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ELH-powered Groundhog-Day plot - Help Wanted, Inquire within!
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<blockquote data-quote="Psion" data-source="post: 481654" data-attributes="member: 172"><p>For those interested in how it turned out, I threw together some ideas at the last minute to complete this game and here is how it turned out.</p><p></p><p>I didn't entertain any of the ideas about "altering the course of history" -- those are strictly a no-no in my campaign. The time loop is strictly limited to the demiplane that was created to imprison the atropol. Almost any effect that enters or leaves the demiplane results in the players returning to the starting point.</p><p></p><p>The players finally get the artifact they need to scry on their archenemy Galea. The mirror magess who casts the scry spell is able to find out where she last was, but cannot reach her any longer.</p><p></p><p>The party teleports to Galea's mansion in the wizards city in Bluffside to see what happened. They explore the inside and everyone but the party's ghostwalker (with all of his iron will garbage) fails the save versus the paragon Dannanshee's song. The ghostwalker manages to survive long enough to force new will saves allowing the monk and the sorcerer to escape her will as well and force her to retreat.</p><p></p><p>The party interrogates Ozur, Galea's compatriot that was also enslaved by the Dannanshee. He explains that the Dannanshee forced galea through the gate.</p><p></p><p>The party goes after Galea through the gate. The arrive right next to Galea. The see a glimpse of the ancient world as the demiplane is being created. They see a bright flash, and instantly the sky fades to a pale grey and a huge earthquake shakes the land into pieces. They also see huge batlike creatures (nightwings) emerge from a sphere of darkness and start attacking something in the distance.</p><p></p><p>The party takes Galea prisoner and starts exploring the demiplane. The soon discover that going away from the dark sphere is not an option, as the edge of the demiplane is a virtiual event horizon... time slows as you get near it.</p><p></p><p>So they head inward, towards the globe of darkness. They notice the nightwings have finished off whatever is on the ground and are attacking some amorphous blob in the air and destroy it before they can get there.</p><p></p><p>When they arrive, the party faces of with the nightwings and wins (Sunburst is nasty against nightshades.) The find the corpses of many elves, thri-kreen, and the glowin amoeba thing. Amongst the corpses is an elven priest with some sort of ritual in a book.</p><p></p><p>(The blob thing was a teratomorph from MMII. It is a focus for the ritual spell and also the party's ticket out of here... its reality warping can produce portals that can pierce the time loop bubble.)</p><p></p><p>They go to investigate the globe of darkenss and fight some nightcrawlers along the way.</p><p></p><p>Galea can see through the darkness -- it is a version of the spell in BoVD that evil creatures can see through. And she sees the atropol. The sorcerer uses this info to launch an attack.</p><p></p><p>The atropol responds. In short order, it is upon the party. They party lasts longer than I thought they would, but pretty soon the atropol starts to take its toll. The rogue uses a wish in the luck blade to remove the party from the dimension.</p><p></p><p>The party ends up back at the gate and the day starts over again. The dead people are alive again but don't remember anything. The other members of the party immediately figure out what they have to do -- put apart their differences and save the priest and the teratomorph from the nightwings.</p><p></p><p>They do so, and with the help of the elven priest, discover that the teratomorph's warps can get them out of here. They take it and end up elsewhere*.</p><p></p><p>The players were really on the ball for this one and I was actually surprised they figured out the way out after only one iteration.</p><p></p><p>* - They ended up in acheron, where Galea was slain and reborn as a bounty hunter in the service of Feng Lui, minister of thunder. But that is another story. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Psion, post: 481654, member: 172"] For those interested in how it turned out, I threw together some ideas at the last minute to complete this game and here is how it turned out. I didn't entertain any of the ideas about "altering the course of history" -- those are strictly a no-no in my campaign. The time loop is strictly limited to the demiplane that was created to imprison the atropol. Almost any effect that enters or leaves the demiplane results in the players returning to the starting point. The players finally get the artifact they need to scry on their archenemy Galea. The mirror magess who casts the scry spell is able to find out where she last was, but cannot reach her any longer. The party teleports to Galea's mansion in the wizards city in Bluffside to see what happened. They explore the inside and everyone but the party's ghostwalker (with all of his iron will garbage) fails the save versus the paragon Dannanshee's song. The ghostwalker manages to survive long enough to force new will saves allowing the monk and the sorcerer to escape her will as well and force her to retreat. The party interrogates Ozur, Galea's compatriot that was also enslaved by the Dannanshee. He explains that the Dannanshee forced galea through the gate. The party goes after Galea through the gate. The arrive right next to Galea. The see a glimpse of the ancient world as the demiplane is being created. They see a bright flash, and instantly the sky fades to a pale grey and a huge earthquake shakes the land into pieces. They also see huge batlike creatures (nightwings) emerge from a sphere of darkness and start attacking something in the distance. The party takes Galea prisoner and starts exploring the demiplane. The soon discover that going away from the dark sphere is not an option, as the edge of the demiplane is a virtiual event horizon... time slows as you get near it. So they head inward, towards the globe of darkness. They notice the nightwings have finished off whatever is on the ground and are attacking some amorphous blob in the air and destroy it before they can get there. When they arrive, the party faces of with the nightwings and wins (Sunburst is nasty against nightshades.) The find the corpses of many elves, thri-kreen, and the glowin amoeba thing. Amongst the corpses is an elven priest with some sort of ritual in a book. (The blob thing was a teratomorph from MMII. It is a focus for the ritual spell and also the party's ticket out of here... its reality warping can produce portals that can pierce the time loop bubble.) They go to investigate the globe of darkenss and fight some nightcrawlers along the way. Galea can see through the darkness -- it is a version of the spell in BoVD that evil creatures can see through. And she sees the atropol. The sorcerer uses this info to launch an attack. The atropol responds. In short order, it is upon the party. They party lasts longer than I thought they would, but pretty soon the atropol starts to take its toll. The rogue uses a wish in the luck blade to remove the party from the dimension. The party ends up back at the gate and the day starts over again. The dead people are alive again but don't remember anything. The other members of the party immediately figure out what they have to do -- put apart their differences and save the priest and the teratomorph from the nightwings. They do so, and with the help of the elven priest, discover that the teratomorph's warps can get them out of here. They take it and end up elsewhere*. The players were really on the ball for this one and I was actually surprised they figured out the way out after only one iteration. * - They ended up in acheron, where Galea was slain and reborn as a bounty hunter in the service of Feng Lui, minister of thunder. But that is another story. :) [/QUOTE]
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