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EB's Tyranny of Dragons - OOC (full)
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<blockquote data-quote="EarlyBird" data-source="post: 7302490" data-attributes="member: 6899077"><p>A little bump to ask if anyone would be willing to play this if they didn't have to learn all the rules and figure out how to make characters?</p><p></p><p>I have some made up and am willing to work with everyone in the game to teach them all the oddball rules of old D&D</p><p></p><p><strong>Characters:</strong></p><p></p><p>[sblock=Filmark the Archer]</p><p>male human, fighter 1, CG</p><p></p><p>Method V:</p><p>STR: 15 (+200gp allowance, 1-2 open doors, 7% B.B./L.G.)</p><p>INT: 17 (6 additional languges)</p><p>WIS: 11 </p><p>DEX: 17 (+2 reaction/attack adj., -3 AC)</p><p>CON: 15 (+1 hp adj., 91% System Shock Survival, 94% Resurrection Survival)</p><p>CHA: 13 (maximun # of henchmen: 5, Loyalty Base 0%, Reaction Adj. +19%)</p><p>COM: 14 (modified by CHA +1, fascinate women of 7 or lower WIS)</p><p></p><p>Armor: any</p><p>Shield: any</p><p>Weapons: any</p><p>Proficiencies: longbow (specialization), morning star</p><p>Languages: Common, Chaotic Good, Dwarf, Gnome, (can learn 4 more)</p><p>Oil: yes</p><p>poison: possible</p><p>money: 110gp</p><p>hp: 7</p><p>[/sblock]</p><p>[sblock=Saless the Dark]</p><p>female dark elf, cleric 1, LE</p><p></p><p>Special:</p><p>STR: 12 (+100gp allowance, 1-2 open doors, 4% B.B./L.G.)</p><p>INT: 17 (6 additional languges)</p><p>WIS: 14 (2 bonus 1st lvl spells) </p><p>DEX: 16 (+1 reaction/attack adj., -2 AC)</p><p>CON: 11 (75% System Shock Survival, 80% Resurrection Survival)</p><p>CHA: 15 (maximun # of henchmen: 7, Loyalty Base 15%, Reaction Adj. +15%)</p><p>COM: 10 (modified by CHA +1)</p><p></p><p>Armor: any</p><p>Shield: any</p><p>Weapons: club, flail, hammer, mace, staff, lasso, sap, staff sling</p><p>Proficiencies: flail, lasso</p><p>Languages: Common, Lawful Evil, Undercommon, Elf, Gnome, 'Silent Tonuge', Dwarf, Orc, Hobgoblin, Goblin, Ogre, Kobold</p><p>Oil: yes</p><p>poison: yes</p><p>money: 90gp</p><p>hp: 8</p><p>[/sblock]</p><p>[sblock=Rumdum the Small]</p><p>male halfling, thief 1, LN</p><p></p><p>Method II:</p><p>STR: 10 (1-2 open doors, 2% B.B./L.G.)</p><p>INT: 12 (3 additional languges)</p><p>WIS: 12 </p><p>DEX: 16 (+1 reaction/attack adj., -2 AC)</p><p>CON: 14 (88% System Shock Survival, 92% Resurrection Survival)</p><p>CHA: 13 (maximun # of henchmen: 5, Loyalty Base 0%, Reaction Adj. +5%)</p><p>COM: 13 (modified by CHA +1)</p><p></p><p>Armor: leather, studded leather, padded, or elven chain</p><p>Shield: none</p><p>Weapons: bow(short), caltrop, club, crossbow(hand), dagger, dart, garrot, knife, sap, sling, sword(broad), sword(falchion), sword(long), sword(short)</p><p>Proficiencies: dagger, sling</p><p>Languages: Common, Lawful Neutral, Halfling, Orc, Goblin, Gnome, Elf, Dwarf</p><p>Oil: yes</p><p>poison: possible</p><p>money: 80gp</p><p>hp: 4</p><p>[/sblock]</p><p>[sblock=Wilgrak the Bold]</p><p>male human, wizard 1, LN</p><p></p><p>Method I</p><p>STR: 11 (1-2 open doors, 2% B.B./L.G.)</p><p>INT: 17 (6 additional languges, 75% chance to know, minimum # spells/level: 8, maximum # spells/level 14)</p><p>WIS: 12 </p><p>DEX: 16 (+1 reaction/attack adj., -2 AC)</p><p>CON: 15 (+1 hp adj., 91% System Shock Survival, 94% Resurrection Survival)</p><p>CHA: 14 (maximun # of henchmen: 6, Loyalty Base 5%, Reaction Adj. +10%)</p><p>COM: 12 (modified by CHA +1)</p><p></p><p>Armor: none</p><p>Shield: none</p><p>Weapons: caltrop, dagger, dart, knife, sling, staff</p><p>Proficiencies: dagger</p><p>Languages: Common, Lawful Neutral, Elf, Halfling, Ogre (plus 3 addition)</p><p>Oil: yes</p><p>poison: possible</p><p>money: 60gp</p><p>hp: 4</p><p>[/sblock]</p><p>[sblock=Bearkiller]</p><p>human, ranger 1, CG</p><p></p><p>Method V:</p><p>STR: 14 (+200gp allowance, 1-2 open doors, 7% B.B./L.G.)</p><p>INT: 12 (3 additional languges)</p><p>WIS: 17 (+3 magical atk adj.)</p><p>DEX: 18 (+3 reaction/attack adj., -4 AC)</p><p>CON: 17 (+3 hp adj., 97% System Shock Survival, 98% Resurrection Survival)</p><p>CHA: 13 (maximun # of henchmen: 5, Loyalty Base 0%, Reaction Adj. +5%)</p><p>COM: 13 (modified by CHA +1)</p><p></p><p>Armor: any</p><p>Shield: any</p><p>Weapons: any</p><p>Proficiencies: heavy crossbow, bardiche (specialization)</p><p>Languages: Common, Chaotic Good, Orc, Kobold, Goblin</p><p>Oil: yes</p><p>poison: never</p><p>money: 100gp</p><p>hp: 12[/sblock]</p><p></p><p>What do you all think?</p></blockquote><p></p>
