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<blockquote data-quote="Cleon" data-source="post: 6063148" data-attributes="member: 57383"><p>Sorry, I'm having trouble parsing your reply. D&D campaigns in general do seem to have more money-based economies than existed in the historical periods they pay lip service too, which were mostly built on crops of various kinds (rice, wool or whatever).</p><p></p><p>But think of it from a players' point of view. Say they want to hire some workmen to dig a moat (labourer = untrained hireling = 1 sp/day) or hire some warriors to guard their house while they go exploring (mercenary warriors = trained hireling = 3 sp/day) they are going to expect the money to cover all the expenses fora full day's work.</p><p></p><p>If the labourers only work for a couple of hours and then say "I'm on Self-Sufficient Upkeep, I'm off home to tend my fields!" or "it's time for lunch! What have you brought to feed us?" I'd likely get complaints.</p><p></p><p>But if the labourers are only getting paid enough to cover their food for that day (poor meals = 1 sp/day), why the heck are they working for hire? They're not even making money towards their 2 gp/month Self Sufficient upkeep.</p><p></p><p>Under the 3E RAW, a 1st level Commoner would make far more money performing DC 5 Craft checks and selling simple wooden items - they'd Craft an average of 5 gp per week assuming they have a +0 Skill modifier, which would leave them with a profit of 21 silver pieces and 6 coppers per week after they subtract the 1/3 cost of raw materials, 7 sp for a week of poor-quality meals plus the roughly 4 and 2/3rd silver pieces that a week of "Self Sufficiency" costs (2 gp * 7 day week / 30 day month).</p><p></p><p>It costs 3 silver a day to employ a trained hireling, which is "the typical daily wage for mercenary warriors, masons, craftsmen, scribes, teamsters". That's less than a peasant can make in <strong><em>profit</em></strong> from carving wooden spoons, going by the rules!</p><p></p><p>The costs and expenses of a 3E hired help just don't match, as far as I can tell.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6063148, member: 57383"] Sorry, I'm having trouble parsing your reply. D&D campaigns in general do seem to have more money-based economies than existed in the historical periods they pay lip service too, which were mostly built on crops of various kinds (rice, wool or whatever). But think of it from a players' point of view. Say they want to hire some workmen to dig a moat (labourer = untrained hireling = 1 sp/day) or hire some warriors to guard their house while they go exploring (mercenary warriors = trained hireling = 3 sp/day) they are going to expect the money to cover all the expenses fora full day's work. If the labourers only work for a couple of hours and then say "I'm on Self-Sufficient Upkeep, I'm off home to tend my fields!" or "it's time for lunch! What have you brought to feed us?" I'd likely get complaints. But if the labourers are only getting paid enough to cover their food for that day (poor meals = 1 sp/day), why the heck are they working for hire? They're not even making money towards their 2 gp/month Self Sufficient upkeep. Under the 3E RAW, a 1st level Commoner would make far more money performing DC 5 Craft checks and selling simple wooden items - they'd Craft an average of 5 gp per week assuming they have a +0 Skill modifier, which would leave them with a profit of 21 silver pieces and 6 coppers per week after they subtract the 1/3 cost of raw materials, 7 sp for a week of poor-quality meals plus the roughly 4 and 2/3rd silver pieces that a week of "Self Sufficiency" costs (2 gp * 7 day week / 30 day month). It costs 3 silver a day to employ a trained hireling, which is "the typical daily wage for mercenary warriors, masons, craftsmen, scribes, teamsters". That's less than a peasant can make in [B][I]profit[/I][/B] from carving wooden spoons, going by the rules! The costs and expenses of a 3E hired help just don't match, as far as I can tell. [/QUOTE]
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