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Eliminating darkvision from most races
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<blockquote data-quote="Ilbranteloth" data-source="post: 6999975" data-attributes="member: 6778044"><p>It depends, 4e low-light vision is either you can see or you can't. So dim light becomes bright, and darkness remains the same. </p><p></p><p>3e low-light vision extended the range of vision. So a torch is 20' bright, 20' dim, and an elf would see 40' bright, 40' dim. Darkness is still darkness. </p><p></p><p>If I were to implement it at all, it would be the 3e version which makes much more sense to me. The problem I have with it, is it doesn't really model a creature that has better night vision. Now 5e doesn't currently grant creatures such as cats and hyenas any sort of improved night vision.</p><p></p><p>The question is, can they see farther, or can they see better? Most nights in the game currently fall under the category of darkness, if for no other reason that there's a difference between day, twilight, and night.</p><p></p><p>So a different approach might be to differentiate between darkness and total darkness. And that only creatures that have superior darkvision can see in total darkness. Or call one nightvision and the other darkvision. So for an elf, dim light still becomes bright light, and darkness becomes dim light, but in a subterranean location with no light source at all, it doesn't help.</p><p></p><p>I could go along with that, because it still indicates that an elf, cat, hyena, and other nocturnal animals have better night vision. That is, they actually see better in dim light than a human, and would not have disadvantage on Perception checks in dim light. You might need to define a radius of "absence of light" of perhaps 120 feet, maybe more, when determining whether a creature's nightvision works.</p><p></p><p>Ultimately, I think I like the "no penalty > disadvantage > blind" progression better than "no penalty > blind." </p><p></p><p>And from what I can tell, it's only elves and half-elves that people are complaining about. It's easy enough to say half-elves don't inherit the trait, so that leaves elves as the contentious point. With so many other races having it, not to mention a reasonable lore (and the entire history of D&D), I really don't see a reason to remove it.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6999975, member: 6778044"] It depends, 4e low-light vision is either you can see or you can't. So dim light becomes bright, and darkness remains the same. 3e low-light vision extended the range of vision. So a torch is 20' bright, 20' dim, and an elf would see 40' bright, 40' dim. Darkness is still darkness. If I were to implement it at all, it would be the 3e version which makes much more sense to me. The problem I have with it, is it doesn't really model a creature that has better night vision. Now 5e doesn't currently grant creatures such as cats and hyenas any sort of improved night vision. The question is, can they see farther, or can they see better? Most nights in the game currently fall under the category of darkness, if for no other reason that there's a difference between day, twilight, and night. So a different approach might be to differentiate between darkness and total darkness. And that only creatures that have superior darkvision can see in total darkness. Or call one nightvision and the other darkvision. So for an elf, dim light still becomes bright light, and darkness becomes dim light, but in a subterranean location with no light source at all, it doesn't help. I could go along with that, because it still indicates that an elf, cat, hyena, and other nocturnal animals have better night vision. That is, they actually see better in dim light than a human, and would not have disadvantage on Perception checks in dim light. You might need to define a radius of "absence of light" of perhaps 120 feet, maybe more, when determining whether a creature's nightvision works. Ultimately, I think I like the "no penalty > disadvantage > blind" progression better than "no penalty > blind." And from what I can tell, it's only elves and half-elves that people are complaining about. It's easy enough to say half-elves don't inherit the trait, so that leaves elves as the contentious point. With so many other races having it, not to mention a reasonable lore (and the entire history of D&D), I really don't see a reason to remove it. [/QUOTE]
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