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Eldritch Knight: Better Arcane Archer than the subclass?
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<blockquote data-quote="CapnZapp" data-source="post: 6973306" data-attributes="member: 12731"><p>An excellent decision. </p><p></p><p>In my opinion, the only reason to force players to administer ammunition is for it to run out. </p><p></p><p>Since that can happen if you're forced to count the beans, you always bring plenty of beans. Unless you actively stop the player from packing a few extra cans of beans (=quivers' worth of arrows), in which case it's more honest to just tell him he can't play an archer.</p><p></p><p>All that matters is if you run out. But not only is running out actively unfun for a character with a ranged build, it never happens in actual play. So why do it? </p><p></p><p>In the end, the only practical result is that players are forced to do boring administration for no reason. It doesn't matter whether you finish the adventure with 33 or 87 arrows left. What matters is that the so-called desired situation, finishing with only 2 arrows left, never happens.</p><p></p><p>Besides. You never make a swordfighter run out of sword. You never make a shieldbearer run out of shield. Both these were a thing in real life. So why even think about having an archer run out of arrow?</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6973306, member: 12731"] An excellent decision. In my opinion, the only reason to force players to administer ammunition is for it to run out. Since that can happen if you're forced to count the beans, you always bring plenty of beans. Unless you actively stop the player from packing a few extra cans of beans (=quivers' worth of arrows), in which case it's more honest to just tell him he can't play an archer. All that matters is if you run out. But not only is running out actively unfun for a character with a ranged build, it never happens in actual play. So why do it? In the end, the only practical result is that players are forced to do boring administration for no reason. It doesn't matter whether you finish the adventure with 33 or 87 arrows left. What matters is that the so-called desired situation, finishing with only 2 arrows left, never happens. Besides. You never make a swordfighter run out of sword. You never make a shieldbearer run out of shield. Both these were a thing in real life. So why even think about having an archer run out of arrow? [/QUOTE]
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Eldritch Knight: Better Arcane Archer than the subclass?
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