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General Tabletop Discussion
*Pathfinder & Starfinder
Elephant in the room: rogue and fighter dailies.
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<blockquote data-quote="Hypersmurf" data-source="post: 5926076" data-attributes="member: 1656"><p>Let's say we have three systems. </p><p></p><p>In Game A, tripping is really easy.</p><p></p><p>In Game B, tripping is really hard, and carries a penalty (provokes an AoO, for example).</p><p></p><p>In Game C, tripping requires expenditure of a meta-resource.</p><p></p><p>Our hero might feature in one of three narratives.</p><p></p><p>1. He trips the bad guy off the bridge.</p><p>2. He tries to trip the bad guy off the bridge, but fails.</p><p>3. He considers trying to trip the bad guy off the bridge, but decides against it.</p><p></p><p>The hero can't tell the difference between A2 (really unlucky roll), B2 (decent roll, but not enough to beat the difficult DC), and C2 (player didn't spend the Daily, but narrated a missed attack as a failed attempt to push the guy off the bridge).</p><p></p><p>The hero can't tell the difference between A3 (player decided not to take a Trip action because he wants to give another player some spotlight time, or because he didn't want to take advantage of a cheap loophole in the rules), B3 (player decided not to risk the AoO for a manuever which is low-odds anyway), and C3 (player doesn't have a Daily available).</p><p></p><p>If the same story can result regardless of system and regardless of the meta-mechanics leading to those stories... and if the character is unaware of the meta-differences in the three systems... hmm. I guess I'm not understanding <em>why</em> system C should cause irritation.</p><p></p><p>... despite granting that people have a right to their preferences <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 5926076, member: 1656"] Let's say we have three systems. In Game A, tripping is really easy. In Game B, tripping is really hard, and carries a penalty (provokes an AoO, for example). In Game C, tripping requires expenditure of a meta-resource. Our hero might feature in one of three narratives. 1. He trips the bad guy off the bridge. 2. He tries to trip the bad guy off the bridge, but fails. 3. He considers trying to trip the bad guy off the bridge, but decides against it. The hero can't tell the difference between A2 (really unlucky roll), B2 (decent roll, but not enough to beat the difficult DC), and C2 (player didn't spend the Daily, but narrated a missed attack as a failed attempt to push the guy off the bridge). The hero can't tell the difference between A3 (player decided not to take a Trip action because he wants to give another player some spotlight time, or because he didn't want to take advantage of a cheap loophole in the rules), B3 (player decided not to risk the AoO for a manuever which is low-odds anyway), and C3 (player doesn't have a Daily available). If the same story can result regardless of system and regardless of the meta-mechanics leading to those stories... and if the character is unaware of the meta-differences in the three systems... hmm. I guess I'm not understanding [i]why[/i] system C should cause irritation. ... despite granting that people have a right to their preferences :) -Hyp. [/QUOTE]
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Elephant in the room: rogue and fighter dailies.
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