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EHL: A big bad evil guy I made, what epic characters have you made?
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<blockquote data-quote="Anders" data-source="post: 653011" data-attributes="member: 819"><p><strong>Possible SPOILER</strong></p><p></p><p>I now DM the Return to the Temple of Elemental Evil for very high epic level players. I use special templates, and other own stuff to make the foes tougher. It is a momentous task, but it's worth it.</p><p></p><p>I present a reworked D'Gran from the Bridge Complex.</p><p></p><p><strong>D’Gran</strong>: Male half-fiend ogre magi Ftr 3/Blackguard 47; CR 60; Large outsider (chaotic, evil); HD 5d8+60 plus 3d10+36 plus 47d10+564; hp 1,119; Init +13; Spd 30 ft., fly 40 ft. (good); AC 41 (touch 29, flat-footed 32); Atk +73/+68/+63/+53 melee (2d8+27/19-20, +8 full blade) and +59 melee (1d8+6, bite), or +64 melee (1d8+13, bite) and +59 melee (1d6+6, 2 claws); SA Aura of despair, command undead 22/day, smite good 5/day, sneak attack +16d6, spell-like abilities; SQ Dark blessing, darkvision 60 ft., detect good, fiendish servant, poison immunity, poison use, regeneration 2 (not acid, fire), resistance 20 (acid, cold, electricity, fire); SR 18; AL CE; SV Fort +75, Ref +62, Will +67; Str 37, Dex 28, Con 35, Int 27, Wis 31, Cha 49.</p><p></p><p><strong>Skills and Feats</strong>: Concentration +53, Diplomacy +90, Hide +45, Iaijutsu Focus +59, Intimidate +90, Knowledge (religion) +48, Listen +50, Speak Language (4), Spellcraft +27, Spot +50; Break Fortification, Cleave, Divine Might, Epic Prowess (x10), Extra Smiting (x4), Great Smiting (x13), Improved Initiative, Power Attack, Quick Draw, Sunder, Weapon Focus (full blade). </p><p></p><p><strong>Languages</strong>: Common, elf, celestial, chondathan, abyssal, goblin, infernal, illuskan, giant, orc, undercommon.</p><p></p><p><strong>Special Attacks</strong>: Aura of Despair (Su): Enemies within 10 ft. suffers a –2 morale penalty to saving throws. Smite Good (Su): +19 attack and +658 damage against good. Spell-Like Abilities (Sp): As a Sor 9: At will—darkness, invisbility; 1/day—charm person, cone of cold, gaseous form, polymorph self, sleep. As a Clr 58: 3/day—<em>darkness, poison, unholy aura</em>; 1/day—<em>blasphemy, contagion, desecrate, destruction, horrid wilting, summon monster IX, unhallow, unholy blight</em>.</p><p></p><p><strong>Special Qualities</strong>: Enhanced abilities (Ex): +5 inherent bonus to all abilities (included).</p><p></p><p><strong>Blackguard Spell Prepared (5/5/4/3; base DC 20 + spell level)</strong>: 1st—<em>boneblast, doom, seething eyebane</em> (corrupt), <em>summon undead I </em>(2); 2nd—<em>devil’s eye, devil’s tongue, Lahm’s finger darts </em>(corrupt), <em>shatter, summon undead II </em>; 3rd—<em>celestial bane weapon, love’s pain </em>(corrupt), <em>masochism, sadism</em>; 4th—<em>freedom of movement, vile lance, summon undead IV</em>.</p><p></p><p><strong>Possessions</strong>: <em>+8 Full blade, belt of giant strength +6, periapt of wisdom +6, gloves of Dexterity +6, bracers of health +6, cloak of charisma +6, ring of competence +5 </em>(as pale green ioun stone), <em>+5 heavy fortification dastanas, rich green ioun stone +5, dark green ioun stone +5, quicksilver ioun stone </em>(20 rds.), 3 <em>potion of heal, potion of divine favor </em>(18th), <em>vibrant purple prism ioun stone </em>(holding 5 <em>true strike</em>, 1 <em>shield</em>).</p><p></p><p><strong>Preparations</strong>: Round 1—activates <em>haste</em> (free action), uses Hide skill, uses <em>Divine Might</em> (+19 to damage); Round 2—casts <em>celestial bane weapon</em> on full blade, casts <em>devil’s eye</em> on himself; Round 3—casts <em>sadism</em> and <em>masochism </em>on himself. Round 4—casts <em>unholy aura</em>, and <em>freedom of movement </em>on himself. Round 5—casts <em>invisbility</em> on himself and <em>desecrate</em> on the area. Round 6—casts <em>summon monster IX</em>. Round 7—casts <em>summon undead IV</em> etc.</p><p>At any time when combat do occur he drinks his <em>potion of divine favor</em> (+6 luck bonus to attack and damage rolls). He first attempts to smite all enemies before he uses darkness spells to hide and sneak.</p><p>[</p></blockquote><p></p>
