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EB's ToEE and RttToEE Campaign - IC
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<blockquote data-quote="EarlyBird" data-source="post: 7201055" data-attributes="member: 6899077"><p>[ooc]Rana Persuasion on Javin DC 10... <a href="http://www.enworld.org/forum/showthread.php?572384-Inn-of-the-Welcome-Wench-RG&p=7191102&viewfull=1#post7191102" target="_blank">1d20+3 = 10</a> </p><p>Something else I will use the Secret rolls for is when I catch myself about to post something like "Make a Persuasion check." Which I almost did.</p><p>Just to help hurry things along.[/ooc]</p><p></p><p>[ATTACH]87476[/ATTACH] The old merchant is hesitant at first, looking as if he would rather find a log to hide under than one to sit on. But he does rise and walk over to sit beside the old crone, pouring as he goes and then bowing forward and handing it to Rana, before sitting down himself. </p><p></p><p>Not able to keep his gaze on Rana for long, he takes a sip out of his own cup, and then sheepishly sets it down remembering Rebekah's stern warning.</p><p></p><p>He shakes his head forlorn at the question of an alternate route. <span style="color: #A52A2A">"Sure you can go around the High Road, but you can't go around the Hills, they stretch for miles across our path. And to leave the High Road is to add untold dangers and troubles to the trip. Why we could break a wheel on some unseen rock. Or get stuck in a mud slick, come across a stream to steep to ford, the dangers are to great to risk leaving the road."</span></p><p></p><p>Intently he listens to Zanword, and hope blooms on his face as someone discuss a plan for survival from this nightmare. <span style="color: #A52A2A">"You could posse as guards. If we made it look like everyone here was a merchant guard, then that would be ten of us. Bandits don't normally attack unless they have the numbers. Well that is what my previous guards use to say." </span></p><p><span style="color: #A52A2A"></span></p><p>He takes on a gruff sturdy voice as if quoting someone, <span style="color: #A52A2A">"Bandit's don't like to work for their money."</span></p><p><span style="color: #A52A2A"></span></p><p><span style="color: #A52A2A"> </span>[ooc]Attitude: Indifferent</p><p>Condition: frightened</p><p>Bond: Never breaks an oath or contract.</p><p>Flaw: Cowardice. [/ooc]</p></blockquote><p></p>
[QUOTE="EarlyBird, post: 7201055, member: 6899077"] [ooc]Rana Persuasion on Javin DC 10... [URL="http://www.enworld.org/forum/showthread.php?572384-Inn-of-the-Welcome-Wench-RG&p=7191102&viewfull=1#post7191102"]1d20+3 = 10[/URL] Something else I will use the Secret rolls for is when I catch myself about to post something like "Make a Persuasion check." Which I almost did. Just to help hurry things along.[/ooc] [ATTACH=CONFIG]87476._xfImport[/ATTACH] The old merchant is hesitant at first, looking as if he would rather find a log to hide under than one to sit on. But he does rise and walk over to sit beside the old crone, pouring as he goes and then bowing forward and handing it to Rana, before sitting down himself. Not able to keep his gaze on Rana for long, he takes a sip out of his own cup, and then sheepishly sets it down remembering Rebekah's stern warning. He shakes his head forlorn at the question of an alternate route. [COLOR=#A52A2A]"Sure you can go around the High Road, but you can't go around the Hills, they stretch for miles across our path. And to leave the High Road is to add untold dangers and troubles to the trip. Why we could break a wheel on some unseen rock. Or get stuck in a mud slick, come across a stream to steep to ford, the dangers are to great to risk leaving the road."[/COLOR] Intently he listens to Zanword, and hope blooms on his face as someone discuss a plan for survival from this nightmare. [COLOR=#A52A2A]"You could posse as guards. If we made it look like everyone here was a merchant guard, then that would be ten of us. Bandits don't normally attack unless they have the numbers. Well that is what my previous guards use to say." [/COLOR] He takes on a gruff sturdy voice as if quoting someone, [COLOR=#A52A2A]"Bandit's don't like to work for their money." [/COLOR][ooc]Attitude: Indifferent Condition: frightened Bond: Never breaks an oath or contract. Flaw: Cowardice. [/ooc] [/QUOTE]
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