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<blockquote data-quote="Graf" data-source="post: 4439141" data-attributes="member: 3087"><p>Economics - Realistic<p style="margin-left: 20px"> All income is tracked (players link to posts), everything (every ale, every boat trip, stabling costs for mounts, cost of living/maintaining a residence/etc) are assessed to characters irrespective of whether they are adventuring or not</p> <p style="margin-left: 20px">Pick this if you want to link to every copper you own, and every copper you spend (or someone decides you should have to spend to survive)</p> <p style="margin-left: 20px"></p><p>Economics - Realistic but frozen when "offstage" <p style="margin-left: 20px"> When the character is active everything is per realistic above; but no costs are assessed when the characters aren't active. So if you buy a beer in the tavern you have to pay, but, so long as you stay "off stage" (i.e. your character isn't in the tavern or adventuring you don't have to pay cost of living or anything else).</p> <p style="margin-left: 20px"></p><p>Economics - Easy -- only for equipment<p style="margin-left: 20px"> Gold given out during adventures is only used to buy magic items magic items and adventuring equipment. All other expenses are part of roleplaying.</p> <p style="margin-left: 20px">You buy someone a beer? You just rp it.</p> <p style="margin-left: 20px">One character has a nice house? You can go there to visit, but they "can't sell it for magic items".</p> <p style="margin-left: 20px">So if a DM says "your total gp for the adventure is 4000 gp" that's what you have to spend on equipment, items, etc for your next adventure. Your characters probably got some extra amount of gold that they spent on expenses during and after the adventure but that's just hand-waved.<strong></strong></p> <p style="margin-left: 20px"><strong>edit: A player can of course "waste/spend money" on things if they like (tithing to a church, spending 100 gp for wine, etc) but that would be a player choice and the player would explicitly state that they were doing so OOC)</strong></p> <p style="margin-left: 20px"></p><p>Magic Items - Normal<p style="margin-left: 20px"> Every magic item you get is dealt with just like in the core books (someone keeps it, or it's turned into ressidium or what have you)</p> <p style="margin-left: 20px"></p><p>Magic Items - Balanced after Adventuring<p style="margin-left: 20px"> Some system is set up to ensure that everyone gets roughly equal equipment from adventuring</p> <p style="margin-left: 20px">(if 4 1st level PCs get one 5th level magic item then the character who keeps the item "owes" the other characters a debt of some sort? </p> <p style="margin-left: 20px"></p><p>Magic Items - Balanced at leveling<p style="margin-left: 20px"> Some system is set up to ensure that everyone at one level has roughly the same amount of items</p> <p style="margin-left: 20px">Maybe you give people without items more items?</p></blockquote><p></p>
[QUOTE="Graf, post: 4439141, member: 3087"] Economics - Realistic[INDENT] All income is tracked (players link to posts), everything (every ale, every boat trip, stabling costs for mounts, cost of living/maintaining a residence/etc) are assessed to characters irrespective of whether they are adventuring or not Pick this if you want to link to every copper you own, and every copper you spend (or someone decides you should have to spend to survive) [/INDENT]Economics - Realistic but frozen when "offstage" [INDENT] When the character is active everything is per realistic above; but no costs are assessed when the characters aren't active. So if you buy a beer in the tavern you have to pay, but, so long as you stay "off stage" (i.e. your character isn't in the tavern or adventuring you don't have to pay cost of living or anything else). [/INDENT] Economics - Easy -- only for equipment[INDENT] Gold given out during adventures is only used to buy magic items magic items and adventuring equipment. All other expenses are part of roleplaying. You buy someone a beer? You just rp it. One character has a nice house? You can go there to visit, but they "can't sell it for magic items". So if a DM says "your total gp for the adventure is 4000 gp" that's what you have to spend on equipment, items, etc for your next adventure. Your characters probably got some extra amount of gold that they spent on expenses during and after the adventure but that's just hand-waved.[B] edit: A player can of course "waste/spend money" on things if they like (tithing to a church, spending 100 gp for wine, etc) but that would be a player choice and the player would explicitly state that they were doing so OOC)[/B] [/INDENT]Magic Items - Normal[INDENT] Every magic item you get is dealt with just like in the core books (someone keeps it, or it's turned into ressidium or what have you) [/INDENT] Magic Items - Balanced after Adventuring[INDENT] Some system is set up to ensure that everyone gets roughly equal equipment from adventuring (if 4 1st level PCs get one 5th level magic item then the character who keeps the item "owes" the other characters a debt of some sort? [/INDENT] Magic Items - Balanced at leveling[INDENT] Some system is set up to ensure that everyone at one level has roughly the same amount of items Maybe you give people without items more items?[/INDENT] [/QUOTE]
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