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General Tabletop Discussion
*Pathfinder & Starfinder
Elephant in the room: rogue and fighter dailies.
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<blockquote data-quote="OneRedRook" data-source="post: 5926121" data-attributes="member: 35028"><p>Because they aren't just as dissociated as fighter dailies. There is something that a character can sense and interact within the fiction of the game. Spells are much closer to objects rather than skills in and of themselves, and a D&D wizard no more forgets how to cast a spell than an archer forgets how to use a bow simply because there are no more arrows left in the quiver. Just because the both remember how, doesn't mean they can, though - they still need their resources.</p><p></p><p>And that fiction is enough for a lot of people. You might reasonably argue that an archer can just pick up more arrows somewhere, while a wizard has to wait until "rested", which doesn't seem to match anything we might experience. That doesn't make them "just as dissociated", though. The fiction, and the way it's implemented in the game, helps make a bridge, and for people who care about matching the mechanical choices with in-character choices that matters.</p><p></p><p>The daily martials, however, precisely because they represent skills and exertion in use at a given time, seem much harder to rationalise like that. If I've got "trip" (say) as a martial daily, it seems odd that it can only succeed once per day - after all, my character's meant to be quite good at it, I've got the training for it and everything. I'd much prefer even some sort of mechanic of diminishing returns than just a flat out "one possible success per day".</p><p></p><p>With regard to your edit, I don't feel that anything about relating mechanics to in-character experience is affected by how closely those mechanics match the Vance novels. They can be "inspired by" and still be worthwhile.</p><p></p><p>Hroc, The Alexandrian, however, I can take or leave</p></blockquote><p></p>
[QUOTE="OneRedRook, post: 5926121, member: 35028"] Because they aren't just as dissociated as fighter dailies. There is something that a character can sense and interact within the fiction of the game. Spells are much closer to objects rather than skills in and of themselves, and a D&D wizard no more forgets how to cast a spell than an archer forgets how to use a bow simply because there are no more arrows left in the quiver. Just because the both remember how, doesn't mean they can, though - they still need their resources. And that fiction is enough for a lot of people. You might reasonably argue that an archer can just pick up more arrows somewhere, while a wizard has to wait until "rested", which doesn't seem to match anything we might experience. That doesn't make them "just as dissociated", though. The fiction, and the way it's implemented in the game, helps make a bridge, and for people who care about matching the mechanical choices with in-character choices that matters. The daily martials, however, precisely because they represent skills and exertion in use at a given time, seem much harder to rationalise like that. If I've got "trip" (say) as a martial daily, it seems odd that it can only succeed once per day - after all, my character's meant to be quite good at it, I've got the training for it and everything. I'd much prefer even some sort of mechanic of diminishing returns than just a flat out "one possible success per day". With regard to your edit, I don't feel that anything about relating mechanics to in-character experience is affected by how closely those mechanics match the Vance novels. They can be "inspired by" and still be worthwhile. Hroc, The Alexandrian, however, I can take or leave [/QUOTE]
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Elephant in the room: rogue and fighter dailies.
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