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<blockquote data-quote="Loonook" data-source="post: 5912476" data-attributes="member: 1861"><p><strong>The Atrium and How to Protect a Bank.</strong></p><p></p><p>Now you wish to enter the Academy... Well, the only one in is out they say... And thus you may leave via the Atrium.</p><p></p><ul> <li data-xf-list-type="ul">Glassteel Atrium (treat as Luxury Courtyard * 4, Glassteel cost as Adamantine): 600,000.</li> <li data-xf-list-type="ul">Plane-Shifting, Teleporting (*4): 300,000</li> <li data-xf-list-type="ul">Chamber of Comfort (*4): 30,000.</li> <li data-xf-list-type="ul">10 locks (DC: 40) into the Academy Entrance: 1500 GP.</li> <li data-xf-list-type="ul">3 Improved Arcane Locks: 1450.</li> </ul><p></p><p>____</p><p>932,950 GP.</p><p></p><p>The place is beautiful, and it shows. The Head Librarian knows a fantastic location to drop the Atrium into in case of danger, and will send it there through Shifting and Teleporting to the Coordinates as needed. His other option is a direct Teleportation to a place known as the Boneyard... Which we will cover later <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />.</p><p></p><p>It's a brutal little place, but if you have the time to cast five knocks, break the Arcane Locks, and get into the locale... Congratulations! You have gained entrance...</p><p></p><p>To the Underchamber. The Head Librarian will request your Key, and confirmation of any attendants. The Head Librarian has three keys specific to this location; if the locks are attempted to pick they trigger a version of the <a href="http://www.d20pfsrd.com/gamemastering/traps-hazards-and-special-terrains/traps/disjunction-pulse-cr-10" target="_blank">Disjunction Pulse</a> trap followed by a <a href="http://www.d20pfsrd.com/gamemastering/traps-hazards-and-special-terrains/traps/destruction-trap-cr-20" target="_blank">Destruction Trap</a> focused on the location. </p><p></p><p>This room is a weak little series of traps and enforcements <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />. I do not currently have my calculations for the values here, so this area will be filled in a bit later.</p><p></p><p></p><p>The location is difficult to break into, Teleports of its own will, shifts, and is dangerous. </p><p></p><p>______________</p><p></p><p>Now, onto a question I received: How to protect a Bank. </p><p></p><p>Well... The real question is how do you want to run your Bank. How much do you wish to spend on a Bank location, and how much do you wish to protect the location. The Order and Kingdoms can afford some great protections... And I will be posting some ideas on Bank Security over at <a href="http://goodgamingblog.blogspot.com" target="_blank">my Blog</a>.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 5912476, member: 1861"] [b]The Atrium and How to Protect a Bank.[/b] Now you wish to enter the Academy... Well, the only one in is out they say... And thus you may leave via the Atrium. [LIST] [*]Glassteel Atrium (treat as Luxury Courtyard * 4, Glassteel cost as Adamantine): 600,000. [*]Plane-Shifting, Teleporting (*4): 300,000 [*]Chamber of Comfort (*4): 30,000. [*]10 locks (DC: 40) into the Academy Entrance: 1500 GP. [*]3 Improved Arcane Locks: 1450. [/LIST] ____ 932,950 GP. The place is beautiful, and it shows. The Head Librarian knows a fantastic location to drop the Atrium into in case of danger, and will send it there through Shifting and Teleporting to the Coordinates as needed. His other option is a direct Teleportation to a place known as the Boneyard... Which we will cover later :D. It's a brutal little place, but if you have the time to cast five knocks, break the Arcane Locks, and get into the locale... Congratulations! You have gained entrance... To the Underchamber. The Head Librarian will request your Key, and confirmation of any attendants. The Head Librarian has three keys specific to this location; if the locks are attempted to pick they trigger a version of the [URL="http://www.d20pfsrd.com/gamemastering/traps-hazards-and-special-terrains/traps/disjunction-pulse-cr-10"]Disjunction Pulse[/URL] trap followed by a [URL="http://www.d20pfsrd.com/gamemastering/traps-hazards-and-special-terrains/traps/destruction-trap-cr-20"]Destruction Trap[/URL] focused on the location. This room is a weak little series of traps and enforcements :D. I do not currently have my calculations for the values here, so this area will be filled in a bit later. The location is difficult to break into, Teleports of its own will, shifts, and is dangerous. ______________ Now, onto a question I received: How to protect a Bank. Well... The real question is how do you want to run your Bank. How much do you wish to spend on a Bank location, and how much do you wish to protect the location. The Order and Kingdoms can afford some great protections... And I will be posting some ideas on Bank Security over at [URL="http://goodgamingblog.blogspot.com"]my Blog[/URL]. Slainte, -Loonook. [/QUOTE]
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