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Eleanore's Request (Fantasy MnM 3E, Recruiting)
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<blockquote data-quote="Jemal" data-source="post: 6084934" data-attributes="member: 9026"><p>I wanted to avoid multiple limited create objects because that's one of the biggest exploits available with variable is using the same power but each time with a different limit tailored to circumstance.</p><p>EX: Perception damage rank 6 (Limit: only on Humans, Limit: Only on females, Limit: only on people with red hair) costing 3 points to only affect red headed female humans. VERY big limit in a fantasy campaign.. unless you happen to be facing a red headed female human and used 3 pts from your variable pool to create it.</p><p>Or to use the create example, each time you create it you limit it to a very specific shape - the one you want to make - and basically cut the cost in half. You haven't lost any utility because if you need a new shape you just switch your variable to creating THAT shape, which means that the 'limit' Isn't... limiting.</p><p></p><p>Now I know you're not suggesting I do THAT per se, it's just my reasoning behind why I don't want to start. It can be a slippery slope.</p><p></p><p>That having been said, I've already done it with Wall of Force because I was having trouble coming up with another way to do it. HOWEVER, thanks to your guys' ideas I now have an idea to combine the two.</p></blockquote><p></p>
[QUOTE="Jemal, post: 6084934, member: 9026"] I wanted to avoid multiple limited create objects because that's one of the biggest exploits available with variable is using the same power but each time with a different limit tailored to circumstance. EX: Perception damage rank 6 (Limit: only on Humans, Limit: Only on females, Limit: only on people with red hair) costing 3 points to only affect red headed female humans. VERY big limit in a fantasy campaign.. unless you happen to be facing a red headed female human and used 3 pts from your variable pool to create it. Or to use the create example, each time you create it you limit it to a very specific shape - the one you want to make - and basically cut the cost in half. You haven't lost any utility because if you need a new shape you just switch your variable to creating THAT shape, which means that the 'limit' Isn't... limiting. Now I know you're not suggesting I do THAT per se, it's just my reasoning behind why I don't want to start. It can be a slippery slope. That having been said, I've already done it with Wall of Force because I was having trouble coming up with another way to do it. HOWEVER, thanks to your guys' ideas I now have an idea to combine the two. [/QUOTE]
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