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Edition Wars – Does the edition you play really have an impact on the game?
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<blockquote data-quote="aramis erak" data-source="post: 7023618" data-attributes="member: 6779310"><p>Unless you've "drank the kool-aid" of Gygax...†</p><p></p><p><strong>MEthod 1: "Troupe Style"</strong> - From Ars Magica 3E...</p><p>Each GM essentially runs a chapter of the game's story. Everyone has a pool of NPC's for shared use, and others marked "hands off", and writes the chapter-length adventure. It may link to stuff others have done, maybe not. </p><p>When John GM's, his character doesn't get played. When Fred GMs, his doesn't.</p><p>If there's some reason a particular person's character shouldn't play that adventure, they pick up one of the "friendly NPCs" that have been developed...</p><p></p><p><strong>Method 2 - Alternating campaigns</strong></p><p>Each player is running his own campaign. Each player has a character for each other player's game.</p><p>With four players, this means 4 campaigns, 4 characters per player, each played once a month.</p><p></p><p><strong>Method 3 - One Scene at a time</strong> Cosmic Patrol, Valliant Universe</p><p>Best with a group all comfortable with the rules and sharing the understanding...</p><p>After one encounter, the next encounter is run by a different GM. Almost requires a script to work. Works really well if the script is good; you're playing to find out what happens, but there's a built in level of success guarantee in CP and VU. Marvel Heroic and other games with well scripted but undetailed adventures can do this as well.</p><p></p><p><strong>Method 4 - Everyone has narrative authority</strong> — Fiasco, HOTBlooded, Blood & Honor, 7th Sea 2E...</p><p>The GM just plays the NPC's and maybe checks for encounters. There's no real story but what emerges from the collective responses to each other and the situation. This is full on storygame mode, by the way. Everyone's empowered to add NPC's, define motives, situations, and scenes. It works if everyone's good with it. It Flops horribly if people don't share the setting view, don't care about not offending others, or can't avoid making mary-sue/marty-stu characters.</p><p></p><p><strong>Method 5 - Other</strong></p><p>There are several other approaches which are hard for me to describe because I don't have experience with them.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7023618, member: 6779310"] Unless you've "drank the kool-aid" of Gygax...† [B]MEthod 1: "Troupe Style"[/B] - From Ars Magica 3E... Each GM essentially runs a chapter of the game's story. Everyone has a pool of NPC's for shared use, and others marked "hands off", and writes the chapter-length adventure. It may link to stuff others have done, maybe not. When John GM's, his character doesn't get played. When Fred GMs, his doesn't. If there's some reason a particular person's character shouldn't play that adventure, they pick up one of the "friendly NPCs" that have been developed... [b]Method 2 - Alternating campaigns[/b] Each player is running his own campaign. Each player has a character for each other player's game. With four players, this means 4 campaigns, 4 characters per player, each played once a month. [b]Method 3 - One Scene at a time[/b] Cosmic Patrol, Valliant Universe Best with a group all comfortable with the rules and sharing the understanding... After one encounter, the next encounter is run by a different GM. Almost requires a script to work. Works really well if the script is good; you're playing to find out what happens, but there's a built in level of success guarantee in CP and VU. Marvel Heroic and other games with well scripted but undetailed adventures can do this as well. [B]Method 4 - Everyone has narrative authority[/B] — Fiasco, HOTBlooded, Blood & Honor, 7th Sea 2E... The GM just plays the NPC's and maybe checks for encounters. There's no real story but what emerges from the collective responses to each other and the situation. This is full on storygame mode, by the way. Everyone's empowered to add NPC's, define motives, situations, and scenes. It works if everyone's good with it. It Flops horribly if people don't share the setting view, don't care about not offending others, or can't avoid making mary-sue/marty-stu characters. [b]Method 5 - Other[/b] There are several other approaches which are hard for me to describe because I don't have experience with them. [/QUOTE]
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