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Elephant in the room: rogue and fighter dailies.
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<blockquote data-quote="pemerton" data-source="post: 5927601" data-attributes="member: 42582"><p>Fair enough. Whereas I'm becoming strangely fond of D&D's way of mixing the two together (hit points, non-3E saving throws, and 4e encounters/dailies, especially the martial ones). At least with a certain sort of player, I think it actually help occlude the fiction/meta divide.</p><p></p><p></p><p>[MENTION=83293]nnms[/MENTION] can correct me if I'm wrong, but I took the comment to be this: that as soon as you have a resource that a player can choose to spend (like a stamina point), then even if mechanically it is defined in simulationist, ingame terms, there is no easy way to stop players metagaming it.</p><p></p><p>That's part of the distinction I'm drawing between RQ and RM: in RM, a melee fighter has to make round-by-round decisions about resource allocation (attack, defence, initiative etc) and a spellcaster has to make similar decisions spell-by-spell (spell point cost vs speed, risk etc). And these are the cracks into which players can wedge their metagame agendas.</p><p></p><p>RQ is very austere in comparison.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5927601, member: 42582"] Fair enough. Whereas I'm becoming strangely fond of D&D's way of mixing the two together (hit points, non-3E saving throws, and 4e encounters/dailies, especially the martial ones). At least with a certain sort of player, I think it actually help occlude the fiction/meta divide. [MENTION=83293]nnms[/MENTION] can correct me if I'm wrong, but I took the comment to be this: that as soon as you have a resource that a player can choose to spend (like a stamina point), then even if mechanically it is defined in simulationist, ingame terms, there is no easy way to stop players metagaming it. That's part of the distinction I'm drawing between RQ and RM: in RM, a melee fighter has to make round-by-round decisions about resource allocation (attack, defence, initiative etc) and a spellcaster has to make similar decisions spell-by-spell (spell point cost vs speed, risk etc). And these are the cracks into which players can wedge their metagame agendas. RQ is very austere in comparison. [/QUOTE]
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Elephant in the room: rogue and fighter dailies.
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