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EHL: A big bad evil guy I made, what epic characters have you made?
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<blockquote data-quote="clockworkjoe" data-source="post: 652424" data-attributes="member: 1321"><p>I created a level 26 lich (technically level 27, but I burned the extra experience for items) with 2.9 million gold pieces worth of equipment a few weeks ago. The game he was made for didn't last but I thought it would be fun to compare the different types of epic characters out there.</p><p></p><p></p><p>Name: Octavius Potentus</p><p>Race: Lich, formerly elf</p><p>Type: Undead</p><p>Alignment: Lawful Evil</p><p>Patron God: Kaelor</p><p></p><p>Classes: Wizard 5, Cleric 5, True Necromancer 10, Archmage 5, Mindbender 1</p><p></p><p>Stats</p><p>Str 10</p><p>Dex 16 +6 from boots of swiftness 22</p><p>Con -</p><p>Int 18 +2 lich +6 ability increase +5 tome +6 headband = 37 +13 </p><p>wis 12 +2 lich +2 Ioun stone = 16 +3</p><p>Cha 17 +2 lich +5 tome +6 cloak = 30 +10</p><p></p><p>Hit points 26d12 272 +26 profane desecrate bonus TOTAL 298</p><p>AC 10 +5 Natural +4 deflection +6 dex</p><p></p><p>Initative bonus: +11</p><p></p><p>Speed: 60</p><p></p><p>Base attack bonus +4 cleric +2 wizard +5 true necromancer +3 epic +1 competence +1 profane TOTAL +16/+11</p><p>damage: touch attack 1d8+5 points of damage to living creatures; a Will save with a DC of 33 reduces the damage by half </p><p></p><p>Fort save +4 resist +3 epic +1 competence +5 cleric +1 wizard +3 true necromancer +1 profane TOTAL +18 </p><p>Reflex save +4 resist +3 epic +1 competence +2 cleric +1 wizard +3 true necromancer +6 dex +1 profane TOTAL +21</p><p>Will save +4 resist +3 epic +1 competence +5 cleric +4 wizard +7 true necromancer +3 wis +1 profane TOTAL +28</p><p></p><p>Supernatural abilities</p><p></p><p>Spell Resistance: 40 from mantle</p><p></p><p>Fire, Acid, Sonic resistance: 30 from ring</p><p></p><p>Evasion: As the rogue ability from boots</p><p></p><p>Spell-battle: Can automatically identify any spell cast within 60 feet (even if not visible) with a spellcraft roll (DC 15+spell level) and 1/day redirect the spell to a new target or dispel magic (at 10th level). </p><p></p><p>Fear Aura (Su): Liches are shrouded in a dreadful aura of death and evil. Creatures of less than 5 HD in a 60-foot radius that look at the lich must succeed at a Will save (DC 33) or be affected as though by fear as cast by a sorcerer of the lich’s level.</p><p></p><p>Paralyzing Touch (Su): Any living creature the lich touches must succeed at a Fortitude save (DC 33) or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim (see the bestow curse spell). The effect cannot be dispelled. Anyone paralyzed by a lich seems dead, though a successful Spot check (DC 20) or Heal check (DC 15) reveals that the victim is still alive. This power works in conjunction with the lich’s damaging touch (see above).</p><p></p><p>Turn Resistance (Ex): A lich has +4 turn resistance (see page 10).</p><p></p><p>Damage Reduction (Su): A lich’s undead body is tough, giving the creature damage reduction 15/+1.</p><p></p><p>Immunities (Ex): Liches are immune to cold, electricity, polymorph, and mind-affecting attacks.