[QUOTE="EarlyBird, post: 7302490, member: 6899077"] A little bump to ask if anyone would be willing to play this if they didn't have to learn all the rules and figure out how to make characters? I have some made up and am willing to work with everyone in the game to teach them all the oddball rules of old D&D [B]Characters:[/B] [sblock=Filmark the Archer] male human, fighter 1, CG Method V: STR: 15 (+200gp allowance, 1-2 open doors, 7% B.B./L.G.) INT: 17 (6 additional languges) WIS: 11 DEX: 17 (+2 reaction/attack adj., -3 AC) CON: 15 (+1 hp adj., 91% System Shock Survival, 94% Resurrection Survival) CHA: 13 (maximun # of henchmen: 5, Loyalty Base 0%, Reaction Adj. +19%) COM: 14 (modified by CHA +1, fascinate women of 7 or lower WIS) Armor: any Shield: any Weapons: any Proficiencies: longbow (specialization), morning star Languages: Common, Chaotic Good, Dwarf, Gnome, (can learn 4 more) Oil: yes poison: possible money: 110gp hp: 7 [/sblock] [sblock=Saless the Dark] female dark elf, cleric 1, LE Special: STR: 12 (+100gp allowance, 1-2 open doors, 4% B.B./L.G.) INT: 17 (6 additional languges) WIS: 14 (2 bonus 1st lvl spells) DEX: 16 (+1 reaction/attack adj., -2 AC) CON: 11 (75% System Shock Survival, 80% Resurrection Survival) CHA: 15 (maximun # of henchmen: 7, Loyalty Base 15%, Reaction Adj. +15%) COM: 10 (modified by CHA +1) Armor: any Shield: any Weapons: club, flail, hammer, mace, staff, lasso, sap, staff sling Proficiencies: flail, lasso Languages: Common, Lawful Evil, Undercommon, Elf, Gnome, 'Silent Tonuge', Dwarf, Orc, Hobgoblin, Goblin, Ogre, Kobold Oil: yes poison: yes money: 90gp hp: 8 [/sblock] [sblock=Rumdum the Small] male halfling, thief 1, LN Method II: STR: 10 (1-2 open doors, 2% B.B./L.G.) INT: 12 (3 additional languges) WIS: 12 DEX: 16 (+1 reaction/attack adj., -2 AC) CON: 14 (88% System Shock Survival, 92% Resurrection Survival) CHA: 13 (maximun # of henchmen: 5, Loyalty Base 0%, Reaction Adj. +5%) COM: 13 (modified by CHA +1) Armor: leather, studded leather, padded, or elven chain Shield: none Weapons: bow(short), caltrop, club, crossbow(hand), dagger, dart, garrot, knife, sap, sling, sword(broad), sword(falchion), sword(long), sword(short) Proficiencies: dagger, sling Languages: Common, Lawful Neutral, Halfling, Orc, Goblin, Gnome, Elf, Dwarf Oil: yes poison: possible money: 80gp hp: 4 [/sblock] [sblock=Wilgrak the Bold] male human, wizard 1, LN Method I STR: 11 (1-2 open doors, 2% B.B./L.G.) INT: 17 (6 additional languges, 75% chance to know, minimum # spells/level: 8, maximum # spells/level 14) WIS: 12 DEX: 16 (+1 reaction/attack adj., -2 AC) CON: 15 (+1 hp adj., 91% System Shock Survival, 94% Resurrection Survival) CHA: 14 (maximun # of henchmen: 6, Loyalty Base 5%, Reaction Adj. +10%) COM: 12 (modified by CHA +1) Armor: none Shield: none Weapons: caltrop, dagger, dart, knife, sling, staff Proficiencies: dagger Languages: Common, Lawful Neutral, Elf, Halfling, Ogre (plus 3 addition) Oil: yes poison: possible money: 60gp hp: 4 [/sblock] [sblock=Bearkiller] human, ranger 1, CG Method V: STR: 14 (+200gp allowance, 1-2 open doors, 7% B.B./L.G.) INT: 12 (3 additional languges) WIS: 17 (+3 magical atk adj.) DEX: 18 (+3 reaction/attack adj., -4 AC) CON: 17 (+3 hp adj., 97% System Shock Survival, 98% Resurrection Survival) CHA: 13 (maximun # of henchmen: 5, Loyalty Base 0%, Reaction Adj. +5%) COM: 13 (modified by CHA +1) Armor: any Shield: any Weapons: any Proficiencies: heavy crossbow, bardiche (specialization) Languages: Common, Chaotic Good, Orc, Kobold, Goblin Oil: yes poison: never money: 100gp hp: 12[/sblock] What do you all think? [/QUOTE]
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