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General Tabletop Discussion
Character Builds & Optimization
Eladrin archer type: Bard or Rogue?
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<blockquote data-quote="UngeheuerLich" data-source="post: 7490595" data-attributes="member: 59057"><p>Just go for what you like. A valour bard makes a great party support and durable archer. At level 5 you might use your other spells over a bow, but at every other level you can easily keep a good stream of damage towards your enemies.</p><p></p><p>You have martial weapon proficiencies, mobility and Dex and Charisma that allows you to even take a feat later on or earlier.</p><p>With that in mind, feary fire and sharpshooter combo might actually let you do real damage from level 4 upwards. At level 10 you can also use swift quiver to get 4 attacks.</p><p>If you want to maximize it, I´d second taking fighter at level 1 to have +2 attack for your bow attacks and constitution saving throws. You are even 1 more level behind in extra attacks, but now you don´t lose concentration on your feary fire and your +2 helps offsetting the -5 penalty to hit from sharpshooter.</p><p>If you want to dial up your own contribution to combat, take college of swords to boost your own attacks. Your mobility increases even more due to flourishes and except for slashing flourish all are quite useful for an archer. Defensive flourish makes you harder to hit and the last one pushes the enemy back which is always nice for an archer. Since you expend all inspiration dice on hit, your damage is not far behind that of a battlemaster from level 5 bard upwards. At level 7 you won´t miss a lot. (A stat increase mostly. Spells should offset that a bit.)</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7490595, member: 59057"] Just go for what you like. A valour bard makes a great party support and durable archer. At level 5 you might use your other spells over a bow, but at every other level you can easily keep a good stream of damage towards your enemies. You have martial weapon proficiencies, mobility and Dex and Charisma that allows you to even take a feat later on or earlier. With that in mind, feary fire and sharpshooter combo might actually let you do real damage from level 4 upwards. At level 10 you can also use swift quiver to get 4 attacks. If you want to maximize it, I´d second taking fighter at level 1 to have +2 attack for your bow attacks and constitution saving throws. You are even 1 more level behind in extra attacks, but now you don´t lose concentration on your feary fire and your +2 helps offsetting the -5 penalty to hit from sharpshooter. If you want to dial up your own contribution to combat, take college of swords to boost your own attacks. Your mobility increases even more due to flourishes and except for slashing flourish all are quite useful for an archer. Defensive flourish makes you harder to hit and the last one pushes the enemy back which is always nice for an archer. Since you expend all inspiration dice on hit, your damage is not far behind that of a battlemaster from level 5 bard upwards. At level 7 you won´t miss a lot. (A stat increase mostly. Spells should offset that a bit.) [/QUOTE]
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Eladrin archer type: Bard or Rogue?
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