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Elemental's Story Hour: Updated 30 /5
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<blockquote data-quote="Elemental" data-source="post: 881052" data-attributes="member: 7931"><p>Another update will be coming quite soon. This is my PC as she currently stands--level 5, ECL 8. And I know the sheet isn't in standard format, but I find this one I came up with easier to find stuff on. It should be pretty self-evident what everything is.</p><p></p><p>A note on skills--the GM let each PC pick three nonexclusive skills to become class rather than cross-class skills.</p><p></p><p></p><p>Usha Lalita Halmarond</p><p></p><p>Race: Half Human / Half Brass Dragon</p><p>Type: Medium-Sized Dragon</p><p>Class: Fighter (4) / Rogue (1)</p><p>Alignment: Chaotic / Good</p><p>Deity: Sune</p><p></p><p>Attributes: STR 22, DEX 14, CON 18, INT 16, WIS 12, CHA 16</p><p></p><p>Skills: Jump 6/22, Swim 6/12, Climb 6/12, Handle Animal 2/5, Ride 3/5, Diplomacy 5/8, Speak Language (Dwarven), Sense Motive 4/5, Spot 4/5, Intimidate 3/6, Listen 4/5, Tumble 7/9, Search 3/4</p><p></p><p>Languages: Common, Iluskan, Draconic, Dwarven, Giant</p><p></p><p>Feats: Strong Soul, Exotic Weapon Proficiency: Whip, Iron Will</p><p>Bonus: Blind-Fight, Quick Draw, Close-Quarters Fighting</p><p></p><p>Saves: Fortitude +9, Reflex +5, Will +5</p><p></p><p>Initiative: +2</p><p>Melee Attack: +10</p><p>Ranged Attack: +6</p><p>Damage: +6</p><p></p><p>AC: 24 (touch 12, flatfooted 22)</p><p>Mobility Penalty: -1</p><p>Hit Points: 59</p><p></p><p>Abilities: </p><p>Immune to fire, sleep and paralysis, breath weapon (60ft line, 3d6 fire damage, Reflex save, DC 17 for half) 1/day, claw and bite attacks, natural armour (+4), darkvision (60ft), +1 to save vs energy drain or death, bonus feats (3), sneak attack (+1d6).</p><p></p><p>Speed: 60ft</p><p>Face: 5x5ft</p><p>Reach: 5ft</p><p></p><p>Attacks:</p><p>Longsword: +11, 1d8+7 S damage (19+, x2) No miss chance vs incorporeal targets.</p><p>Light Flail: +11, 1d8+6 B damage (20+, x2). Can disarm (+2) and trip. If trip fails, can drop weapon to avoid being tripped.</p><p>Whip: +7, 1d2+4 S subdual damage (20+, x2), 15ft range (weapon stays in hand) Can disarm (+2) and trip. If trip fails, can drop weapon to avoid being tripped.</p><p>Composite Longbow: +7, 1d6+4 P damage (20+, x3), range 110.</p><p>Bite: +10, 1d6+6 P damage (20+, x2)</p><p>Claw: +10, 1d4+6 S damage (20+, x2)</p><p></p><p>Experience: 10,990</p><p>Next Level At: 15,000</p><p> </p><p>Equipment: </p><p></p><p>Weapons: +1 Ghost Touch longsword, MW light flail, MW mighty (+4) whip, MW mighty composite (+4) longbow, 36 arrows.</p><p></p><p>Armour / Shield: MW mithral breastplate, darkwood shield.</p><p></p><p>Miscellaneous Magic Items: Boots of Striding & Springing, Headband of Ferocity, 2 potions of Bull’s Strength, 4 potions of Cure Light Wounds</p><p></p><p>Mount: Heavy horse, saddlebags, bridle, riding saddle</p><p></p><p>Miscellaneous: Flint & steel, backpack, bedroll, rope, climbers kit, waterskin, 2 sacks, 3 days rations, 1 vial holy water.</p><p></p><p>Money: 474 GP</p><p></p><p>Loads: 1-173 lbs (Light), 174-346 lbs (Medium), 347-520 lbs (Heavy)</p><p></p><p>Current Load: 91 lbs</p></blockquote><p></p>
[QUOTE="Elemental, post: 881052, member: 7931"] Another update will be coming quite soon. This is my PC as she currently stands--level 5, ECL 8. And I know the sheet isn't in standard format, but I find this one I came up with easier to find stuff on. It should be pretty self-evident what everything is. A note on skills--the GM let each PC pick three nonexclusive skills to become class rather than cross-class skills. Usha Lalita Halmarond Race: Half Human / Half Brass Dragon Type: Medium-Sized Dragon Class: Fighter (4) / Rogue (1) Alignment: Chaotic / Good Deity: Sune Attributes: STR 22, DEX 14, CON 18, INT 16, WIS 12, CHA 16 Skills: Jump 6/22, Swim 6/12, Climb 6/12, Handle Animal 2/5, Ride 3/5, Diplomacy 5/8, Speak Language (Dwarven), Sense Motive 4/5, Spot 4/5, Intimidate 3/6, Listen 4/5, Tumble 7/9, Search 3/4 Languages: Common, Iluskan, Draconic, Dwarven, Giant Feats: Strong Soul, Exotic Weapon Proficiency: Whip, Iron Will Bonus: Blind-Fight, Quick Draw, Close-Quarters Fighting Saves: Fortitude +9, Reflex +5, Will +5 Initiative: +2 Melee Attack: +10 Ranged Attack: +6 Damage: +6 AC: 24 (touch 12, flatfooted 22) Mobility Penalty: -1 Hit Points: 59 Abilities: Immune to fire, sleep and paralysis, breath weapon (60ft line, 3d6 fire damage, Reflex save, DC 17 for half) 1/day, claw and bite attacks, natural armour (+4), darkvision (60ft), +1 to save vs energy drain or death, bonus feats (3), sneak attack (+1d6). Speed: 60ft Face: 5x5ft Reach: 5ft Attacks: Longsword: +11, 1d8+7 S damage (19+, x2) No miss chance vs incorporeal targets. Light Flail: +11, 1d8+6 B damage (20+, x2). Can disarm (+2) and trip. If trip fails, can drop weapon to avoid being tripped. Whip: +7, 1d2+4 S subdual damage (20+, x2), 15ft range (weapon stays in hand) Can disarm (+2) and trip. If trip fails, can drop weapon to avoid being tripped. Composite Longbow: +7, 1d6+4 P damage (20+, x3), range 110. Bite: +10, 1d6+6 P damage (20+, x2) Claw: +10, 1d4+6 S damage (20+, x2) Experience: 10,990 Next Level At: 15,000 Equipment: Weapons: +1 Ghost Touch longsword, MW light flail, MW mighty (+4) whip, MW mighty composite (+4) longbow, 36 arrows. Armour / Shield: MW mithral breastplate, darkwood shield. Miscellaneous Magic Items: Boots of Striding & Springing, Headband of Ferocity, 2 potions of Bull’s Strength, 4 potions of Cure Light Wounds Mount: Heavy horse, saddlebags, bridle, riding saddle Miscellaneous: Flint & steel, backpack, bedroll, rope, climbers kit, waterskin, 2 sacks, 3 days rations, 1 vial holy water. Money: 474 GP Loads: 1-173 lbs (Light), 174-346 lbs (Medium), 347-520 lbs (Heavy) Current Load: 91 lbs [/QUOTE]
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