>Half-Orc: Relentless Edurance - When you are reduced to 0 HP, but not killed, you can drop to 1 HP instead. 1/Long Rest.</p><p>Half-Orc: Darkvision - You see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light but in shades of gray.</p><p>Fighter1: Second Wind - Bonus Action - Regain 1d10+2 (your Fighter Level) in HP. Short Rest.</p><p>Fighter1: Fighting Style - Defensive (+1 AC while wearing Armour)</p><p>Fighter2: Action Surge - On your turn, you take one additional action on top of your regular actions. 1/Short Rest.</p><p>[/sblock]</p><p></p><p>[Sblock=Equipment]</p><p>Chain Mail</p><p>Greataxe & 3 Handaxes</p><p>Backpack & Bedroll</p><p>Chalk (1 piece)</p><p>Clothes, Traveler's</p><p>Potion of Healing</p><p>Ram, Portable</p><p>Mess Kit & 10 days Rations</p><p>Rope, Hempen (50 feet)</p><p>Signet Ring</p><p>Tinderbox & 10 Torches</p><p>Waterskin</p><p>Horn</p><p>[/Sblock]</p><p></p><p>[sblock=Background]</p><p>Knight of the Order - He is trained as a Knight of Cormyr</p><p></p><p>Knightly Regard - You receive shelter and succor from members of your knightly order and those who are sympathetic to its aims. If your order is a religious one, you can gain aid from temples and other religious communities of your deity. Knights of civic orders can get help from the community—whether a lone settlement or a great nation—that they serve, and knights of philosophical orders can find help from those they have aided in pursuit of their ideals, and those who share those ideals. This help comes in the form of shelter and meals, and healing when appropriate, as well as occasionally risky assistance, such as a band of local citizens rallying to aid a sorely pressed knight in a fight, or those who support the order helping to smuggle a knight out of town when he or she is being hunted unjustly.</p><p></p><p>Personality: I always face problems head on, a simple, direct approach is the best path to success.</p><p>Ideals: </p><p>Bonds: </p><p>Flaws: I don't usually think things through before I act.</p><p>[/sblock]</p><p></p><p>[ATTACH]95342[/ATTACH]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7371946, member: 59816"] [B]Squire Halruhk[/B] Neutral Good Half-Orc Knight of the Order Fighter Level 2 AC 17 (Chainmail, Defense Style) HP 22/24 Hit Dice 2/2 x 1d10+2 2nd Wind 1/1 x 1d10+2 (Short Rest) Relentless Endurance 1/1 (Long Rest) [B]Attacks[/B] Greataxe +6 (1d12+4 Slashing, Melee) Handaxes (3/3) +6 (1d6+4 Slashing, Melee or Ranged 20/60) [sblock=Skills & Abilities] [B]Str[/B] 19(+4) [B]Dex[/B] 8 (-1) [B]Con[/B] 14(+2) [B]Int[/B] 8(-1) [B]Wis[/B] 8(-1) [B]Cha[/B] 15(+2) Animal Handling +1 Athletics +5 Intimidation +4 Nature +1 Persuasion +4 Strength Saves +6 Constitution Saves +4 Languages Common, Orcish, Giant [B]Race & Class Abilities[/B] Half-Orc: Relentless Edurance - When you are reduced to 0 HP, but not killed, you can drop to 1 HP instead. 1/Long Rest. Half-Orc: Darkvision - You see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light but in shades of gray. Fighter1: Second Wind - Bonus Action - Regain 1d10+2 (your Fighter Level) in HP. Short Rest. Fighter1: Fighting Style - Defensive (+1 AC while wearing Armour) Fighter2: Action Surge - On your turn, you take one additional action on top of your regular actions. 1/Short Rest. [/sblock] [Sblock=Equipment] Chain Mail Greataxe & 3 Handaxes Backpack & Bedroll Chalk (1 piece) Clothes, Traveler's Potion of Healing Ram, Portable Mess Kit & 10 days Rations Rope, Hempen (50 feet) Signet Ring Tinderbox & 10 Torches Waterskin Horn [/Sblock] [sblock=Background] Knight of the Order - He is trained as a Knight of Cormyr Knightly Regard - You receive shelter and succor from members of your knightly order and those who are sympathetic to its aims. If your order is a religious one, you can gain aid from temples and other religious communities of your deity. Knights of civic orders can get help from the community—whether a lone settlement or a great nation—that they serve, and knights of philosophical orders can find help from those they have aided in pursuit of their ideals, and those who share those ideals. This help comes in the form of shelter and meals, and healing when appropriate, as well as occasionally risky assistance, such as a band of local citizens rallying to aid a sorely pressed knight in a fight, or those who support the order helping to smuggle a knight out of town when he or she is being hunted unjustly. Personality: I always face problems head on, a simple, direct approach is the best path to success. Ideals: Bonds: Flaws: I don't usually think things through before I act. [/sblock] [ATTACH=CONFIG]95342._xfImport[/ATTACH] [/QUOTE]
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