</p><p></p><p>Unholy Aura: a good creature succeeds at a melee attack against a warded creature, the offending attacker takes 1d6 points of temporary Strength damage (Fortitude save negates) DC 22. +4 deflection AC +4 resist save bonus, blocks mental control/possession, SR 25 vs good spells. </p><p></p><p>Descerate: 260 radius around Octavius. This spell imbues an area with negative energy. All Charisma checks made to turn undead within this area suffer a –3 profane penalty. Undead entering this area gain a +1 profane bonus to attack rolls, damage rolls, and saving throws. Undead created within or summoned into a desecrated area gain +1 hit points per HD.</p><p></p><p>Necromancer: all spellcasting levels stack for death domain and necromancy spells (cast as level 20 spellcaster for divine level 26 for arcane). </p><p></p><p>Command/rebuke undead: as a level 19 evil cleric (5 cleric, 10 true necromancer, 4 bracers). </p><p></p><p>Create Undead 1/day: As the spell caster level </p><p></p><p>Create Greater Undead 1/day: as the spell</p><p></p><p>Energy Drain 1/day: as the spell level 26 spellcaster. </p><p></p><p>High Arcana: Spell Power +3, Mastery of shaping, Spell like ability: Gate 2/day</p><p></p><p>Telepathy: Can communicate telepathically with any creature that has a language 100 foot range. </p><p></p><p>MAGIC ABILITY:</p><p></p><p>Cleric of Kaelor level 5</p><p>level 0: 5</p><p>level 1: 4</p><p>level 2: 3</p><p>level 3: 2</p><p>Domains: Death, Law</p><p></p><p>Wizard level 21</p><p>level 0:4</p><p>level 1:8</p><p>level 2:8</p><p>level 3:7</p><p>level 4:7</p><p>level 5:5</p><p>level 6:6</p><p>level 7:5</p><p>level 8:6</p><p>level 9:4</p><p></p><p>MAGIC ITEM SLOTS</p><p>1 headband, hat, or helmet: headband of intellect +6</p><p>1 pair of eye lenses or goggles: Lenses of perfect mystic knowledge </p><p>1 cloak, cape, or mantle: Mantle of Epic Spell Resistance</p><p>1 amulet, brooch, medallion, necklace, periapt, or scarab: Hand of Glory (ring of spell battle)</p><p>1 suit of armor </p><p>1 robe: robes of charisma +6 </p><p>1 vest, vestment, or shirt: Vestments of retribution</p><p>1 pair of bracers or bracelets: Bracers of Kaelor's might </p><p>1 pair of gloves or gauntlets </p><p>2 rings: Ineffable evil & major universal elemental resistance</p><p>1 belt: Belt of greater counterspelling </p><p>1 pair of boots: Boots of swiftness</p><p></p><p></p><p>EXPERIENCE SPENT</p><p>26,000 to spend</p><p></p><p>4,800 lich</p><p>5,000 Mithral Golem</p><p>1,440 robes of charisma +6</p><p>1,728 lenses</p><p>5,600 vestments</p><p>3,424 Bracers</p><p>800 Belt</p><p>1,600 Nimblewright</p><p>600 3 Glass Stained Golems</p><p></p><p>Total 24,992, 1,008 left</p><p></p><p>Crafted magic items and constructs</p><p>Robes of Charisma +6 36,000 base price, 18k spent, 1,440 exp</p><p></p><p>Lenses of perfect mystic knowledge</p><p>+30 spellcraft 18k</p><p>+30 concentration 18k</p><p>+30 scry 18k</p><p>wearer must be a wizard to benefit from lenses</p><p>54,000*0.8= 43,200 base price, 21,600 spent 1,728 exp spent</p><p></p><p>Vestments of Retribution (as armor of Retribution)</p><p>140,000 base price, 70k spent, 5600 exp spent</p><p></p><p>Bracers of Kaelor's Might</p><p>+4 armor bonus 16,000</p><p>+5 Initative bonus 25,000</p><p>Time Stop (at caster level 17) 1/day 55,080</p><p>Command/rebuke undead 4 levels higher 11,000</p><p>Must be Evil to benefit from bracers</p><p>Total 85600 42,800 spent 3,424 exp spent</p><p></p><p>Belt of Greater Counterspelling</p><p>As ring of counterspelling but can store 1 spell up to 9th level</p><p>(stores Mord's Disjunction)</p><p>20,000 base cost, 10k spent 800 exp spent</p><p></p><p>Equipment</p><p>Soul phylactery 120,000 