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General Tabletop Discussion
*Pathfinder & Starfinder
Elephant in the room: rogue and fighter dailies.
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<blockquote data-quote="Mark CMG" data-source="post: 5926023" data-attributes="member: 10479"><p>Well, nonsensical is your word but your explanation is the justification for the explanation. It's circular logic. And, again, you are opening up the field of the discussion of a broader spectrum of game mechanics despite my repeatedly limiting the discussion to actions like "tripping" as being unsatisfactory when expressed as a daily effect. You've stated above that <em>'That answer might not be to everyone's taste, but it's better for people to acknowledge "I find meta-resources distasteful in D&D" than to claim "My Fighter forgets how to Trip people, but remembers again if he goes to sleep!"'</em> as a way to force the argument to be broadened to all meta-resources when in fact people can disagree that in some cases a meta-resouce might be fine but that in other instances it may not. I repeat, since you keep wishing me to adjust my stance based on your broadening of the argument, that my discussion and disagreement with the mechanics of daily effects finds that in situations like with tripping the mechanic is simply not to my tastes for the reasons I have previously stated above.</p><p></p><p></p><p></p><p></p><p></p><p>What is the cost of an arrow? Seriously, though, are you arguing in favor of a more math-intensive solution whereby the percentages curve more gradually and the range increments are more granulated? I think you are going further afield, pun intended, than I was into discussing but you might wish to start a new thread with your findings and proposal if that is the tangent you wish to pursue. I might join in or I might not. I'll have to check my Post dailies. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5926023, member: 10479"] Well, nonsensical is your word but your explanation is the justification for the explanation. It's circular logic. And, again, you are opening up the field of the discussion of a broader spectrum of game mechanics despite my repeatedly limiting the discussion to actions like "tripping" as being unsatisfactory when expressed as a daily effect. You've stated above that [i]'That answer might not be to everyone's taste, but it's better for people to acknowledge "I find meta-resources distasteful in D&D" than to claim "My Fighter forgets how to Trip people, but remembers again if he goes to sleep!"'[/i] as a way to force the argument to be broadened to all meta-resources when in fact people can disagree that in some cases a meta-resouce might be fine but that in other instances it may not. I repeat, since you keep wishing me to adjust my stance based on your broadening of the argument, that my discussion and disagreement with the mechanics of daily effects finds that in situations like with tripping the mechanic is simply not to my tastes for the reasons I have previously stated above. What is the cost of an arrow? Seriously, though, are you arguing in favor of a more math-intensive solution whereby the percentages curve more gradually and the range increments are more granulated? I think you are going further afield, pun intended, than I was into discussing but you might wish to start a new thread with your findings and proposal if that is the tangent you wish to pursue. I might join in or I might not. I'll have to check my Post dailies. ;) [/QUOTE]
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