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<blockquote data-quote="ElectricDragon" data-source="post: 7451413" data-attributes="member: 10778"><p><span style="font-size: 12px"><strong>Wizard Pudding Template</strong></span></p><p>There is an ancient epic poem, of "the god that almost was," sometimes put to music by enterprising bards, that warns of a forgotten mage turned lich unearthing an ancient artifact. This unknown lich spent decades searching for the proper rituals and sacrifices that would enable him to utilize the artifact's divine power to acquire god-hood. It took the undead mage more than fifty years to gather the necessary sacrifices, perfect the translations of the rituals, and complete the infernal trades. </p><p></p><p>At the proper time, when the heavens had aligned, the lich activated the artifact, completed the rituals and sacrifices, and finished the trades to achieve the status of deity. For about five minutes. </p><p></p><p>Unfortunately, until the rituals awoke the artifact's inner powers; it escaped the notice of the <em>Lead Dragon</em>. Once the lich activated the artifact’s powers though; the artifact, the lich, its phylactery, its night hag merchant, and all the spell casting enraged Arkonseptsis and he charged into the ritual cavern, eating the lich/demigod, the lich's phylactery (a necessary ingredient of the rituals) and even the artifact whatever it was. The night hag escaped with an evil laugh. The musical version of the poem ends with the suggestion that magic-using black puddings could be the result of the indigestion from the quasi-deity-lich and the artifact as they were slowly dissolved in the gullet of the <em>Null-Magic Elemental</em>. </p><p></p><p>Some sages argue that a true artifact of divine power could not be destroyed by a mere demigod such as Arkonseptsis, and claim that it will eventually pass and may even now be lurking in some forgotten pile of dragon poop. </p><p></p><p>The oldest black puddings (as evidenced by their size) spat out by Arkonseptsis sometimes (10%) grow into wizard puddings. Arkonseptsis totally ignores the magics produced by these oozes. This version of black pudding appears as a normal (but Gargantuan sized) black pudding.</p><p></p><p><strong><span style="font-size: 12px">CREATING A WIZARD PUDDING</span></strong></p><p>Wizard pudding is an inherited template that can be added to any black pudding of Gargantuan size or any elder black pudding.</p><p>A wizard pudding uses all the base creature's statistics and abilities except as noted here. </p><p></p><p><strong>Special Attacks:</strong> A wizard pudding retains all the special attacks of the base creature and also gains the following special attacks.</p><p></p><p><strong>Extraordinary Attacks:</strong> The wizard pudding gains use of several of extraordinary abilities. The save DCs are Constitution-based. 3/day—<em>acid bath</em>; 1/day—<em>dissolve</em>. A wizard pudding cannot activate two or more of these extraordinary attacks in the same round even if it has split, but any split portion can use an extraordinary attack in lieu of attacking that round.</p><p></p><p><strong>Special Qualities:</strong> Same as base creature.</p><p><strong>Base Saves:</strong> Same as base creature.</p><p><strong>Abilities:</strong> Same as base creature.</p><p><strong>Skills:</strong> Same as base creature.</p><p></p><p><strong>Challenge Rating:</strong> As base creature +3</p><p></p><p><strong>Extraordinary Attacks:</strong> All saves are Constitution-based.</p><p><em>Acid Bath</em> (Ex): Three times per day, the wizard pudding can cause a spray of acid to erupt from itself, covering all creatures within 30 feet of it in every direction. All covered creatures must save versus the acid bath or take 1d6 points of acid damage per Hit Die of the wizard pudding (maximum 20d6). A successful Fortitude save halves the initial damage. </p><p></p><p>The acid damage continues burning each creature for 2d4 damage each round for 2d4 more rounds unless neutralized sooner by application of alcohol, fresh water, or salt water. Each waterskin, bottle of alcohol, or bucket of salt water applied reduces the future acid damage from this ability by 1d4. The saving throw does not reduce this later damage. </p><p></p><p><em>Dissolve</em> (Ex): Once per day, the wizard pudding can squirt a spray of acid to dissolve a a single creature within 60 feet. When dissolve is used, the wizard pudding squirts a geyser of acid directly at the target. This ability always hits