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Eliminating darkvision from most races
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<blockquote data-quote="Lanliss" data-source="post: 6999459" data-attributes="member: 6801219"><p>I am going to vote for changing it how you see fit.</p><p></p><p> I have one country/setting within my world called The Mist, which is pretty much just a big moving dome of thick mist out on the sea. This mist is magical in nature,and chokes all forms of vision and light. Normal vision is limited to 30 feet, with Dim light vision out to 60. Darkvision can see normal out to 60, dim light to 90, then darkness that they cannot pierce. Torches and lanterns only help the normal races by allowing them to see normal out to 60, they still see nothing beyond that. Lastly, there are Devil's Sight warlocks, who see all sorts of terrible things that are used to floating outside the edge of people's vision. </p><p></p><p>All of those changes are important to setting the tone of the area, as it is my horror setting.</p><p></p><p>EDIT: I remembered my document wrong. Normal vision gives you 30 feet bright light, 60 feet dim light. Dark vision gives 60 feet bright light, no dim light. Torches work on par with darkvision, 60 feet of bright light with no dim light. Only magical vision can pierce the darkness at the edge of vision.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 6999459, member: 6801219"] I am going to vote for changing it how you see fit. I have one country/setting within my world called The Mist, which is pretty much just a big moving dome of thick mist out on the sea. This mist is magical in nature,and chokes all forms of vision and light. Normal vision is limited to 30 feet, with Dim light vision out to 60. Darkvision can see normal out to 60, dim light to 90, then darkness that they cannot pierce. Torches and lanterns only help the normal races by allowing them to see normal out to 60, they still see nothing beyond that. Lastly, there are Devil's Sight warlocks, who see all sorts of terrible things that are used to floating outside the edge of people's vision. All of those changes are important to setting the tone of the area, as it is my horror setting. EDIT: I remembered my document wrong. Normal vision gives you 30 feet bright light, 60 feet dim light. Dark vision gives 60 feet bright light, no dim light. Torches work on par with darkvision, 60 feet of bright light with no dim light. Only magical vision can pierce the darkness at the edge of vision. [/QUOTE]
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Eliminating darkvision from most races
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