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General Tabletop Discussion
*Dungeons & Dragons
Ed Greenwood's 'Death Masks' and Greyhawk
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<blockquote data-quote="Mercule" data-source="post: 6923675" data-attributes="member: 5100"><p>I'm not actually a fan of the Planescape setting. I know it's (relatively) popular, but I see it as giving too much detail to something that should be remote and undefined. I can't say that I think it's done poorly, I'm just not the target audience for it -- and I'd prefer for it to not become too core canon.</p><p></p><p></p><p>Ha. I'd love to see an AP in Eberron. Of the published settings, this is the one I like best. It really doesn't work well with Planescape, though. Eberron has a totally custom cosmology (which, IMO, every setting should).</p><p></p><p>My concerns with an Eberron AP are two-fold:</p><p></p><p>1) As with <em>Curse of Strahd</em>, they may put a bunch of Realms hooks in that don't actually need to be there. If you're going to do Eberron, then <u>do</u> Eberron.</p><p></p><p>2) Because Eberron <u>isn't</u> totally vanilla D&D, they may skimp on some of the flavor. I want to see some Dragonmarked House action, along with fallout from the Last War, and some tension between the shifters and the Church of Eternal Flame. Some of that just can't be ported to a homebrew or another published setting easily. That didn't really seem to stop them with the Realms elements in <em>Tyranny of Dragons</em>, so it might not be a show stopper.</p><p></p><p>Basically, whatever they do after the Realms, I want them to actually move out of the Realms and embrace whatever they do. Trying to straddle the fence won't make anyone happy.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6923675, member: 5100"] I'm not actually a fan of the Planescape setting. I know it's (relatively) popular, but I see it as giving too much detail to something that should be remote and undefined. I can't say that I think it's done poorly, I'm just not the target audience for it -- and I'd prefer for it to not become too core canon. Ha. I'd love to see an AP in Eberron. Of the published settings, this is the one I like best. It really doesn't work well with Planescape, though. Eberron has a totally custom cosmology (which, IMO, every setting should). My concerns with an Eberron AP are two-fold: 1) As with [I]Curse of Strahd[/I], they may put a bunch of Realms hooks in that don't actually need to be there. If you're going to do Eberron, then [U]do[/U] Eberron. 2) Because Eberron [U]isn't[/U] totally vanilla D&D, they may skimp on some of the flavor. I want to see some Dragonmarked House action, along with fallout from the Last War, and some tension between the shifters and the Church of Eternal Flame. Some of that just can't be ported to a homebrew or another published setting easily. That didn't really seem to stop them with the Realms elements in [I]Tyranny of Dragons[/I], so it might not be a show stopper. Basically, whatever they do after the Realms, I want them to actually move out of the Realms and embrace whatever they do. Trying to straddle the fence won't make anyone happy. [/QUOTE]
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