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*Pathfinder & Starfinder
Elephant in the room: rogue and fighter dailies.
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<blockquote data-quote="Hypersmurf" data-source="post: 5927583" data-attributes="member: 1656"><p>There's an interesting example of a system - Spellbound Kingdoms - taking that approach <a href="http://www.spellboundkingdoms.com/" target="_blank">here</a>.</p><p></p><p>Deatils are in the <a href="http://www.spellboundkingdoms.com/SKCombatPrimer.pdf" target="_blank">Combat Primer</a>. But essentially, each character has one or more Combat Styles, which provide a variety of possible combat maneuvers - a little like a set of 4E powers, maybe. But only certain of those maneuvers are available in the first round you use a style... and the maneuvers that are available in any subsequent round are determined by the maneuver you used in the preceding round.</p><p></p><p>For example, if someone is using the Free Sword combat style, they can open with Lunge, Feint, Warrior's Strike, or Block. His two best attacks are Eviscerate or Brutalize, but he can only use them if he used Slash last round. Slash can be used after Trip, Driving Onslaught, or a couple of other maneuvers, and Driving Onslaught can be used after a Block.</p><p></p><p>So if he wanted to get to Brutalize as quickly as possible, he might use Block in round 1, Driving Onslaught in round 2, Slash in round 3, and Brutalize in round 4.</p><p></p><p>If his opponent is familiar with the Free Sword style, though, she might expect the Slash in round 3, so she'll plan for a maneuver which is particularly effective against Slash in that round. And if he's wise to that, he might instead go Block, Driving Onslaught, Unbalancing Feint, <em>then</em> Slash...</p><p></p><p>I haven't seen it in play yet, but the idea's intriguing to me.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 5927583, member: 1656"] There's an interesting example of a system - Spellbound Kingdoms - taking that approach [URL="http://www.spellboundkingdoms.com/"]here[/URL]. Deatils are in the [url=http://www.spellboundkingdoms.com/SKCombatPrimer.pdf]Combat Primer[/url]. But essentially, each character has one or more Combat Styles, which provide a variety of possible combat maneuvers - a little like a set of 4E powers, maybe. But only certain of those maneuvers are available in the first round you use a style... and the maneuvers that are available in any subsequent round are determined by the maneuver you used in the preceding round. For example, if someone is using the Free Sword combat style, they can open with Lunge, Feint, Warrior's Strike, or Block. His two best attacks are Eviscerate or Brutalize, but he can only use them if he used Slash last round. Slash can be used after Trip, Driving Onslaught, or a couple of other maneuvers, and Driving Onslaught can be used after a Block. So if he wanted to get to Brutalize as quickly as possible, he might use Block in round 1, Driving Onslaught in round 2, Slash in round 3, and Brutalize in round 4. If his opponent is familiar with the Free Sword style, though, she might expect the Slash in round 3, so she'll plan for a maneuver which is particularly effective against Slash in that round. And if he's wise to that, he might instead go Block, Driving Onslaught, Unbalancing Feint, [i]then[/i] Slash... I haven't seen it in play yet, but the idea's intriguing to me. -Hyp. [/QUOTE]
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Elephant in the room: rogue and fighter dailies.
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