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Ed Greenwood to write 5E's Forgotten Realms
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<blockquote data-quote="Janaxstrus" data-source="post: 5936966" data-attributes="member: 3201"><p>It's The Simbul, fyi.</p><p></p><p>It's a testament to the world building itself that the players know and care about the NPCs that exist. That is why FR is my favorite setting. I couldn't give a rodent's backside about anyone in Eberron, Dark Sun or the 4e realms. </p><p>Pre-4e destroying the Forgotten Realms, I cared about the people, places and events that occurred. There was so much GOOD material, that it was great to DM. The players themselves knew locations, gods, NPCs, and things thta had happened, just like a PC that was born and raised there would. It was immersive.</p><p></p><p>None of my players, however, encountered the big bad NPCs. They never thought "We should go tell Elminster". They were the heroes. Those other people just existed elsewhere, doing their thing and saving the world their way. My players attitude was "We got this, we don't need their help"</p></blockquote><p></p>
[QUOTE="Janaxstrus, post: 5936966, member: 3201"] It's The Simbul, fyi. It's a testament to the world building itself that the players know and care about the NPCs that exist. That is why FR is my favorite setting. I couldn't give a rodent's backside about anyone in Eberron, Dark Sun or the 4e realms. Pre-4e destroying the Forgotten Realms, I cared about the people, places and events that occurred. There was so much GOOD material, that it was great to DM. The players themselves knew locations, gods, NPCs, and things thta had happened, just like a PC that was born and raised there would. It was immersive. None of my players, however, encountered the big bad NPCs. They never thought "We should go tell Elminster". They were the heroes. Those other people just existed elsewhere, doing their thing and saving the world their way. My players attitude was "We got this, we don't need their help" [/QUOTE]
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Ed Greenwood to write 5E's Forgotten Realms
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