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Elephant in the room: rogue and fighter dailies.
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<blockquote data-quote="pemerton" data-source="post: 5927847" data-attributes="member: 42582"><p>The X-Men - especially the Chris Claremont X-Men - is maybe the single biggest influence on my approach to situation as a GM. Group dynamics, convoluted backstories that drag the PCs (and players) in, more and more emerging over time as the PCs become more competent and more invested in the setting.</p><p></p><p>A big tick to LotR, Star Wars and Spider Man also. For me, also John Boorman's Excalibur, and Ursula Le Guin's Earthsea.</p><p></p><p>Until the last 5 to 10 years, sword and sorcery for me was Roy Thomas's Conan. I now have some REH on my shelf, and don't mind it to read, but I can't say it's a big influence on my game.</p><p></p><p>Out of curiosity (and if you already talked about this upthread, apologies for losing track of your posts), did you move from D&D to a more simulationist (RQ, RM etc) system?</p><p></p><p>That's my impression too, though admittedly based on only the most cursory investigation.</p><p></p><p>I'm glad it's looking good for you. I was thinking about backgrounds and setting, and thinking that some of [MENTION=386]LostSoul[/MENTION]'s ideas about skills that he uses in his hack could be incorporated to use in backgrounds that would be more interesting than the ones in the playtest (eg instead of "Lore +3" you might have "Student of the Spiral Tower +3", which would bring setting into play as a direct input into action resolution).</p><p></p><p>What underwhelmed me about the playtest was the action resolution mechanics - especially the lack of mechanics for the 2nd and 3rd pillars.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5927847, member: 42582"] The X-Men - especially the Chris Claremont X-Men - is maybe the single biggest influence on my approach to situation as a GM. Group dynamics, convoluted backstories that drag the PCs (and players) in, more and more emerging over time as the PCs become more competent and more invested in the setting. A big tick to LotR, Star Wars and Spider Man also. For me, also John Boorman's Excalibur, and Ursula Le Guin's Earthsea. Until the last 5 to 10 years, sword and sorcery for me was Roy Thomas's Conan. I now have some REH on my shelf, and don't mind it to read, but I can't say it's a big influence on my game. Out of curiosity (and if you already talked about this upthread, apologies for losing track of your posts), did you move from D&D to a more simulationist (RQ, RM etc) system? That's my impression too, though admittedly based on only the most cursory investigation. I'm glad it's looking good for you. I was thinking about backgrounds and setting, and thinking that some of [MENTION=386]LostSoul[/MENTION]'s ideas about skills that he uses in his hack could be incorporated to use in backgrounds that would be more interesting than the ones in the playtest (eg instead of "Lore +3" you might have "Student of the Spiral Tower +3", which would bring setting into play as a direct input into action resolution). What underwhelmed me about the playtest was the action resolution mechanics - especially the lack of mechanics for the 2nd and 3rd pillars. [/QUOTE]
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Elephant in the room: rogue and fighter dailies.
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