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General Tabletop Discussion
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Edition Wars – Does the edition you play really have an impact on the game?
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<blockquote data-quote="terrya" data-source="post: 6028702" data-attributes="member: 6672005"><p>And in my experiences as a GM the resolution coming from a short conversation with the gm at the time works allot better than the rule books them selves. </p><p></p><p>The rules are limited and open to interpretation and therefore in my experience how that player saw the blinding attack working often differs from my own.</p><p></p><p>They will of course after performing this attack once have a rough idea of how it works but I find working like this we have had less arguments as it drums home the idea that the dungeon master is the arbiter of the rules.</p><p></p><p>This does require both allot of trust on the players behalf and more work on the DM's but it has really worked for us as a group.</p><p></p><p>A light version of how we do things is to still allow players to read the rules but for them to understand and trust the DM to change and make decesions on the spot as the rules are intended as a guideline not a bible to be quoted.</p><p></p><p>It is these beliefs that really lead me to feel that edition is an irrelevance but I can also understand people are going to have preferences and that their is some need for a rules system as a guideline as very few people have the time to accommodate the effort of playing without one - I just feel that niche is already filled!</p></blockquote><p></p>
[QUOTE="terrya, post: 6028702, member: 6672005"] And in my experiences as a GM the resolution coming from a short conversation with the gm at the time works allot better than the rule books them selves. The rules are limited and open to interpretation and therefore in my experience how that player saw the blinding attack working often differs from my own. They will of course after performing this attack once have a rough idea of how it works but I find working like this we have had less arguments as it drums home the idea that the dungeon master is the arbiter of the rules. This does require both allot of trust on the players behalf and more work on the DM's but it has really worked for us as a group. A light version of how we do things is to still allow players to read the rules but for them to understand and trust the DM to change and make decesions on the spot as the rules are intended as a guideline not a bible to be quoted. It is these beliefs that really lead me to feel that edition is an irrelevance but I can also understand people are going to have preferences and that their is some need for a rules system as a guideline as very few people have the time to accommodate the effort of playing without one - I just feel that niche is already filled! [/QUOTE]
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Edition Wars – Does the edition you play really have an impact on the game?
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