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EB's Second Darkness w/RoleMaster rules (plz ignore prefix) - Recruitment (need a Burglar) haha
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<blockquote data-quote="EarlyBird" data-source="post: 7388213" data-attributes="member: 6899077"><p><span style="font-size: 12px"><strong>Jerrod</strong></span></p><p>[sblock=Combat]</p><p><strong>Armor/Health</strong></p><p>Armor Type: 5 (long leather jerkin) DB: +15</p><p>Hits: 30</p><p><strong>Favored Weapons</strong></p><p>MELEE: dagger</p><p>RANGE: projectiles, dagger</p><p></p><p><strong>Spellcasting:</strong></p><p>Power Points: 1</p><p>Base Attack: +1</p><p><strong>Spell Lists/Spells</strong></p><p>Philosopher's Elixir: 1-Aqua Ardens</p><p>Light's Way: 1-Projected Light</p><p></p><p><strong>Special:</strong></p><p>nothing yet</p><p></p><p>[/sblock]</p><p>[sblock=Abilities/Skills]</p><p>Languages: Common, Tien, Osiriani, Varisian, Elven</p><p>Key Skills: Pick Locks, Perception, Runes, Staves/Wands</p><p>Secondary Skills: Alchemy, Bluff, Decipher Script, Knowledge(engineering) </p><p></p><p>[/sblock]</p><p>[sblock=Equipment]</p><p>daggers x2 w/scabbards</p><p>weapon belt, holds 2 scabbards, 3 pouches</p><p>common clothes</p><p>molotov cocktails x3</p><p>smoke bomb</p><p>long leather jerkin (long = leg greaves)</p><p>pick proof pouch</p><p>silk cordsx3 (3' each)</p><p>vial of acid</p><p>dropper vial</p><p>flask, w/water</p><p>travel biscuits (2 days)</p><p>lock picks</p><p>leather script - (waterproof case)</p><p>- Tome of Ermokhet</p><p>- Scrolls of Alhambra</p><p>vials empty x5</p><p></p><p>Magical Treasure:</p><p>- Scrolls of Alhambra (cast Delving and Item Lore, each once per day)</p><p></p><p>Currency:</p><p>GP: 00 CP: 00</p><p>SP: 01 TP: 00</p><p>BP: 09 IP: 00</p><p></p><p>[/sblock]</p><p>[sblock=Description]</p><p> -Sex:</p><p> -Age:</p><p> -Height:</p><p> -Weight:</p><p> -Hair Color:</p><p> -Eye Color:</p><p> -Scars/Tatoos:</p><p> -Apperance:</p><p></p><p><strong>Background:</strong></p><p>Jerrod was orphaned at a young age during a goblinoid attack on his village and taken in by a Travelling Snakeoil Salesman named Dr. Panacea. For years he assisted Dr. Panacea in his various scams, acting as a lame or diseased beggar who was miraculously "cured".</p><p>He spent years studying transmutation and elixirs. He scoured manuscripts, studied scrolls, and eventually parted ways with Panacea and studied as an apprentice to Eastern Alchemists. His efforts have made him an expert in the nature of the human body, metals and other materials that his study focused on. </p><p></p><p>Jerrod would rather lie or talk his way out of a fight, and if need be he is adept at hurling his various concoctions, explosive, poisonous or otherwise at pursuers as he runs off. His Magnum Opus, of course, is to find or create a True Philosopher's Stone.</p><p></p><p>He "adventures" to fund his research and to uncover arcane secrets.</p><p></p><p>[/sblock]</p><p>[sblock=Spells]</p><p></p><p><strong>Philosopher's Elixir:</strong></p><p>1-Aqua Ardens;</p><p>- Area of Effect: liquid up to 1 quart/lvl</p><p>- Castin Time: (Class 3) 2 rounds preparation/ 1 round effect</p><p>- Duration: permanent change</p><p>- Range: special (must be able to touch container liquid is in)</p><p></p><p>Adding a specially perpared powder to any fermented beverage (e.g., beer, wine, etc.) distills the fluid into pure ethyl alcohol, removing all impurities. Caster may effect one quart per level, per casting. For offensive purposes, a one-quart "Molotov Cocktail" has a splash radius of 2' and is treated as a -20 Fireball attack. If imbided in large quantity (one gallon or more), treat as a 5th level Conversion poison.