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Elephant in the room: rogue and fighter dailies.
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<blockquote data-quote="Hypersmurf" data-source="post: 5925828" data-attributes="member: 1656"><p>Scenario 1:</p><p>GM: "Are you expending a metagame resource to influence the narrative to permit a chance of success?"</p><p>Player: "Yes! I have a Trip daily!"</p><p>GM: "Okay, roll a d20."</p><p></p><p>Scenario 1a: </p><p>Player: "18!"</p><p>GM: "You drop to one knee; your other foot scythes his legs from under him, and he topples off the ledge to his doom!"</p><p></p><p>Scenario 1b:</p><p>Player: "Uh. 3."</p><p>GM: "You drop to one knee; your other foot slams into his shin, but his balance is unaffected. He snorts contemptuously and raises his sword to strike..."</p><p></p><p>Scenario 2:</p><p>GM: "Are you expending a metagame resource to influence the narrative to permit a chance of success?"</p><p>Player: "Oh. No. I already used my Trip daily."</p><p>GM: "You drop to one knee; your other foot slams into his shin, but his balance is unaffected. He snorts contemptuously and raises his sword to strike..."</p><p></p><p>-----</p><p></p><p>The use of the Daily Power raised the possibility of successfully taking advantage of the opponent's position, weakness, distraction, balance, etc from zero to non-zero. It's a metagame narrative influence effect.</p><p></p><p>But even once you've used the resource to generate the opportunity, you still might fail to capitalise on that opportunity... and the cinematic result of failure (after spending the power) is the same as the result of failure (because you never spent the power).</p><p></p><p>An alternative way to present the table-talk:</p><p></p><p>GM: "He steps onto the foot wide rock bridge and draws his sword. 'Today you die and tomorrow the king!"</p><p>Player: "Foot-wide bridge, huh? How well-balanced does he look? Easy to trip?"</p><p>GM: "Depends. Are you spending a Trip Daily? Then yeah, you figure he might be toppled if you hit him right. If not, then no - his footing looks pretty solid."</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 5925828, member: 1656"] Scenario 1: GM: "Are you expending a metagame resource to influence the narrative to permit a chance of success?" Player: "Yes! I have a Trip daily!" GM: "Okay, roll a d20." Scenario 1a: Player: "18!" GM: "You drop to one knee; your other foot scythes his legs from under him, and he topples off the ledge to his doom!" Scenario 1b: Player: "Uh. 3." GM: "You drop to one knee; your other foot slams into his shin, but his balance is unaffected. He snorts contemptuously and raises his sword to strike..." Scenario 2: GM: "Are you expending a metagame resource to influence the narrative to permit a chance of success?" Player: "Oh. No. I already used my Trip daily." GM: "You drop to one knee; your other foot slams into his shin, but his balance is unaffected. He snorts contemptuously and raises his sword to strike..." ----- The use of the Daily Power raised the possibility of successfully taking advantage of the opponent's position, weakness, distraction, balance, etc from zero to non-zero. It's a metagame narrative influence effect. But even once you've used the resource to generate the opportunity, you still might fail to capitalise on that opportunity... and the cinematic result of failure (after spending the power) is the same as the result of failure (because you never spent the power). An alternative way to present the table-talk: GM: "He steps onto the foot wide rock bridge and draws his sword. 'Today you die and tomorrow the king!" Player: "Foot-wide bridge, huh? How well-balanced does he look? Easy to trip?" GM: "Depends. Are you spending a Trip Daily? Then yeah, you figure he might be toppled if you hit him right. If not, then no - his footing looks pretty solid." -Hyp. [/QUOTE]
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Elephant in the room: rogue and fighter dailies.
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