gp</p><p>Ring of Ineffable Evil 250,000</p><p>Ring of univeral major elemental resistance 216,000 GP</p><p>Boots of Swiftness 256,000</p><p>Headband of Intellect +6 36,000</p><p>Robes of Charisma +6 18,000</p><p>Mantle of Epic Spell Resistance (SR 40) 290,000</p><p>Lenses of perfect mystic knowledge 21,600 </p><p>Vestments of Retribution 70,000</p><p>Bracers of Kaelor's Might 38,500</p><p>Pale green Prism Ioun Stone 20,000 +1 competence bonus to attack rolls, saves, and checks</p><p>3 Vibrant purple Ioun Stones, 36,000 2 harm spells, 1 greater dispelling</p><p>Incandescent blue Ioun Stone, 8,000 +2 enhancement bonus to Wisdom</p><p>Dark Blue Ioun Stone 8,000 Alertness (as the feat)</p><p>4 Blessed Books 38,000</p><p>Belt of Greater Counterspelling 10,000</p><p>Heward’s Handy Haversack 2,000</p><p>Portable hole 14,000</p><p>Scarab, Golembane (all) 2,500</p><p>Rod of Fortification 466,000 </p><p>Hand of Glory 7,200</p><p>Ring of Spell-Battle (on hand of glory) 67,000</p><p>Spell scrolls 100,000</p><p>Mithral Golem 250,000</p><p>Tome of Charisma +5, Tome of Intelligence +5, 275,000</p><p></p><p>For Stronghold/followers</p><p>Lyre of Building 13,000</p><p>Orb of Storms 38,000</p><p>3 decanters of endless water 27,000</p><p>Mattock of the Titans 23,000</p><p>Pipes of the Sewers 1,510</p><p></p><p>Nimblewright 35,000</p><p>3 Glass Stained Golems 30,000</p><p></p><p>Total spent 2,786,500</p><p></p><p></p><p>feats</p><p>7 base</p><p>2 epic</p><p></p><p>leadership</p><p>landlord</p><p>spell focus necromancy</p><p>spell focus enchantment</p><p>skill focus spellcraft</p><p>spellcasting prodigy</p><p>Craft Magic Arms and Armor</p><p>epic leadership</p><p>craft epic magic arms and armor</p><p></p><p>wizard bonus feats</p><p>scribe scroll</p><p>craft wondrous item</p><p>familiar: weasel</p><p></p><p>skills </p><p>concentration 29 ranks +30 enhancement TOTAL +59 </p><p>scry 29 ranks +30 enhancement +13 int TOTAL +72</p><p>spellcraft 29 ranks +30 enhancement +13 int TOTAL +72</p><p>knowledge arcana 29 ranks +13 int TOTAL +42</p><p>knowledge religion 29 ranks +13 int TOTAL +42</p><p>knowledge the planes +20 ranks +13 int TOTAL +33</p><p>listen +2 alert +8 lich +3 wis</p><p>spot +2 alert +8 lich +3 wis</p><p>hide +8 lich +6 dex</p><p>search +8 lich +3 wis</p><p>move silently +8 lich +6 dex</p><p>bluff 4 ranks +10 cha</p><p>diplomacy 4 ranks +10 cha</p><p>intimidate 4 ranks +10 cha</p><p>sense motive 4 ranks +10 cha +8 lich</p><p>ride +6 dex</p><p>tumble +20 competence +6 dex TOTAL +26</p><p>jump +20 competence TOTAL +20</p><p>climb +20 competence TOTAL +20</p><p>balance +20 competence +6 dex TOTAL +26</p><p></p><p>Leadership score 42</p><p>Followers </p><p>level 1</p><p>1200: 500 kobolds (300 experts, 200 warriors), 450 hobgoblins (350 warriors, 100 experts), 60 humans, 60 elves, 60 dwarf spies and agents (experts), and 50 slaves of various races</p><p></p><p>level 2: 120 level 3: 60 level 4: 30 level 5: 15 level 6: 8</p><p></p><p>level 7</p><p>4: level 4 hobgoblin cleric, level 4 kobold psion, level 4 kobold sorcerer, level 4 hogbgoblin ranger</p><p></p><p>level 8</p><p>2: level 5 kobold bard and level 5 kobold cleric</p><p></p><p>level 9</p><p>1: level 6 Hobgoblin cleric</p><p></p><p>Cohort, Plutarch the dragon, Very Old Blue Dragon</p><p></p><p>Huge Dragon (Earth)</p><p>Hit Dice: 30d12+180 (475 hp)</p><p>Initiative: +4</p><p>Speed: 40 ft, fly 150 ft (poor), burrow 20 ft</p><p>AC: 37 (-2 size, +29 natural)</p><p></p><p>Attacks: