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<blockquote data-quote="jmucchiello" data-source="post: 7305411" data-attributes="member: 813"><p>You HAVE to be able to level more than once per chapter or you screw over the fast xp players. The thief is going to jump two levels in chapter 4. If he doesn't jump, he falls behind because he is SUPPOSED to be higher level than the other characters. In the later chapters, the fighters and clerics are messed up because you are giving out 275,000 xp and they level up at 220,000 and 250,000 (or something like that) and at some point, they will earn enough for a double jump and lose out.</p><p></p><p>Not leveling up more than once a chapter also makes the bard impractical because he cannot keep up. He should end the campaign as ftr7/thf8/bard15 if you give out 2,500,000 xp more often. But if he cannot update more than once per chapter, he goes into the last chapter as ftr7/thf8/bard2 AND he spends chapters 8-15 as JUST a thief1-8 because he cannot access his ftr abilities. Those 8 levels should go by in the blink of an eye compared to how fast everyone else levels. That's by design.</p><p></p><p>I have always played that you level up immediately, right in the dungeon as soon as the DM says (at the end of a session), "you gain XXXXX xp." you say, "Hey, I leveled up" and you recalculate. Why? Because no DM I've ever had ever had the patience for it taking 1-4 weeks to level up. And I doubt this module allows you to spend 1-4 weeks leveling up either. What happens between chapter 1 and chapter 2 when the thief and maybe the cleric needs time to level up and no one else in the party needs that time? What if the events of chapter 2 directly follow chapter 1 with no downtime?</p><p></p><p>I'm not expecting xp per encounter. But there has to be a way to give it out in finer grained chunks than 50,000+ at a time.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 7305411, member: 813"] You HAVE to be able to level more than once per chapter or you screw over the fast xp players. The thief is going to jump two levels in chapter 4. If he doesn't jump, he falls behind because he is SUPPOSED to be higher level than the other characters. In the later chapters, the fighters and clerics are messed up because you are giving out 275,000 xp and they level up at 220,000 and 250,000 (or something like that) and at some point, they will earn enough for a double jump and lose out. Not leveling up more than once a chapter also makes the bard impractical because he cannot keep up. He should end the campaign as ftr7/thf8/bard15 if you give out 2,500,000 xp more often. But if he cannot update more than once per chapter, he goes into the last chapter as ftr7/thf8/bard2 AND he spends chapters 8-15 as JUST a thief1-8 because he cannot access his ftr abilities. Those 8 levels should go by in the blink of an eye compared to how fast everyone else levels. That's by design. I have always played that you level up immediately, right in the dungeon as soon as the DM says (at the end of a session), "you gain XXXXX xp." you say, "Hey, I leveled up" and you recalculate. Why? Because no DM I've ever had ever had the patience for it taking 1-4 weeks to level up. And I doubt this module allows you to spend 1-4 weeks leveling up either. What happens between chapter 1 and chapter 2 when the thief and maybe the cleric needs time to level up and no one else in the party needs that time? What if the events of chapter 2 directly follow chapter 1 with no downtime? I'm not expecting xp per encounter. But there has to be a way to give it out in finer grained chunks than 50,000+ at a time. [/QUOTE]
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