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<blockquote data-quote="Kafen" data-source="post: 5079503" data-attributes="member: 11273"><p>Yes.</p><p></p><p>The system itself is robust enough to create a Bolo universe on the fly without breaking down on a mechancial level. The campaign was a one night run with one Bolo tank, one pilot, and an aerial AI satelite. The game went smoothly. </p><p></p><p>Overall, the high points were...</p><p></p><p>- The Bolo was powerful without being gamebreaking. Anytime you can fit a Hellbore weapon into a game alongside the human pilot without breaking the campaign, you are playing with a stable system.</p><p></p><p>- Speed was not an issue. The game moved fast. I was happy as a GM. The leg work to maintain a moving campaign was easy to maintain.</p><p></p><p>- Character development! Woot... The process and gameplay supported evolved character concepts at the end of the day for high RP games. Happy thoughts all around as a GM...</p></blockquote><p></p>
[QUOTE="Kafen, post: 5079503, member: 11273"] Yes. The system itself is robust enough to create a Bolo universe on the fly without breaking down on a mechancial level. The campaign was a one night run with one Bolo tank, one pilot, and an aerial AI satelite. The game went smoothly. Overall, the high points were... - The Bolo was powerful without being gamebreaking. Anytime you can fit a Hellbore weapon into a game alongside the human pilot without breaking the campaign, you are playing with a stable system. - Speed was not an issue. The game moved fast. I was happy as a GM. The leg work to maintain a moving campaign was easy to maintain. - Character development! Woot... The process and gameplay supported evolved character concepts at the end of the day for high RP games. Happy thoughts all around as a GM... [/QUOTE]
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