Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
Elder Dragons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ElectricDragon" data-source="post: 7853911" data-attributes="member: 10778"><p><strong><span style="font-size: 26px">The Witching Hour</span></strong></p><p>The witching hour is a variable time set by the distance from the nearest Infernal Cesspool. Each Infernal Cesspool radiates a wave of negative energy at midnight. The wave covers fifty miles each hour and permeates that area. The next hour, the wave travels and permeates a further 50 miles out and this continues each hour for a maximum of four hours (until 3 A.M.: 200 miles away from the Infernal Cesspool). So within 50 miles of an Infernal Cesspool, the Witching hour is at midnight and lasts an hour. 200 miles away from an Infernal Cesspool, the Witching Hour is at 3 A. M. and lasts an hour). After this distance, the wave of negative energy fades away.</p><p></p><p>This wave of negative energy has several effects:</p><p></p><p>First, any undead created (no matter the method) within the stated distance gains a permanent +4 profane bonus to AC if within 50 miles of an Infernal Cesspool during the Witching Hour, a +3 profane bonus to AC if within 100 miles of an Infernal Cesspool during the Witching Hour, a +2 profane bonus to AC if within 150 miles of an Infernal Cesspool during the Witching Hour, and a +1 profane bonus to AC if within 200 miles of an Infernal Cesspool during the Witching Hour.</p><p></p><p>Second, summoned lower planar creatures within the stated distance during this period gain a profane bonus on hp equal to +2 hp/HD if within 100 miles of an Infernal Cesspool during the Witching Hour or +1 hp/HD if within 200 miles of an Infernal Cesspool during the Witching Hour. This bonus lasts until the summoning effect ends.</p><p></p><p>Third, spells that have the light descriptor and deal damage to undead and those that deal positive energy damage require a Concentration check DC 10 + distance modifier or fail during the Witching Hour. Distance Modifiers are: within 50 miles +8, within 100 miles +6, within 150 miles +4, and within 200 miles +2. Magic items and supernatural abilities with such effects are not affected.</p><p></p><p>Lastly, certain ceremonies and rituals require the Witching Hour to help power their effects.</p><p></p><p>Creatures that use positive energy effects (such as clerics that can turn undead) sense this wave as it passes (if awake). They see it as a moderate darkening and feel it as a slight chill on the back of their neck for the hour until it passes. If asleep, the wave can cause (25%) a nightmare that prevents the creature from regaining hp from rest.</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 7853911, member: 10778"] [B][SIZE=7]The Witching Hour[/SIZE][/B] The witching hour is a variable time set by the distance from the nearest Infernal Cesspool. Each Infernal Cesspool radiates a wave of negative energy at midnight. The wave covers fifty miles each hour and permeates that area. The next hour, the wave travels and permeates a further 50 miles out and this continues each hour for a maximum of four hours (until 3 A.M.: 200 miles away from the Infernal Cesspool). So within 50 miles of an Infernal Cesspool, the Witching hour is at midnight and lasts an hour. 200 miles away from an Infernal Cesspool, the Witching Hour is at 3 A. M. and lasts an hour). After this distance, the wave of negative energy fades away. This wave of negative energy has several effects: First, any undead created (no matter the method) within the stated distance gains a permanent +4 profane bonus to AC if within 50 miles of an Infernal Cesspool during the Witching Hour, a +3 profane bonus to AC if within 100 miles of an Infernal Cesspool during the Witching Hour, a +2 profane bonus to AC if within 150 miles of an Infernal Cesspool during the Witching Hour, and a +1 profane bonus to AC if within 200 miles of an Infernal Cesspool during the Witching Hour. Second, summoned lower planar creatures within the stated distance during this period gain a profane bonus on hp equal to +2 hp/HD if within 100 miles of an Infernal Cesspool during the Witching Hour or +1 hp/HD if within 200 miles of an Infernal Cesspool during the Witching Hour. This bonus lasts until the summoning effect ends. Third, spells that have the light descriptor and deal damage to undead and those that deal positive energy damage require a Concentration check DC 10 + distance modifier or fail during the Witching Hour. Distance Modifiers are: within 50 miles +8, within 100 miles +6, within 150 miles +4, and within 200 miles +2. Magic items and supernatural abilities with such effects are not affected. Lastly, certain ceremonies and rituals require the Witching Hour to help power their effects. Creatures that use positive energy effects (such as clerics that can turn undead) sense this wave as it passes (if awake). They see it as a moderate darkening and feel it as a slight chill on the back of their neck for the hour until it passes. If asleep, the wave can cause (25%) a nightmare that prevents the creature from regaining hp from rest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Elder Dragons
Top