[QUOTE="Anders, post: 653011, member: 819"] [b]Possible SPOILER[/b] I now DM the Return to the Temple of Elemental Evil for very high epic level players. I use special templates, and other own stuff to make the foes tougher. It is a momentous task, but it's worth it. I present a reworked D'Gran from the Bridge Complex. [b]D’Gran[/b]: Male half-fiend ogre magi Ftr 3/Blackguard 47; CR 60; Large outsider (chaotic, evil); HD 5d8+60 plus 3d10+36 plus 47d10+564; hp 1,119; Init +13; Spd 30 ft., fly 40 ft. (good); AC 41 (touch 29, flat-footed 32); Atk +73/+68/+63/+53 melee (2d8+27/19-20, +8 full blade) and +59 melee (1d8+6, bite), or +64 melee (1d8+13, bite) and +59 melee (1d6+6, 2 claws); SA Aura of despair, command undead 22/day, smite good 5/day, sneak attack +16d6, spell-like abilities; SQ Dark blessing, darkvision 60 ft., detect good, fiendish servant, poison immunity, poison use, regeneration 2 (not acid, fire), resistance 20 (acid, cold, electricity, fire); SR 18; AL CE; SV Fort +75, Ref +62, Will +67; Str 37, Dex 28, Con 35, Int 27, Wis 31, Cha 49. [b]Skills and Feats[/b]: Concentration +53, Diplomacy +90, Hide +45, Iaijutsu Focus +59, Intimidate +90, Knowledge (religion) +48, Listen +50, Speak Language (4), Spellcraft +27, Spot +50; Break Fortification, Cleave, Divine Might, Epic Prowess (x10), Extra Smiting (x4), Great Smiting (x13), Improved Initiative, Power Attack, Quick Draw, Sunder, Weapon Focus (full blade). [b]Languages[/b]: Common, elf, celestial, chondathan, abyssal, goblin, infernal, illuskan, giant, orc, undercommon. [b]Special Attacks[/b]: Aura of Despair (Su): Enemies within 10 ft. suffers a –2 morale penalty to saving throws. Smite Good (Su): +19 attack and +658 damage against good. Spell-Like Abilities (Sp): As a Sor 9: At will—darkness, invisbility; 1/day—charm person, cone of cold, gaseous form, polymorph self, sleep. As a Clr 58: 3/day—[i]darkness, poison, unholy aura[/i]; 1/day—[i]blasphemy, contagion, desecrate, destruction, horrid wilting, summon monster IX, unhallow, unholy blight[/i]. [b]Special Qualities[/b]: Enhanced abilities (Ex): +5 inherent bonus to all abilities (included). [b]Blackguard Spell Prepared (5/5/4/3; base DC 20 + spell level)[/b]: 1st—[i]boneblast, doom, seething eyebane[/i] (corrupt), [i]summon undead I [/i](2); 2nd—[i]devil’s eye, devil’s tongue, Lahm’s finger darts [/i](corrupt), [i]shatter, summon undead II [/i]; 3rd—[i]celestial bane weapon, love’s pain [/i](corrupt), [i]masochism, sadism[/i]; 4th—[i]freedom of movement, vile lance, summon undead IV[/i]. [b]Possessions[/b]: [i]+8 Full blade, belt of giant strength +6, periapt of wisdom +6, gloves of Dexterity +6, bracers of health +6, cloak of charisma +6, ring of competence +5 [/i](as pale green ioun stone), [i]+5 heavy fortification dastanas, rich green ioun stone +5, dark green ioun stone +5, quicksilver ioun stone [/i](20 rds.), 3 [i]potion of heal, potion of divine favor [/i](18th), [i]vibrant purple prism ioun stone [/i](holding 5 [i]true strike[/i], 1 [i]shield[/i]). [b]Preparations[/b]: Round 1—activates [i]haste[/i] (free action), uses Hide skill, uses [i]Divine Might[/i] (+19 to damage); Round 2—casts [i]celestial bane weapon[/i] on full blade, casts [i]devil’s eye[/i] on himself; Round 3—casts [i]sadism[/i] and [i]masochism [/i]on himself. Round 4—casts [i]unholy aura[/i], and [i]freedom of movement [/i]on himself. Round 5—casts [i]invisbility[/i] on himself and [i]desecrate[/i] on the area. Round 6—casts [i]summon monster IX[/i]. Round 7—casts [i]summon undead IV[/i] etc. At any time when combat do occur he drinks his [i]potion of divine favor[/i] (+6 luck bonus to attack and damage rolls). He first attempts to smite all enemies before he uses darkness spells to hide and sneak. [ [/QUOTE]
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EHL: A big bad evil guy I made, what epic characters have you made?
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