physical targets that are touching the ground. Hits cause the target to lose 25% of its current hit points to acid damage on the first round. A saving throw halves both this initial damage as well as the continuing damage. The acid continues to burn for the next nine rounds for 3d6 hit points of acid damage per round until the effect ends. Immunity to acid completely foils this ability. Resistance to acid reduces the damage from this ability by the amount of the resistance each round (even down to 0 damage if resistance is high enough). In no case does this effect last more than 10 rounds. This effect can be neutralized by total immersion of the target in fresh water or salt water until the duration runs out. </p><p></p><p></p><p><strong><span style="font-size: 12px">Example Wizard Puddings</span></strong></p><p></p><p><strong>Black Pudding to Wizard Pudding</strong></p><p><em>Gargantuan Ooze</em></p><p><strong>Hit Dice:</strong> 16d10+128 (216 hp) </p><p><strong>Initiative:</strong> –5</p><p><strong>Speed:</strong> 20 ft. (4 squares), climb 20 ft. </p><p><strong>Armor Class:</strong> 1 (–4 size, –5 Dex), touch 1, flat-footed 1</p><p><strong>Base Attack/Grapple:</strong> +12/+32</p><p><strong>Attack:</strong> Slam +16 melee (3d6+12 plus 2d6 acid) </p><p><strong>Full Attack:</strong> Slam +16 melee (3d6+12 plus 2d6 acid) </p><p><strong>Space/Reach:</strong> 20 ft./15 ft.</p><p><strong>Special Attacks:</strong> Acid, constrict 3d6+12 plus 2d6 acid, extraordinary attacks, improved grab</p><p><strong>Special Qualities:</strong> Blindsight 60 ft., split, ooze traits</p><p><strong>Saves:</strong> Fort +13, Ref +0, Will +0</p><p><strong>Abilities:</strong> Str 27, Dex 1, Con 26, Int —, Wis 1, Cha 1</p><p><strong>Skills:</strong> Climb +16</p><p><strong>Feats:</strong> —</p><p><strong>Environment:</strong> Underground</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 14</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 17–30 HD (Gargantuan)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><strong>Combat</strong></p><p>A wizard pudding attacks by grabbing and squeezing their prey or using its spell-like abilities at range.</p><p></p><p><strong>Acid</strong> (Ex): The creature secretes a digestive acid that dissolves organic material and metal quickly, but does not affect stone. Any melee hit or constrict attack deals acid damage, and the opponent’s armor and clothing dissolve and become useless immediately unless they succeed on DC 26 Reflex saves. A metal or wooden weapon that strikes a black pudding also dissolves immediately unless it succeeds on a DC 26 Reflex save. The save DCs are Constitution-based.</p><p>The pudding’s acidic touch deals 26 points of damage per round to wooden or metal objects, but the ooze must remain in contact with the object for 1 full round to deal this damage.</p><p></p><p><strong>Blindsight (Ex):</strong> A wizard pudding's entire body is a primitive sensory organ that can ascertain prey by scent and vibration within 60 feet.</p><p></p><p><strong>Constrict (Ex):</strong> A wizard pudding deals automatic slam and acid damage with a successful grapple check. The opponent’s clothing and armor take a –4 penalty on Reflex saves against the acid.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, a wizard pudding must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.</p><p></p><p><strong>Split (Ex):</strong> Slashing and piercing weapons deal no damage to a wizard pudding. Instead the creature splits into two identical puddings, each with half of the original’s current hit points (round down). A pudding with 10 hit points or less cannot be further split and dies if reduced to 0 hit points.</p><p></p><p><strong>Extraordinary Attacks:</strong> The DC's are Constitution-based. 3/day—<em>acid bath</em> (Fort DC 26); 1/day—<em>dissolve</em> (Fort DC 26). A wizard pudding cannot activate two or more extraordinary attacks in the same round even if it has split, but any split portion can use the extraordinary attacks.</p><p></p><p><strong>Skills:</strong> A wizard pudding has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.</p><p></p><p></p><p><strong><span style="font-size: 12px">Elder Black Pudding to Wizard Pudding</span></strong></p><p><em>Gargantuan Ooze</em></p><p><strong>Hit Dice:</strong> 20d10+180 (290 hp)</p><p><strong>Initiative:</strong> –5</p><p><strong>Speed:</strong> 20 ft. (4 squares), climb 20 ft.