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<blockquote data-quote="Yaarel" data-source="post: 8762379" data-attributes="member: 58172"><p>The flavor of the Elf is magic.</p><p></p><p>Some players esthetically prefer the gaming mechanics to be diverse, thus prefer to avoid the use of spell mechanics for race traits. Nevertheless for the Elf race specifically, to spellcast is precisely appropriate flavor. For the Non-Elf races, traits other than spells sometimes feel better.</p><p></p><p>Looking thru the recent races in MMM (Mordenkainens Presents Monsters of the Multiverse), the following races have traits that utilize spell casting. Typically these races gain a spell at character levels 1, 3, and 5.</p><p></p><p>Aarakocra (flight and at 3 <em>Gust of Wind</em>)</p><p>Aasimar (<em>Light</em> cantrip)</p><p>Deep Gnome</p><p>Duergar</p><p>Fairy (flight and spells at 1, 3, and 5)</p><p>Firbolg</p><p>Genasi of Air</p><p>Genasi of Earth</p><p>Genasi of Fire</p><p>Genasi of Water</p><p>Githyanki</p><p>Githzerai</p><p>Kobold (Sorcerer cantrip)</p><p>Triton</p><p>Yuan-ti</p><p></p><p>Notably MMM Eladrin has Fey Step as a trait rather than the <em>Misty Step</em> spell. Similarly, Shadar-kai (and Spelljammer Astral Elf), and other traits for Sea Elf.</p><p></p><p>Like the Elf archetype, the Fairy personifies fate-whence-magic. Spells make sense. Think fairy godmother. The question here is balancing flight.</p><p></p><p>Other races having spells feel more debatable.</p><p></p><p>The Gith flavor is psionic, and a psionic spell might make sense, but a nonspell trait that still has the psionic tag can make sense too.</p><p></p><p>Nature beings probably include Genasi who derive from genies. Innate elemental spells might make sense. Are Tritons spellcasters in a similar sense?</p><p></p><p>The Aarakocra might <em>Gust of Wind</em> psionically?</p><p></p><p></p><p></p><p>In any case, an Elf exhibiting innate spellcasting makes sense.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8762379, member: 58172"] The flavor of the Elf is magic. Some players esthetically prefer the gaming mechanics to be diverse, thus prefer to avoid the use of spell mechanics for race traits. Nevertheless for the Elf race specifically, to spellcast is precisely appropriate flavor. For the Non-Elf races, traits other than spells sometimes feel better. Looking thru the recent races in MMM (Mordenkainens Presents Monsters of the Multiverse), the following races have traits that utilize spell casting. Typically these races gain a spell at character levels 1, 3, and 5. Aarakocra (flight and at 3 [I]Gust of Wind[/I]) Aasimar ([I]Light[/I] cantrip) Deep Gnome Duergar Fairy (flight and spells at 1, 3, and 5) Firbolg Genasi of Air Genasi of Earth Genasi of Fire Genasi of Water Githyanki Githzerai Kobold (Sorcerer cantrip) Triton Yuan-ti Notably MMM Eladrin has Fey Step as a trait rather than the [I]Misty Step[/I] spell. Similarly, Shadar-kai (and Spelljammer Astral Elf), and other traits for Sea Elf. Like the Elf archetype, the Fairy personifies fate-whence-magic. Spells make sense. Think fairy godmother. The question here is balancing flight. Other races having spells feel more debatable. The Gith flavor is psionic, and a psionic spell might make sense, but a nonspell trait that still has the psionic tag can make sense too. Nature beings probably include Genasi who derive from genies. Innate elemental spells might make sense. Are Tritons spellcasters in a similar sense? The Aarakocra might [I]Gust of Wind[/I] psionically? In any case, an Elf exhibiting innate spellcasting makes sense. [/QUOTE]
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