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Elephant in the room: rogue and fighter dailies.
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<blockquote data-quote="Ahnehnois" data-source="post: 5922894" data-attributes="member: 17106"><p>I do not think that the PF fighter is good enough. I think that some TB mechanics, UA mechanics, and possibly other things I haven't thought of do much more. I am certainly not advocating that any fighter without daily powers is well-designed, merely that one with such powers is not.</p><p></p><p>I think the problem arises when people find themselves unable to do what they want to do without a good reason why. "You can't rage because you're out of rages" is a stupid reason. "You can't rage because you are so tired you can barely move" is a valid reason. A fatigue system addresses this.</p><p></p><p>The other problem I think is a legacy issue. People are used to being energizer bunnies if they play fighters, and when they are told their character has limitations, they are not happy. A fatigue system does not address this.</p><p></p><p>Optional module, anyone?</p><p></p><p>Interesting discussions going on in this forum, no doubt.</p><p></p><p>Maybe I wasn't clear enough. I should be able to swing my sword in any way that my character realistically could, as many times as he could, achieving the results that he could, without using a metagame mechanic. Then, if I also want to use a metagame mechanic to affect the outcome, I can. Again, I'm advocating for a clear separation of mechanics that are metagame and those that are in-game.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5922894, member: 17106"] I do not think that the PF fighter is good enough. I think that some TB mechanics, UA mechanics, and possibly other things I haven't thought of do much more. I am certainly not advocating that any fighter without daily powers is well-designed, merely that one with such powers is not. I think the problem arises when people find themselves unable to do what they want to do without a good reason why. "You can't rage because you're out of rages" is a stupid reason. "You can't rage because you are so tired you can barely move" is a valid reason. A fatigue system addresses this. The other problem I think is a legacy issue. People are used to being energizer bunnies if they play fighters, and when they are told their character has limitations, they are not happy. A fatigue system does not address this. Optional module, anyone? Interesting discussions going on in this forum, no doubt. Maybe I wasn't clear enough. I should be able to swing my sword in any way that my character realistically could, as many times as he could, achieving the results that he could, without using a metagame mechanic. Then, if I also want to use a metagame mechanic to affect the outcome, I can. Again, I'm advocating for a clear separation of mechanics that are metagame and those that are in-game. [/QUOTE]
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Elephant in the room: rogue and fighter dailies.
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