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Elephant in the room: rogue and fighter dailies.
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<blockquote data-quote="Hussar" data-source="post: 5922837" data-attributes="member: 22779"><p>This is really an insolvable issue. The two sides are just not even speaking the same language.</p><p></p><p>As I understand it, those that dislike the Daily stuff do so because there is no correlation between what's on the character sheet and what's going on in the game world. Wizards, for example, don't have this issue. When the wizard player announces he's casting a spell and strokes it off his character sheet, in-game, there is an effect and there is an in-game rationale for why he cannot do it again.</p><p></p><p>There is no such rationale for a martial daily.</p><p></p><p>I 100% agree with this standpoint. It's completely, and utterly, true. However, my response is, "I don't care". Meta-game mechanics are an excellent method to balance in-game power. In a super hero game, the best way to balance Superman with Green Arrow is for Green Arrow to have lots of meta-game power. The bad guys attack superman instead of splatting Green Arrow, not because the DM decides, but because the Green Arrow has a meta-game mechanic where he can influence the game in a way that Superman's character cannot.</p><p></p><p>Now, I realize that this isn't everyone's bag. Totally get that. But, I would hope that both approaches can be reasonably addressed. I DO NOT WANT to go back to the days of balance over campaign (weak wizards grow to fantastic cosmic power, while fighters remain largely the same) nor do I want the caster/non-caster disparity that can occur in some editions of D&D.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5922837, member: 22779"] This is really an insolvable issue. The two sides are just not even speaking the same language. As I understand it, those that dislike the Daily stuff do so because there is no correlation between what's on the character sheet and what's going on in the game world. Wizards, for example, don't have this issue. When the wizard player announces he's casting a spell and strokes it off his character sheet, in-game, there is an effect and there is an in-game rationale for why he cannot do it again. There is no such rationale for a martial daily. I 100% agree with this standpoint. It's completely, and utterly, true. However, my response is, "I don't care". Meta-game mechanics are an excellent method to balance in-game power. In a super hero game, the best way to balance Superman with Green Arrow is for Green Arrow to have lots of meta-game power. The bad guys attack superman instead of splatting Green Arrow, not because the DM decides, but because the Green Arrow has a meta-game mechanic where he can influence the game in a way that Superman's character cannot. Now, I realize that this isn't everyone's bag. Totally get that. But, I would hope that both approaches can be reasonably addressed. I DO NOT WANT to go back to the days of balance over campaign (weak wizards grow to fantastic cosmic power, while fighters remain largely the same) nor do I want the caster/non-caster disparity that can occur in some editions of D&D. [/QUOTE]
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Elephant in the room: rogue and fighter dailies.
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