</p><p><strong>Armor Class:</strong> 1 (–4 size, –5 Dex), touch 1, flat-footed 1</p><p><strong>Base Attack/Grapple:</strong> +15/+35</p><p><strong>Attack:</strong> Slam +19 melee (3d6+12 plus 3d6 acid)</p><p><strong>Full Attack:</strong> Slam +19 melee (3d6+12 plus 3d6 acid)</p><p><strong>Space/Reach:</strong> 20 ft./20 ft.</p><p><strong>Special Attacks:</strong> Acid, constrict 2d8+12 plus 2d6 acid, extraordinary attacks, improved grab</p><p><strong>Special Qualities:</strong> Blindsight 60 ft., split, ooze traits</p><p><strong>Saves:</strong>Fort +15, Ref +1, Will +1</p><p><strong>Abilities:</strong> Str 26, Dex 1, Con 28, Int —, Wis 1, Cha 1</p><p><strong>Skills:</strong> Climb +16</p><p><strong>Feats:</strong> —</p><p><strong>Environment:</strong> Underground</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 17</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> —</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><strong><span style="font-size: 12px">Combat</span></strong></p><p>A wizard pudding attacks by grabbing and squeezing their prey or using its spell-like abilities at range.</p><p></p><p><strong>Acid (Ex):</strong> The creature secretes a digestive acid that dissolves organic material and metal quickly, but does not affect stone. Any melee hit or constrict attack deals acid damage, and the opponent’s armor and clothing dissolve and become useless immediately unless they succeed on DC 29 Reflex saves. A metal or wooden weapon that strikes a black pudding also dissolves immediately unless it succeeds on a DC 29 Reflex save. The save DCs are Constitution-based.</p><p>The pudding’s acidic touch deals 29 points of damage per round to wooden or metal objects, but the ooze must remain in contact with the object for 1 full round to deal this damage.</p><p></p><p><strong>Blindsight (Ex):</strong> A wizard pudding's entire body is a primitive sensory organ that can ascertain prey by scent and vibration within 60 feet.</p><p></p><p><strong>Constrict (Ex):</strong> A wizard pudding deals automatic slam and acid damage with a successful grapple check. The opponent’s clothing and armor take a –4 penalty on Reflex saves against the acid.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, a wizard pudding must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.</p><p></p><p><strong>Split (Ex):</strong> Slashing and piercing weapons deal no damage to a wizard pudding. Instead the creature splits into two identical puddings, each with half of the original’s current hit points (round down). A pudding with 10 hit points or less cannot be further split and dies if reduced to 0 hit points.</p><p></p><p><strong>Extraordinary Attacks:</strong> The DC's are Constitution-based. 3/day—<em>acid bath</em> (Fort DC 29); 1/day—<em>dissolve</em> (Fort DC 29). A wizard pudding cannot activate two or more extraordinary attacks in the same round even if it has split, but any split portion can use an extraordinary attack.</p><p></p><p><strong>Skills:</strong> A wizard pudding has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 7451413, member: 10778"] [size=3][b]Wizard Pudding Template[/b][/size] There is an ancient epic poem, of "the god that almost was," sometimes put to music by enterprising bards, that warns of a forgotten mage turned lich unearthing an ancient artifact. This unknown lich spent decades searching for the proper rituals and sacrifices that would enable him to utilize the artifact's divine power to acquire god-hood. It took the undead mage more than fifty years to gather the necessary sacrifices, perfect the translations of the rituals, and complete the infernal trades. At the proper time, when the heavens had aligned, the lich activated the artifact, completed the rituals and sacrifices, and finished the trades to achieve the status of deity. For about five minutes. Unfortunately, until the rituals awoke the artifact's inner powers; it escaped the notice of the [I]Lead Dragon[/I]. Once the lich activated the artifact’s powers though; the artifact, the lich, its phylactery, its night hag merchant, and all the spell casting enraged Arkonseptsis and he charged into the ritual cavern, eating the lich/demigod, the lich's phylactery (a necessary ingredient of the rituals) and even the artifact whatever it was. The night hag escaped with an evil laugh. The musical version of the poem ends with the suggestion that magic-using black puddings could be the result of the indigestion from the quasi-deity-lich and the artifact as they were slowly dissolved in the gullet of the [I]Null-Magic Elemental[/I]. Some sages argue that a true artifact of divine power could not