Bite +39 melee, 2 claws +34 melee, 2 wings +34 melee, tail slap +34 melee</p><p>Damage: Bite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16</p><p>Face/Reach: 10 ft by 20 ft / 10 ft</p><p>Special Attacks: Breath weapon, create/destroy water, spell-like abilities, frightful presence</p><p>Special Qualities: Sound imitation, immunities, DR 15/+2, blindsight, keen senses, SR 25</p><p></p><p>Saves: Fort +23, Ref +17, Will +21</p><p>Abilities: Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18</p><p>Skills: Bluff +34, Concentration +36, Diplomacy +34, Escape Artist +30, Knowledge (history) +34, Listen +36, Scry +34, Search +34, Sense Motive +34, Spellcraft +34, Spot +36</p><p>Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (Evocation), Alertness</p><p>Alignment: Lawful evil</p><p></p><p>SA–Breath Weapon (Su): Line of lightning, 100 feet long, every 1d4 rounds; damage 18d8, Reflex half DC 31.</p><p>SA–Frightful Presence (Ex): Dragons can unsettle foes with their mere presence. This ability takes effect automatically (radius 270 ft) whenever the dragon attacks, charges, or flies overhead. A potentially affected creature (one with less than 30 HD) that succeeds at a Will save (DC 29) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with more than 5 HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.</p><p></p><p>SA–Create/Destroy Water (Sp): 3/day, this dragon can create or destroy water. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils liquids containing water. Magic items (such as potions) and items in creature's possessions must succeed at a Will save (DC 29) or be ruined.</p><p></p><p>SA–Spell-Like Abilities: 3/day - ventriloquism; 1/day - hallucinatory terrain.</p><p>SQ–Immunities (Ex): Immune to electricity, sleep, paralysis.</p><p>SQ–Sound Imitation (Ex): Mimic any sound heard; Will negates DC 29.</p><p>SQ–Blindsight (Ex): Dragons can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibrations and other environmental clues); this dragon's range is 270 feet.</p><p>SQ–Keen Senses (Ex): Dragons can see four times as well as humans in low-light conditions and twice as well in normal light. They also have darkvision (range 900 feet).</p><p>Spells Known (cast 6/7/7/7/7/4; as a level 11 sorcerer): 0–detect magic, resistance, detect poison, read magic, dancing lights, ghost sound, mage hand, open/close, mending; 1–endure elements, mage armor, true strike, cure light wounds, shield; 2–bull's strength, cat's grace, fog cloud, endurance, alter self; 3–haste, dispel magic, protection from elements, Clairvoyance 4–Enervation, spell immunity, Death ward, improved invisibility; 5–Dominate Person, Teleport.</p></blockquote><p></p>
[QUOTE="clockworkjoe, post: 652424, member: 1321"] I created a level 26 lich (technically level 27, but I burned the extra experience for items) with 2.9 million gold pieces worth of equipment a few weeks ago. The game he was made for didn't last but I thought it would be fun to compare the different types of epic characters out there. Name: Octavius Potentus Race: Lich, formerly elf Type: Undead Alignment: Lawful Evil Patron God: Kaelor Classes: Wizard 5, Cleric 5, True Necromancer 10, Archmage 5, Mindbender 1 Stats Str 10 Dex 16 +6 from boots of swiftness 22 Con - Int 18 +2 lich +6 ability increase +5 tome +6 headband = 37 +13 wis 12 +2 lich +2 Ioun stone = 16 +3 Cha 17 +2 lich +5 tome +6 cloak = 30 +10 Hit points 26d12 272 +26 profane desecrate bonus TOTAL 298 AC 10 +5 Natural +4 deflection +6 dex Initative bonus: +11 Speed: 60 Base attack bonus +4 cleric +2 wizard +5 true necromancer +3 epic +1 competence +1 profane TOTAL +16/+11 damage: touch attack 1d8+5 points of damage to living creatures; a Will save with a DC of 33 reduces the damage by half Fort save +4 resist +3 epic +1 competence +5 cleric +1 wizard +3 true necromancer +1 profane TOTAL +18 Reflex save +4 resist +3 epic +1 competence +2 cleric +1 wizard +3 true necromancer +6 dex +1 profane TOTAL +21 Will save +4 resist +3 epic +1 competence +5 cleric +4 wizard +7 true necromancer +3 wis +1 profane TOTAL +28 Supernatural abilities Spell Resistance: 40 from mantle Fire, Acid, Sonic resistance: 30 from ring Evasion: As the rogue ability from boots Spell-battle: Can automatically identify any spell cast within 60 feet (even if not visible) with a spellcraft roll (DC 15+spell level) and 1/day redirect the spell to a new target or dispel magic (at 10th level). Fear Aura (Su): Liches are shrouded in a dreadful aura of death and evil. Creatures of less than 5 HD in a 60-foot radius that look at the lich must succeed at a Will save (DC 33) or be affected as though by fear as cast by a sorcerer of the lich’s level. Paralyzing Touch (Su): Any living creature the lich touches must succeed at a Fortitude save (DC 33) or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim (see the bestow curse spell). The effect cannot be dispelled. Anyone paralyzed by a lich seems dead, though a successful Spot check (DC 20) or Heal check (DC 15) reveals that the victim is still alive. This power works in conjunction with the lich’s damaging touch (see above). Turn Resistance (Ex): A lich has +4 turn resistance (see page 10). Damage Reduction (Su): A lich’s undead body is tough, giving the creature damage reduction 15/+1. Immunities (Ex): Liches are immune to cold, electricity, polymorph, and mind-affecting attacks. Unholy Aura: a good creature succeeds at a melee attack against a warded creature, the offending attacker takes 1d6 points of temporary Strength damage (Fortitude save negates) DC 22. +4 deflection AC +4 resist save bonus, blocks mental control/possession, SR 25 vs good spells. Descerate: 260 radius around Octavius. This spell imbues an area with negative energy. All Charisma checks made to turn undead within this area suffer a –3 profane penalty. Undead entering this area gain a +1 profane bonus to attack rolls, damage rolls, and saving throws. Undead created within or summoned into a desecrated area gain +1 hit points per HD. Necromancer: all spellcasting levels stack for death domain and necromancy spells (cast as level 20 spellcaster for divine level 26 for arcane). Command/rebuke undead: as a level 19 evil cleric (5 cleric, 10 true necromancer, 4 bracers). Create Undead 1/day: As the spell caster level Create Greater Undead 1/day: as the spell Energy Drain 1/day: as the spell level 26 spellcaster. High Arcana: Spell Power +3, Mastery of shaping, Spell like ability: Gate 2/day Telepathy: Can communicate telepathically with any creature that has a language 100 foot range. MAGIC ABILITY: Cleric of Kaelor level 5 level 0: 5 level 1: 4 level 2: 3 level 3: 2 Domains: Death, Law Wizard level 21 level 0:4 level 1:8 level 2:8 level 3:7 level 4:7 level 5:5 level 6:6 level 7:5 level 8:6 level 9:4 MAGIC ITEM SLOTS 1 headband, hat, or helmet: headband of intellect +6 1 pair of eye lenses or goggles: Lenses of perfect mystic knowledge 1 