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General Tabletop Discussion
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Edition Wars – Does the edition you play really have an impact on the game?
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<blockquote data-quote="Neonchameleon" data-source="post: 6029468" data-attributes="member: 87792"><p>Mostly they are the two newest systems, and are at different extremes of the D&D family tree. 3.5 is building-block detail-centric and the most simulationist version of D&D there has ever been. 4e is strongly class and archetype based, and dramatist/gamist. And was released about a year early before the bugs were worked out.</p><p> </p><p></p><p> </p><p><img src="http://imgs.xkcd.com/comics/standards.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> </p><p></p><p> </p><p>Having been bitten by trying to run a more gonzo system than I'm comfortable with in a setting I didn't know as well as the players (Feng Shui) I disagree. And different systems lend themselves to different types of game - especially if you use and work with the system rather than override it.</p><p> </p><p></p><p> </p><p>If I want system free material I won't bother with WotC. And a system free AP is an interesting thing unless you cripple certain effects such as long distance flight or teleportation. Pushing a wizard to its limits makes certain plots irrelevant - and there the system really intrudes. For that matter Kingmaker, at the start of module 4 (so level 9 or so) makes the big threat to PCs 6 trolls. And has an invading army where no one has a will save > +3. A group of magic using PCs is just going to laugh at that in 3.5 or PF. Even party makeup (especially in 3.X) matters.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6029468, member: 87792"] Mostly they are the two newest systems, and are at different extremes of the D&D family tree. 3.5 is building-block detail-centric and the most simulationist version of D&D there has ever been. 4e is strongly class and archetype based, and dramatist/gamist. And was released about a year early before the bugs were worked out. [IMG]http://imgs.xkcd.com/comics/standards.png[/IMG] Having been bitten by trying to run a more gonzo system than I'm comfortable with in a setting I didn't know as well as the players (Feng Shui) I disagree. And different systems lend themselves to different types of game - especially if you use and work with the system rather than override it. If I want system free material I won't bother with WotC. And a system free AP is an interesting thing unless you cripple certain effects such as long distance flight or teleportation. Pushing a wizard to its limits makes certain plots irrelevant - and there the system really intrudes. For that matter Kingmaker, at the start of module 4 (so level 9 or so) makes the big threat to PCs 6 trolls. And has an invading army where no one has a will save > +3. A group of magic using PCs is just going to laugh at that in 3.5 or PF. Even party makeup (especially in 3.X) matters. [/QUOTE]
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