be destroyed by a mere demigod such as Arkonseptsis, and claim that it will eventually pass and may even now be lurking in some forgotten pile of dragon poop. The oldest black puddings (as evidenced by their size) spat out by Arkonseptsis sometimes (10%) grow into wizard puddings. Arkonseptsis totally ignores the magics produced by these oozes. This version of black pudding appears as a normal (but Gargantuan sized) black pudding. [b][size=3]CREATING A WIZARD PUDDING[/size][/b][size=3][/size] Wizard pudding is an inherited template that can be added to any black pudding of Gargantuan size or any elder black pudding. A wizard pudding uses all the base creature's statistics and abilities except as noted here. [b]Special Attacks:[/b] A wizard pudding retains all the special attacks of the base creature and also gains the following special attacks. [b]Extraordinary Attacks:[/b] The wizard pudding gains use of several of extraordinary abilities. The save DCs are Constitution-based. 3/day—[I]acid bath[/I]; 1/day—[I]dissolve[/I]. A wizard pudding cannot activate two or more of these extraordinary attacks in the same round even if it has split, but any split portion can use an extraordinary attack in lieu of attacking that round. [b]Special Qualities:[/b] Same as base creature. [b]Base Saves:[/b] Same as base creature. [b]Abilities:[/b] Same as base creature. [b]Skills:[/b] Same as base creature. [b]Challenge Rating:[/b] As base creature +3 [b]Extraordinary Attacks:[/b] All saves are Constitution-based. [I]Acid Bath[/I] (Ex): Three times per day, the wizard pudding can cause a spray of acid to erupt from itself, covering all creatures within 30 feet of it in every direction. All covered creatures must save versus the acid bath or take 1d6 points of acid damage per Hit Die of the wizard pudding (maximum 20d6). A successful Fortitude save halves the initial damage. The acid damage continues burning each creature for 2d4 damage each round for 2d4 more rounds unless neutralized sooner by application of alcohol, fresh water, or salt water. Each waterskin, bottle of alcohol, or bucket of salt water applied reduces the future acid damage from this ability by 1d4. The saving throw does not reduce this later damage. [I]Dissolve[/I] (Ex): Once per day, the wizard pudding can squirt a spray of acid to dissolve a a single creature within 60 feet. When dissolve is used, the wizard pudding squirts a geyser of acid directly at the target. This ability always hits physical targets that are touching the ground. Hits cause the target to lose 25% of its current hit points to acid damage on the first round. A saving throw halves both this initial damage as well as the continuing damage. The acid continues to burn for the next nine rounds for 3d6 hit points of acid damage per round until the effect ends. Immunity to acid completely foils this ability. Resistance to acid reduces the damage from this ability by the amount of the resistance each round (even down to 0 damage if resistance is high enough). In no case does this effect last more than 10 rounds. This effect can be neutralized by total immersion of the target in fresh water or salt water until the duration runs out. [b][size=3]Example Wizard Puddings[/size][/b][size=3][/size] [b]Black Pudding to Wizard Pudding[/b] [I]Gargantuan Ooze[/I] [b]Hit Dice:[/b] 16d10+128 (216 hp) [b]Initiative:[/b] –5 [b]Speed:[/b] 20 ft. (4 squares), climb 20 ft. [b]Armor Class:[/b] 1 (–4 size, –5 Dex), touch 1, flat-footed 1 [b]Base Attack/Grapple:[/b] +12/+32 [b]Attack:[/b] Slam +16 melee (3d6+12 plus 2d6 acid) [b]Full Attack:[/b] Slam +16 melee (3d6+12 plus 2d6 acid) [b]Space/Reach:[/b] 20 ft./15 ft. [b]Special Attacks:[/b] Acid, constrict 3d6+12 plus 2d6 acid, extraordinary attacks, improved grab [b]Special Qualities:[/b] Blindsight 60 ft., split, ooze traits [b]Saves:[/b] Fort +13, Ref +0, Will +0 [b]Abilities:[/b] Str 27, Dex 1, Con 26, Int —, Wis 1, Cha 1 [b]Skills:[/b] Climb +16 [b]Feats:[/b] — [b]Environment:[/b] Underground [b]Organization:[/b] Solitary [b]Challenge Rating:[/b] 14 [b]Treasure:[/b] None [b]Alignment:[/b] Always neutral [b]Advancement:[/b] 17–30 HD (Gargantuan) [b]Level Adjustment:[/b] — [b]Combat[/b] A wizard pudding attacks by grabbing and squeezing their prey or using its spell-like abilities at range. [b]Acid[/b] (Ex): The creature secretes a digestive acid that dissolves organic material and metal quickly, but does not affect stone. Any melee hit or constrict attack deals acid damage, and the opponent’s armor and clothing