cloak, cape, or mantle: Mantle of Epic Spell Resistance 1 amulet, brooch, medallion, necklace, periapt, or scarab: Hand of Glory (ring of spell battle) 1 suit of armor 1 robe: robes of charisma +6 1 vest, vestment, or shirt: Vestments of retribution 1 pair of bracers or bracelets: Bracers of Kaelor's might 1 pair of gloves or gauntlets 2 rings: Ineffable evil & major universal elemental resistance 1 belt: Belt of greater counterspelling 1 pair of boots: Boots of swiftness EXPERIENCE SPENT 26,000 to spend 4,800 lich 5,000 Mithral Golem 1,440 robes of charisma +6 1,728 lenses 5,600 vestments 3,424 Bracers 800 Belt 1,600 Nimblewright 600 3 Glass Stained Golems Total 24,992, 1,008 left Crafted magic items and constructs Robes of Charisma +6 36,000 base price, 18k spent, 1,440 exp Lenses of perfect mystic knowledge +30 spellcraft 18k +30 concentration 18k +30 scry 18k wearer must be a wizard to benefit from lenses 54,000*0.8= 43,200 base price, 21,600 spent 1,728 exp spent Vestments of Retribution (as armor of Retribution) 140,000 base price, 70k spent, 5600 exp spent Bracers of Kaelor's Might +4 armor bonus 16,000 +5 Initative bonus 25,000 Time Stop (at caster level 17) 1/day 55,080 Command/rebuke undead 4 levels higher 11,000 Must be Evil to benefit from bracers Total 85600 42,800 spent 3,424 exp spent Belt of Greater Counterspelling As ring of counterspelling but can store 1 spell up to 9th level (stores Mord's Disjunction) 20,000 base cost, 10k spent 800 exp spent Equipment Soul phylactery 120,000 gp Ring of Ineffable Evil 250,000 Ring of univeral major elemental resistance 216,000 GP Boots of Swiftness 256,000 Headband of Intellect +6 36,000 Robes of Charisma +6 18,000 Mantle of Epic Spell Resistance (SR 40) 290,000 Lenses of perfect mystic knowledge 21,600 Vestments of Retribution 70,000 Bracers of Kaelor's Might 38,500 Pale green Prism Ioun Stone 20,000 +1 competence bonus to attack rolls, saves, and checks 3 Vibrant purple Ioun Stones, 36,000 2 harm spells, 1 greater dispelling Incandescent blue Ioun Stone, 8,000 +2 enhancement bonus to Wisdom Dark Blue Ioun Stone 8,000 Alertness (as the feat) 4 Blessed Books 38,000 Belt of Greater Counterspelling 10,000 Heward’s Handy Haversack 2,000 Portable hole 14,000 Scarab, Golembane (all) 2,500 Rod of Fortification 466,000 Hand of Glory 7,200 Ring of Spell-Battle (on hand of glory) 67,000 Spell scrolls 100,000 Mithral Golem 250,000 Tome of Charisma +5, Tome of Intelligence +5, 275,000 For Stronghold/followers Lyre of Building 13,000 Orb of Storms 38,000 3 decanters of endless water 27,000 Mattock of the Titans 23,000 Pipes of the Sewers 1,510 Nimblewright 35,000 3 Glass Stained Golems 30,000 Total spent 2,786,500 feats 7 base 2 epic leadership landlord spell focus necromancy spell focus enchantment skill focus spellcraft spellcasting prodigy Craft Magic Arms and Armor epic leadership craft epic magic arms and armor wizard bonus feats scribe scroll craft wondrous item familiar: weasel skills concentration 29 ranks +30 enhancement TOTAL +59 scry 29 ranks +30 enhancement +13 int TOTAL +72 spellcraft 29 ranks +30 enhancement +13 int TOTAL +72 knowledge arcana 29 ranks +13 int TOTAL +42 knowledge religion 29 ranks +13 int TOTAL +42 knowledge the planes +20 ranks +13 int TOTAL +33 listen +2 alert +8 lich +3 wis spot +2 alert +8 lich +3 wis hide +8 lich +6 dex search +8 lich +3 wis move silently +8 lich +6 dex bluff 4 ranks +10 cha diplomacy 4 ranks +10 cha intimidate 4 ranks +10 cha sense motive 4 ranks +10 cha +8 lich ride +6 dex tumble +20 competence +6 dex TOTAL +26 jump +20 competence TOTAL +20 climb +20 competence TOTAL +20 balance +20 competence +6 dex TOTAL +26 Leadership score 42 Followers level 1 1200: 500 kobolds (300 experts, 200 warriors), 450 hobgoblins (350 warriors, 100 experts), 60 humans, 60 elves, 60 dwarf spies and agents (experts), and 50 slaves of various races level 2: 120 level 3: 60 level 4: 30 level 5: 15 level 6: 8 level 7 4: level 4 hobgoblin cleric, level 4 kobold psion, level 4 kobold sorcerer, level 4 hogbgoblin ranger level 8 2: level 5 kobold bard and level 5 kobold cleric level 9 1: level 6 Hobgoblin cleric Cohort, Plutarch the dragon, Very Old Blue Dragon Huge Dragon (Earth) Hit Dice: 30d12+180 (475 hp) Initiative: +4 Speed: 40 ft, fly 150 ft (poor), burrow 20 ft AC: 37 (-2 size, +29 natural) Attacks: Bite +39 melee, 2 claws +34 melee, 2 wings +34 melee, tail slap +34 melee Damage: Bite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16 Face/Reach: 10 ft by 20 ft / 10 ft Special Attacks: Breath weapon, create/destroy water, spell-like abilities, frightful presence Special Qualities: Sound imitation, immunities, DR 15/+2, blindsight, keen senses, SR 25 Saves: Fort +23, Ref +17, Will +21 Abilities: Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18 Skills: Bluff +34, Concentration +36, Diplomacy +34, Escape Artist +30, Knowledge (history) +34, Listen +36, Scry +34, Search +34, Sense Motive +34, Spellcraft +34, Spot +36 Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (Evocation), Alertness Alignment: Lawful evil SA–Breath Weapon (Su): Line of lightning, 100 feet long, every 1d4 rounds; damage 18d8, Reflex half DC 31. SA–Frightful Presence (Ex): Dragons can unsettle foes with their mere presence. This ability takes effect automatically (radius 270 ft) whenever the dragon attacks, charges, or flies overhead. A potentially affected creature (one with less than 30 HD) that succeeds at a Will save (DC 29) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with more than 5 HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons. SA–Create/Destroy Water (Sp): 3/day, this dragon can create or destroy water. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils liquids containing water. Magic items (such as potions) and items in creature's possessions must succeed at a Will save (DC 29) or be ruined. SA–Spell-Like Abilities: 3/day - ventriloquism; 1/day - hallucinatory terrain. SQ–Immunities (Ex): Immune to electricity, sleep, paralysis. SQ–Sound Imitation (Ex): Mimic any sound heard; Will negates DC 29. SQ–Blindsight (Ex): Dragons can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibrations and other environmental clues); this dragon's range is 270 feet. SQ–Keen Senses (Ex): Dragons can see four times as well as humans in low-light conditions and twice as well in normal light. They also have darkvision (range 900 feet). Spells Known (cast 6/7/7/7/7/4; as a level 11 sorcerer): 0–detect magic, resistance, detect poison, read magic, dancing lights, ghost sound, mage hand, open/close, mending; 1–endure elements, mage armor, true strike, cure light wounds, shield; 2–bull's strength, cat's grace, fog cloud, endurance, alter self; 3–haste, dispel magic, protection from elements, Clairvoyance 4–Enervation, spell immunity, Death ward, improved invisibility; 5–Dominate Person, Teleport. [/QUOTE]
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