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Elephant in the room: rogue and fighter dailies.
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<blockquote data-quote="nnms" data-source="post: 5927519" data-attributes="member: 83293"><p>This depends on the details of the surrounding system. In Runequest, for example, the result of knocking something down can be so important. It can represent the end of a fight in many situations.</p><p></p><p></p><p></p><p>Doesn't this depend on the specifics of the probabilities the system uses? If each failure point is equal in chance to the failure point of a single attack, then sure, mundane attacking is always better. But that's hardly a universal approach. In 3.x, for example, it's quite easy to get acrobatics and athletics type skills high enough that you can't really fail except for the actual attack against the target which is still an attack roll.</p><p></p><p></p><p></p><p>Absolutely. But handling it as a bunch of individual resolution points doesn't have to mean that it is less efficient/effective/likely to succeed nor than its results are going to be inferior to the mundane option of simply attacking. That depends entirely on the particulars of the system. </p><p></p><p>In Runequest, using the trip maneuver successfully applies massive penalties to the target (including potentially losing multiple attacks as you keep the press on them as they get up as well as a hefty bonus to attack them and a hefty penalty to their ability to parry or dodge your attacks).</p><p></p><p>I think D&D Next needs to have two things in its next update.</p><p></p><p>1) A module that restores 4E AEDU, encounters as refresh points and forced movement and the like on the grid.</p><p></p><p>2) A module that further enhances "theatre of the mind" play by allowing one to play without any mundane ability that is limited in its success as a per day resource.</p></blockquote><p></p>
[QUOTE="nnms, post: 5927519, member: 83293"] This depends on the details of the surrounding system. In Runequest, for example, the result of knocking something down can be so important. It can represent the end of a fight in many situations. Doesn't this depend on the specifics of the probabilities the system uses? If each failure point is equal in chance to the failure point of a single attack, then sure, mundane attacking is always better. But that's hardly a universal approach. In 3.x, for example, it's quite easy to get acrobatics and athletics type skills high enough that you can't really fail except for the actual attack against the target which is still an attack roll. Absolutely. But handling it as a bunch of individual resolution points doesn't have to mean that it is less efficient/effective/likely to succeed nor than its results are going to be inferior to the mundane option of simply attacking. That depends entirely on the particulars of the system. In Runequest, using the trip maneuver successfully applies massive penalties to the target (including potentially losing multiple attacks as you keep the press on them as they get up as well as a hefty bonus to attack them and a hefty penalty to their ability to parry or dodge your attacks). I think D&D Next needs to have two things in its next update. 1) A module that restores 4E AEDU, encounters as refresh points and forced movement and the like on the grid. 2) A module that further enhances "theatre of the mind" play by allowing one to play without any mundane ability that is limited in its success as a per day resource. [/QUOTE]
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Elephant in the room: rogue and fighter dailies.
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