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Eliminating darkvision from most races
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<blockquote data-quote="Bacon Bits" data-source="post: 6999147" data-attributes="member: 6777737"><p>I don't see any problem with removing darkvision completely. The ability doesn't seem to count for much, power wise, so I wouldn't think you'd need to compensate races that lose out.</p><p></p><p>There are some other options:</p><p></p><p>1. If you don't want to eliminate it completely, the easiest thing to do is to eliminate the ability of darkvision to function in darkness. So it would just allow creatures to use dim light as bright light. However, such creatures have no lightly obscured vision then at all, which is a bit weird. You could explain it by saying that the glare of light prevents it, but it's still odd because all light sources would appear as uniform spheres with a line between light and darkness. This is the closest analog to low-light vision, but doesn't do anything to correct the problem that creatures with darkvision see further than those without.</p><p></p><p>2. Another option is to just <em>heavily</em> reduce the distance. Give PC races darkvision of 5' or less, and only allow dim-to-bright conversion within that range. That makes it useful for navigation or melee combat in a pinch, but sharply limits it's usefulness.</p><p></p><p>3. A third option is to change the ability completely for PC races. Make darkvision a last resort kind of thing. Eliminate the dim-to-bright conversion. Next, although it allows vision of a sort in complete darkness, it only reveals the rough shapes of objects and nothing more. You don't even get something as distinct as a silhouette. You'd have no visual means of determining two creatures apart if they were the same size category without studying them for some time. Just barely enough to navigate a cave by and sense movement, but nothing more. Additionally, say that being in range of any light at all spoils it. Essentially, everything is still considered heavily obscured except for determining the size and location of it, and objects smaller than a given size would effectively be imperceptible. Think of being outside in overcast moonlight, or being in a room at night illuminated by just the light bleeding in from outside, and that's what I'm thinking of. You could call it "shadowvision" or something along those lines.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 6999147, member: 6777737"] I don't see any problem with removing darkvision completely. The ability doesn't seem to count for much, power wise, so I wouldn't think you'd need to compensate races that lose out. There are some other options: 1. If you don't want to eliminate it completely, the easiest thing to do is to eliminate the ability of darkvision to function in darkness. So it would just allow creatures to use dim light as bright light. However, such creatures have no lightly obscured vision then at all, which is a bit weird. You could explain it by saying that the glare of light prevents it, but it's still odd because all light sources would appear as uniform spheres with a line between light and darkness. This is the closest analog to low-light vision, but doesn't do anything to correct the problem that creatures with darkvision see further than those without. 2. Another option is to just [I]heavily[/I] reduce the distance. Give PC races darkvision of 5' or less, and only allow dim-to-bright conversion within that range. That makes it useful for navigation or melee combat in a pinch, but sharply limits it's usefulness. 3. A third option is to change the ability completely for PC races. Make darkvision a last resort kind of thing. Eliminate the dim-to-bright conversion. Next, although it allows vision of a sort in complete darkness, it only reveals the rough shapes of objects and nothing more. You don't even get something as distinct as a silhouette. You'd have no visual means of determining two creatures apart if they were the same size category without studying them for some time. Just barely enough to navigate a cave by and sense movement, but nothing more. Additionally, say that being in range of any light at all spoils it. Essentially, everything is still considered heavily obscured except for determining the size and location of it, and objects smaller than a given size would effectively be imperceptible. Think of being outside in overcast moonlight, or being in a room at night illuminated by just the light bleeding in from outside, and that's what I'm thinking of. You could call it "shadowvision" or something along those lines. [/QUOTE]
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