</p><p></p><p><strong>Light's Way:</strong></p><p>1-Projected Light</p><p>- Area of Effect: two stone or wood hand-held objects used as components, reusable</p><p>- Casting Time: (Class 3), 2 rounds preapreation/ 1 round effect</p><p>- Duration: 10 min/lvl</p><p>- Range: touch</p><p></p><p>Beam of light (like a flashlight) springs forth from two treated objects. Each object is prepared and when brought together they produce the light effect. Can be seperated to end effect, but still treated till duration ends, so may be brought back together. Effective range 50'</p><p></p><p><strong>Special:</strong></p><p><em>Delving:</em> Gives significant details about an item's construction and purpose (not specific powers)</p><p></p><p><em>Item Lore:</em> Gives major abilities and powers of an item.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="EarlyBird, post: 7388213, member: 6899077"] [SIZE=3][B]Jerrod[/B][/SIZE] [sblock=Combat] [B]Armor/Health[/B] Armor Type: 5 (long leather jerkin) DB: +15 Hits: 30 [B]Favored Weapons[/B] MELEE: dagger RANGE: projectiles, dagger [B]Spellcasting:[/B] Power Points: 1 Base Attack: +1 [B]Spell Lists/Spells[/B] Philosopher's Elixir: 1-Aqua Ardens Light's Way: 1-Projected Light [B]Special:[/B] nothing yet [/sblock] [sblock=Abilities/Skills] Languages: Common, Tien, Osiriani, Varisian, Elven Key Skills: Pick Locks, Perception, Runes, Staves/Wands Secondary Skills: Alchemy, Bluff, Decipher Script, Knowledge(engineering) [/sblock] [sblock=Equipment] daggers x2 w/scabbards weapon belt, holds 2 scabbards, 3 pouches common clothes molotov cocktails x3 smoke bomb long leather jerkin (long = leg greaves) pick proof pouch silk cordsx3 (3' each) vial of acid dropper vial flask, w/water travel biscuits (2 days) lock picks leather script - (waterproof case) - Tome of Ermokhet - Scrolls of Alhambra vials empty x5 Magical Treasure: - Scrolls of Alhambra (cast Delving and Item Lore, each once per day) Currency: GP: 00 CP: 00 SP: 01 TP: 00 BP: 09 IP: 00 [/sblock] [sblock=Description] -Sex: -Age: -Height: -Weight: -Hair Color: -Eye Color: -Scars/Tatoos: -Apperance: [B]Background:[/B] Jerrod was orphaned at a young age during a goblinoid attack on his village and taken in by a Travelling Snakeoil Salesman named Dr. Panacea. For years he assisted Dr. Panacea in his various scams, acting as a lame or diseased beggar who was miraculously "cured". He spent years studying transmutation and elixirs. He scoured manuscripts, studied scrolls, and eventually parted ways with Panacea and studied as an apprentice to Eastern Alchemists. His efforts have made him an expert in the nature of the human body, metals and other materials that his study focused on. Jerrod would rather lie or talk his way out of a fight, and if need be he is adept at hurling his various concoctions, explosive, poisonous or otherwise at pursuers as he runs off. His Magnum Opus, of course, is to find or create a True Philosopher's Stone. He "adventures" to fund his research and to uncover arcane secrets. [/sblock] [sblock=Spells] [B]Philosopher's Elixir:[/B] 1-Aqua Ardens; - Area of Effect: liquid up to 1 quart/lvl - Castin Time: (Class 3) 2 rounds preparation/ 1 round effect - Duration: permanent change - Range: special (must be able to touch container liquid is in) Adding a specially perpared powder to any fermented beverage (e.g., beer, wine, etc.) distills the fluid into pure ethyl alcohol, removing all impurities. Caster may effect one quart per level, per casting. For offensive purposes, a one-quart "Molotov Cocktail" has a splash radius of 2' and is treated as a -20 Fireball attack. If imbided in large quantity (one gallon or more), treat as a 5th level Conversion poison. [B]Light's Way:[/B] 1-Projected Light - Area of Effect: two stone or wood hand-held objects used as components, reusable - Casting Time: (Class 3), 2 rounds preapreation/ 1 round effect - Duration: 10 min/lvl - Range: touch Beam of light (like a flashlight) springs forth from two treated objects. Each object is prepared and when brought together they produce the light effect. Can be seperated to end effect, but still treated till duration ends, so may be brought back together. Effective range 50' [B]Special:[/B] [I]Delving:[/I] Gives significant details about an item's construction and purpose (not specific powers) [I]Item Lore:[/I] Gives major abilities and powers of an item. [/sblock] [/QUOTE]
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