dissolve and become useless immediately unless they succeed on DC 26 Reflex saves. A metal or wooden weapon that strikes a black pudding also dissolves immediately unless it succeeds on a DC 26 Reflex save. The save DCs are Constitution-based. The pudding’s acidic touch deals 26 points of damage per round to wooden or metal objects, but the ooze must remain in contact with the object for 1 full round to deal this damage. [b]Blindsight (Ex):[/b] A wizard pudding's entire body is a primitive sensory organ that can ascertain prey by scent and vibration within 60 feet. [b]Constrict (Ex):[/b] A wizard pudding deals automatic slam and acid damage with a successful grapple check. The opponent’s clothing and armor take a –4 penalty on Reflex saves against the acid. [b]Improved Grab (Ex):[/b] To use this ability, a wizard pudding must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. [b]Split (Ex):[/b] Slashing and piercing weapons deal no damage to a wizard pudding. Instead the creature splits into two identical puddings, each with half of the original’s current hit points (round down). A pudding with 10 hit points or less cannot be further split and dies if reduced to 0 hit points. [b]Extraordinary Attacks:[/b] The DC's are Constitution-based. 3/day—[I]acid bath[/I] (Fort DC 26); 1/day—[I]dissolve[/I] (Fort DC 26). A wizard pudding cannot activate two or more extraordinary attacks in the same round even if it has split, but any split portion can use the extraordinary attacks. [b]Skills:[/b] A wizard pudding has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. [b][size=3]Elder Black Pudding to Wizard Pudding[/size][/b][size=3][/size] [I]Gargantuan Ooze[/I] [b]Hit Dice:[/b] 20d10+180 (290 hp) [b]Initiative:[/b] –5 [b]Speed:[/b] 20 ft. (4 squares), climb 20 ft. [b]Armor Class:[/b] 1 (–4 size, –5 Dex), touch 1, flat-footed 1 [b]Base Attack/Grapple:[/b] +15/+35 [b]Attack:[/b] Slam +19 melee (3d6+12 plus 3d6 acid) [b]Full Attack:[/b] Slam +19 melee (3d6+12 plus 3d6 acid) [b]Space/Reach:[/b] 20 ft./20 ft. [b]Special Attacks:[/b] Acid, constrict 2d8+12 plus 2d6 acid, extraordinary attacks, improved grab [b]Special Qualities:[/b] Blindsight 60 ft., split, ooze traits [b]Saves:[/b]Fort +15, Ref +1, Will +1 [b]Abilities:[/b] Str 26, Dex 1, Con 28, Int —, Wis 1, Cha 1 [b]Skills:[/b] Climb +16 [b]Feats:[/b] — [b]Environment:[/b] Underground [b]Organization:[/b] Solitary [b]Challenge Rating:[/b] 17 [b]Treasure:[/b] None [b]Alignment:[/b] Always neutral [b]Advancement:[/b] — [b]Level Adjustment:[/b] — [b][size=3]Combat[/size][/b] A wizard pudding attacks by grabbing and squeezing their prey or using its spell-like abilities at range. [b]Acid (Ex):[/b] The creature secretes a digestive acid that dissolves organic material and metal quickly, but does not affect stone. Any melee hit or constrict attack deals acid damage, and the opponent’s armor and clothing dissolve and become useless immediately unless they succeed on DC 29 Reflex saves. A metal or wooden weapon that strikes a black pudding also dissolves immediately unless it succeeds on a DC 29 Reflex save. The save DCs are Constitution-based. The pudding’s acidic touch deals 29 points of damage per round to wooden or metal objects, but the ooze must remain in contact with the object for 1 full round to deal this damage. [b]Blindsight (Ex):[/b] A wizard pudding's entire body is a primitive sensory organ that can ascertain prey by scent and vibration within 60 feet. [b]Constrict (Ex):[/b] A wizard pudding deals automatic slam and acid damage with a successful grapple check. The opponent’s clothing and armor take a –4 penalty on Reflex saves against the acid. [b]Improved Grab (Ex):[/b] To use this ability, a wizard pudding must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. [b]Split (Ex):[/b] Slashing and piercing weapons deal no damage to a wizard pudding. Instead the creature splits into two identical puddings, each with half of the original’s current hit points (round down). A pudding with 10 hit points or less cannot be further split and dies if reduced to 0 hit points. [b]Extraordinary Attacks:[/b] The DC's are Constitution-based. 3/day—[I]acid bath[/I] (Fort DC 29); 1/day—[I]dissolve[/I] (Fort DC 29). A wizard pudding cannot activate two or more extraordinary attacks in the same round even if it has split, but any split portion can use an extraordinary attack. [b]Skills:[/b] A wizard pudding has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. [/QUOTE]
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