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General Tabletop Discussion
Character Builds & Optimization
EDIT - Looking for a few suggestions on a HOLY Warrior Build
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<blockquote data-quote="Korak" data-source="post: 1351817" data-attributes="member: 9781"><p>Stats (32pt buy): Str16, Dex12, Con16, Int12, Wis12, Cha8</p><p></p><p>At level 4, bump Int, at level 8 and 12, bump Str</p><p></p><p>Levels 1-12</p><p>Bbn1,Ftr1,Clr(worship Kord)1,Rng1,Bbn2,Ftr2,Clr2,Rng2,Ftr3,Rng3,Ftr4,Templar1</p><p></p><p>Feats:</p><p>Human Weapon Focus (Greatsword)</p><p>1st Power Attack</p><p>Ftr1 Cleave</p><p>3rd Improved Unarmed Strike</p><p>Rng1 Track</p><p>6th Extra Rage</p><p>Ftr2 Combat Expertise</p><p>Rng2 Rapid Shot (Only works in light armor, but it's free)</p><p>9th Improved Grapple</p><p>Rng3 Endurance</p><p>Ftr4 Improved Trip</p><p>12th Improved Disarm</p><p>Temp1 Weapon Specialization (Greatsword)</p><p></p><p>Class Abilities: </p><p>Strength Domain </p><p>Luck Domain </p><p>Fast Movement </p><p>Rage (3/day) </p><p>Uncanny Dodge </p><p>Mettle</p><p></p><p>Equipment:</p><p>11,500 Mithril Fullplate+1</p><p>9,000 Cloak of Resistance +3</p><p>16,000 Belt of Giant Strength +4</p><p>16,000 Gloves of Dexterity +4</p><p>4,000 Amulet of Health +2</p><p>9,150 Animated Heavy Shield +1</p><p>4,000 Pearl of Power 1 x4 (for casting enlarge person each combat)</p><p>2,000 Heward's Handy Haversack</p><p>8,300 Ghost Touch Greatsword +1 (or frost/shock/bane, your pick)</p><p>1,200 Mighty Composite Longbow (+6str)</p><p></p><p>Important bits adjusted for equipment:</p><p>HP:122</p><p>AC:25 (29 if you get 2 magic vestment casts from your party)</p><p>F: 22</p><p>R: 9</p><p>W: 11</p><p>BA: 11</p><p>Attacks: +19/+14/+9 for 2d6+12 (3d6+13 when enlarged) (you can add 3 to the hit and damage mod with a GMW from the party and a divine favor from yourself)</p><p>Grapple: 21 (26 when enlarged)</p><p>Trip: 10 (15 when enlarged)</p><p></p><p>Other things to think about (boots of speed, pearls of power for your party cleric/wiz to save his spell slots when giving you GMW and MV for your greatsword, shield, and armor)</p><p></p><p>I don't have the starting wealth for a 12th level char in front of me, but I think that should be in the ballpark. You can start out wearing a chain shirt until you can afford a good breastplate, or fullplate. But, don't buy the fullplate until you can afford mithril (keep your barbarian abilities). As for advancement from here. You'll need one more cleric level to avoid a multiclass penalty if you want to advance barbarian further. So, one cleric level and 7 more barbarian levels will work, but you can do better. You can advance fighter levels for the feats, or look into other prestige classes from here.</p><p></p><p>The concept here is that you can enlarge (lvl 1 strength domain spell) yourself for extra reach and grapple/trip bonus when needed, and can rage for further strength (though you can't cast while raging of course). You also have a limited ability to heal yourself, and access to many magic items like cure light sticks. Your low wisdom doesn't really matter, because you won't be casting spells on anyone but yourself. Sprinkle in a little shield of faith or divine favor if you have a round or two to buff.</p><p></p><p>If you will be the only melee in the party, I would switch out Combat Expertise/Imp Trip/Imp Disarm for Dodge/Mobility/Spring Attack so you can avoid the full attack on the big nasties.</p></blockquote><p></p>
[QUOTE="Korak, post: 1351817, member: 9781"] Stats (32pt buy): Str16, Dex12, Con16, Int12, Wis12, Cha8 At level 4, bump Int, at level 8 and 12, bump Str Levels 1-12 Bbn1,Ftr1,Clr(worship Kord)1,Rng1,Bbn2,Ftr2,Clr2,Rng2,Ftr3,Rng3,Ftr4,Templar1 Feats: Human Weapon Focus (Greatsword) 1st Power Attack Ftr1 Cleave 3rd Improved Unarmed Strike Rng1 Track 6th Extra Rage Ftr2 Combat Expertise Rng2 Rapid Shot (Only works in light armor, but it's free) 9th Improved Grapple Rng3 Endurance Ftr4 Improved Trip 12th Improved Disarm Temp1 Weapon Specialization (Greatsword) Class Abilities: Strength Domain Luck Domain Fast Movement Rage (3/day) Uncanny Dodge Mettle Equipment: 11,500 Mithril Fullplate+1 9,000 Cloak of Resistance +3 16,000 Belt of Giant Strength +4 16,000 Gloves of Dexterity +4 4,000 Amulet of Health +2 9,150 Animated Heavy Shield +1 4,000 Pearl of Power 1 x4 (for casting enlarge person each combat) 2,000 Heward's Handy Haversack 8,300 Ghost Touch Greatsword +1 (or frost/shock/bane, your pick) 1,200 Mighty Composite Longbow (+6str) Important bits adjusted for equipment: HP:122 AC:25 (29 if you get 2 magic vestment casts from your party) F: 22 R: 9 W: 11 BA: 11 Attacks: +19/+14/+9 for 2d6+12 (3d6+13 when enlarged) (you can add 3 to the hit and damage mod with a GMW from the party and a divine favor from yourself) Grapple: 21 (26 when enlarged) Trip: 10 (15 when enlarged) Other things to think about (boots of speed, pearls of power for your party cleric/wiz to save his spell slots when giving you GMW and MV for your greatsword, shield, and armor) I don't have the starting wealth for a 12th level char in front of me, but I think that should be in the ballpark. You can start out wearing a chain shirt until you can afford a good breastplate, or fullplate. But, don't buy the fullplate until you can afford mithril (keep your barbarian abilities). As for advancement from here. You'll need one more cleric level to avoid a multiclass penalty if you want to advance barbarian further. So, one cleric level and 7 more barbarian levels will work, but you can do better. You can advance fighter levels for the feats, or look into other prestige classes from here. The concept here is that you can enlarge (lvl 1 strength domain spell) yourself for extra reach and grapple/trip bonus when needed, and can rage for further strength (though you can't cast while raging of course). You also have a limited ability to heal yourself, and access to many magic items like cure light sticks. Your low wisdom doesn't really matter, because you won't be casting spells on anyone but yourself. Sprinkle in a little shield of faith or divine favor if you have a round or two to buff. If you will be the only melee in the party, I would switch out Combat Expertise/Imp Trip/Imp Disarm for Dodge/Mobility/Spring Attack so you can avoid the full attack on the big nasties. [/QUOTE]
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