Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Edition Wars, WHY?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 6504589" data-attributes="member: 58197"><p>Yeah, and they were divisive then too. The Book of Nine Swords in particular generated quite a lot of heat for a mere splatbook. Some folks thought it was the best thing since sliced bread, others loathed it with a visceral passion. In retrospect, it was a preview of the edition war to come.</p><p></p><p>(Personally, I was closer to the "best thing since sliced bread" side than the "loathing" side. Bo9S gave much-needed depth to martial classes, even if the flavor wasn't quite what I would have liked, and if it didn't bring the martials up to par with full casters, at least it narrowed the gap. Bo9S and 4E were when D&D finally brought noncasters in from the cold.)</p><p></p><p></p><p>I continue to maintain that 4E didn't do away with Vancian magic at all; Vancian magic took over the entire game. What is the EDU part of AEDU, if not Vancian? You have a set of prepared "spells." Each spell can be used once, and then it's gone until you rest, at which point you get your spells back. You can't swap them out on the fly.</p><p></p><p>True, the definition of "rest" is variable depending on the spell, and you can't change your loadout the way you can with traditional Vancian, but the core "belt of grenades" concept is the same. You have some concussion grenades, some frag grenades, some smoke grenades. You can't turn a frag grenade into a smoke grenade. Once you've thrown a grenade, it's gone until you resupply.</p><p></p><p>5E is what I've taken to calling "neo-Vancian." It <em>looks</em> more like traditional Vancian magic than 4E, but its actual function is substantially different.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6504589, member: 58197"] Yeah, and they were divisive then too. The Book of Nine Swords in particular generated quite a lot of heat for a mere splatbook. Some folks thought it was the best thing since sliced bread, others loathed it with a visceral passion. In retrospect, it was a preview of the edition war to come. (Personally, I was closer to the "best thing since sliced bread" side than the "loathing" side. Bo9S gave much-needed depth to martial classes, even if the flavor wasn't quite what I would have liked, and if it didn't bring the martials up to par with full casters, at least it narrowed the gap. Bo9S and 4E were when D&D finally brought noncasters in from the cold.) I continue to maintain that 4E didn't do away with Vancian magic at all; Vancian magic took over the entire game. What is the EDU part of AEDU, if not Vancian? You have a set of prepared "spells." Each spell can be used once, and then it's gone until you rest, at which point you get your spells back. You can't swap them out on the fly. True, the definition of "rest" is variable depending on the spell, and you can't change your loadout the way you can with traditional Vancian, but the core "belt of grenades" concept is the same. You have some concussion grenades, some frag grenades, some smoke grenades. You can't turn a frag grenade into a smoke grenade. Once you've thrown a grenade, it's gone until you resupply. 5E is what I've taken to calling "neo-Vancian." It [I]looks[/I] more like traditional Vancian magic than 4E, but its actual function is substantially different. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Edition Wars, WHY?
Top