Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Economic game changers: Replicators
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fireinthedust" data-source="post: 5594975" data-attributes="member: 51930"><p>A Setting depends on its technologies for what it looks like, ergo how Player Characters can adventure there. While the crux of this is based on an argument, it has repercussions for gaming that would be relevant here, and I could really use some thinktank assessments for future games.</p><p></p><p>I'm planning a Star Trek game, btw, and discussion of this would really help me out.</p><p></p><p></p><p>(ahem)</p><p></p><p>The Mrs and I were arguing heatedly in the car over what technologies would totally change the world, and how they'd do that. We like Star Trek as an ideal for futuristic development, so let's start there.</p><p></p><p>My argument: Transporters would change the world in terms of shipping and transport, and that's it. How we get goods from here to there. Bam, done. While there would be significant economic changes in the effect on labour force and transportation, life would eventually settle down. Transporters mean that I'd compete for jobs *everywhere* on the planet, and that means my degree would have to compete with smart people in places like Japan and Germany. Not only that, but places like Mexico could ship labour all over the world *instantly*. In theory meaning there would be ghettos for labour workers that would ship out to *anywhere*, build or manufacture whatever else needed doing, then ship back home at the end of the day. There would be massive migration of people to places like the Carribean, and with the influx of people to specific dense population centers for work, then out to suburbs perhaps. Offices could be *anywhere* on the planet that's cheap, as could houses: live in the Carribean, work in the Arctic, or a space station, wherever. </p><p></p><p>HOWEVER this isn't a "game changer" in the sense that it's merely increasing something that we already have (transportation) and changes would be social, but the economy wouldn't change per se. We'd maybe overwork some people, like inspectors, but the majority of workers would just go home at the end of the day; cities would change between residential places and work places, but we could chart this fairly easily.</p><p></p><p>REPLICATORS from Star Trek is where it gets different, because I wouldn't have to go to work EVER and could just sit at home making whatever I needed. This includes making a new home, all my food ever, and everything would be disposable: gold, fuel, rock, art, etc. I could download scans of actual objects and have whatever I wanted in my home. I could illegally download these scans, perhaps. </p><p> I could also go anywhere I wanted and live there by myself, forever. That means we could actually have every inch of the planet covered, because food and water and even luxuries would be INSTANTLY available EVERYWHERE. Manitoba, Canada, would be full. </p><p> The only things that couldn't be created would be people and power for generating this stuff. Maybe not the power, if we could just Replicate oil for lamps and candles for light, or the parts for a Wind-generator. Living stuff, no. Inorganic stuff, yes.</p><p></p><p></p><p>That's what I'm saying. Which is the game changer? Like, if a setting had one or the other, which would you pick, that sort of thing.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5594975, member: 51930"] A Setting depends on its technologies for what it looks like, ergo how Player Characters can adventure there. While the crux of this is based on an argument, it has repercussions for gaming that would be relevant here, and I could really use some thinktank assessments for future games. I'm planning a Star Trek game, btw, and discussion of this would really help me out. (ahem) The Mrs and I were arguing heatedly in the car over what technologies would totally change the world, and how they'd do that. We like Star Trek as an ideal for futuristic development, so let's start there. My argument: Transporters would change the world in terms of shipping and transport, and that's it. How we get goods from here to there. Bam, done. While there would be significant economic changes in the effect on labour force and transportation, life would eventually settle down. Transporters mean that I'd compete for jobs *everywhere* on the planet, and that means my degree would have to compete with smart people in places like Japan and Germany. Not only that, but places like Mexico could ship labour all over the world *instantly*. In theory meaning there would be ghettos for labour workers that would ship out to *anywhere*, build or manufacture whatever else needed doing, then ship back home at the end of the day. There would be massive migration of people to places like the Carribean, and with the influx of people to specific dense population centers for work, then out to suburbs perhaps. Offices could be *anywhere* on the planet that's cheap, as could houses: live in the Carribean, work in the Arctic, or a space station, wherever. HOWEVER this isn't a "game changer" in the sense that it's merely increasing something that we already have (transportation) and changes would be social, but the economy wouldn't change per se. We'd maybe overwork some people, like inspectors, but the majority of workers would just go home at the end of the day; cities would change between residential places and work places, but we could chart this fairly easily. REPLICATORS from Star Trek is where it gets different, because I wouldn't have to go to work EVER and could just sit at home making whatever I needed. This includes making a new home, all my food ever, and everything would be disposable: gold, fuel, rock, art, etc. I could download scans of actual objects and have whatever I wanted in my home. I could illegally download these scans, perhaps. I could also go anywhere I wanted and live there by myself, forever. That means we could actually have every inch of the planet covered, because food and water and even luxuries would be INSTANTLY available EVERYWHERE. Manitoba, Canada, would be full. The only things that couldn't be created would be people and power for generating this stuff. Maybe not the power, if we could just Replicate oil for lamps and candles for light, or the parts for a Wind-generator. Living stuff, no. Inorganic stuff, yes. That's what I'm saying. Which is the game changer? Like, if a setting had one or the other, which would you pick, that sort of thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Economic game changers: Replicators
Top