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ELH-powered Groundhog-Day plot - Help Wanted, Inquire within!
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<blockquote data-quote="Psychotic Jim" data-source="post: 423548" data-attributes="member: 547"><p><strong>Groundhog Day?</strong></p><p></p><p>Looks like you have an incredibly cool adventure idea.</p><p></p><p>Does the Dannanshee know about the Atropal?</p><p></p><p>Since you are already doing a time loop bit, perhaps you could structure this adventure similar to the movie <em>Groundhog Day</em> . </p><p>The party has to make sure a specific event in the past happens correctly, or time just repeats itself over and over again. The party could be bystanders, or actually take the role of other characters who were present at the original event. Perhaps the heroes have to prevent some great evil from being committed that caused the atropal to be imprisoned.</p><p></p><p>Perhaps they must make the people/gods responisible for the creation of the atropal face their crimes instead of just locking the atropal away. You could play up the atropal as a tragic figure in addition to being a horrible monster.</p><p>Or the party could try to alter this past event so that the atropal does not become evil, sort of like the old 2E Ravenloft adventure in the <em>Castles Forlorn</em> boxed set.</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 423548, member: 547"] [b]Groundhog Day?[/b] Looks like you have an incredibly cool adventure idea. Does the Dannanshee know about the Atropal? Since you are already doing a time loop bit, perhaps you could structure this adventure similar to the movie [I]Groundhog Day[/I] . The party has to make sure a specific event in the past happens correctly, or time just repeats itself over and over again. The party could be bystanders, or actually take the role of other characters who were present at the original event. Perhaps the heroes have to prevent some great evil from being committed that caused the atropal to be imprisoned. Perhaps they must make the people/gods responisible for the creation of the atropal face their crimes instead of just locking the atropal away. You could play up the atropal as a tragic figure in addition to being a horrible monster. Or the party could try to alter this past event so that the atropal does not become evil, sort of like the old 2E Ravenloft adventure in the [I]Castles Forlorn[/I] boxed set. [/QUOTE]
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