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<blockquote data-quote="Incenjucar" data-source="post: 5594619" data-attributes="member: 6182"><p>It's hard to understand my statements fully if you don't read everything I write, including the blogs that go into greater length on these things - I don't really want to copy-paste several thousand words here.</p><p></p><p>Remember that we're talking about elemental classes here, and mere examples of areas to explore. A druid is a shapeshifter that can be either in close or in distant mode, and that close mode is generally very physical rather than elemental. That doesn't really approximate a class oriented around powers with "close burst 1 or burst 1 within 5" in the description. Could you tack that on to a random class? Sure. You could tack that one to a war pack mule if you wanted. However, if you build a class around it and related flexible concepts, like more active shaping or dangerous choices, you can get more creative about it, assigning additional flexibility based on build without having to compensate for potential rules abuse from everything that has come before (one of the pitfalls of wizards especially).</p><p></p><p>The power source specific feel for elemental has a lot of potential variety, so it would be exhausting to just start going through all of those possibilities beyond what I wrote in that first blog entry - my point is that there is room for more, not just "hey look what I made!"</p><p></p><p>--</p><p></p><p>I don't see why you can't just tack a rogue's powers on a slayer. Or a warlord's powers on a fighter. Make a build out of it that trades their better armor proficiency for better skill options, and BAM, one less class to waste text on. You could theoretically reduce D&D to two or three and just use powers instead of class features with no loss in "concept," but a lot of loss in flexibility.</p></blockquote><p></p>
[QUOTE="Incenjucar, post: 5594619, member: 6182"] It's hard to understand my statements fully if you don't read everything I write, including the blogs that go into greater length on these things - I don't really want to copy-paste several thousand words here. Remember that we're talking about elemental classes here, and mere examples of areas to explore. A druid is a shapeshifter that can be either in close or in distant mode, and that close mode is generally very physical rather than elemental. That doesn't really approximate a class oriented around powers with "close burst 1 or burst 1 within 5" in the description. Could you tack that on to a random class? Sure. You could tack that one to a war pack mule if you wanted. However, if you build a class around it and related flexible concepts, like more active shaping or dangerous choices, you can get more creative about it, assigning additional flexibility based on build without having to compensate for potential rules abuse from everything that has come before (one of the pitfalls of wizards especially). The power source specific feel for elemental has a lot of potential variety, so it would be exhausting to just start going through all of those possibilities beyond what I wrote in that first blog entry - my point is that there is room for more, not just "hey look what I made!" -- I don't see why you can't just tack a rogue's powers on a slayer. Or a warlord's powers on a fighter. Make a build out of it that trades their better armor proficiency for better skill options, and BAM, one less class to waste text on. You could theoretically reduce D&D to two or three and just use powers instead of class features with no loss in "concept," but a lot of loss in flexibility. [/QUOTE]
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