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Eliminating darkvision from most races
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<blockquote data-quote="Ilbranteloth" data-source="post: 6999942" data-attributes="member: 6778044"><p>A creature with darkvision has disadvantage on Perception checks against your rogue when underground.</p><p></p><p>A creature within a normally lit room doesn't have disadvantage on their Perception checks.</p><p></p><p>So the rogue is up to 25% (approx +5 bonus) more effective against creatures with darkvision than in normal circumstances.</p><p></p><p>Unless you are talking about a rogue <em>with</em> darkvision against a target without. In which case removing darkvision from the NPCs so your rogue can be more effective hardly seems like a reasonable rules expectation.</p><p></p><p>Darkvision is presumably biological (or due to magical biology), so civilization wouldn't have any impact one way or the other. The way I see it, dwarves, gnomes and (half-)orcs have darkvision because they are predominantly subterranean races. Elves have darkvision to represent the fact that they have much better vision, such as in the forest at night, than humans. In 3e this was separated out to be low-light vision, which was a change from OD&D through 2e.</p><p></p><p>Mechanically, low-light vision doubled the range of vision in existing light. So it didn't improve their vision in darkness, just made it better in dim light. The only issue I have with that is that it doesn't represent them being able to see better (as a cat does at night, for example), just farther. So they still have disadvantage to Perception checks, just for a longer range. So from a flavor standpoint, that doesn't work as well for me, because I think they see <em>better</em> at night than humans, not necessarily farther.</p><p></p><p>So I think it <em>is</em> a headline feature of elves, dwarves, gnomes, and (half-)orcs. By their heritage, darkvision certainly makes sense for dragonborn and tieflings as well. </p><p></p><p>So I don't see any particular reason to change things, in part because the lore makes sense to me, and in part because it has much less of an impact than most people seem to think it does.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6999942, member: 6778044"] A creature with darkvision has disadvantage on Perception checks against your rogue when underground. A creature within a normally lit room doesn't have disadvantage on their Perception checks. So the rogue is up to 25% (approx +5 bonus) more effective against creatures with darkvision than in normal circumstances. Unless you are talking about a rogue [I]with[/I] darkvision against a target without. In which case removing darkvision from the NPCs so your rogue can be more effective hardly seems like a reasonable rules expectation. Darkvision is presumably biological (or due to magical biology), so civilization wouldn't have any impact one way or the other. The way I see it, dwarves, gnomes and (half-)orcs have darkvision because they are predominantly subterranean races. Elves have darkvision to represent the fact that they have much better vision, such as in the forest at night, than humans. In 3e this was separated out to be low-light vision, which was a change from OD&D through 2e. Mechanically, low-light vision doubled the range of vision in existing light. So it didn't improve their vision in darkness, just made it better in dim light. The only issue I have with that is that it doesn't represent them being able to see better (as a cat does at night, for example), just farther. So they still have disadvantage to Perception checks, just for a longer range. So from a flavor standpoint, that doesn't work as well for me, because I think they see [I]better[/I] at night than humans, not necessarily farther. So I think it [I]is[/I] a headline feature of elves, dwarves, gnomes, and (half-)orcs. By their heritage, darkvision certainly makes sense for dragonborn and tieflings as well. So I don't see any particular reason to change things, in part because the lore makes sense to me, and in part because it has much less of an impact than most people seem to think it does. [/QUOTE]
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