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Eliminating darkvision from most races
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<blockquote data-quote="CapnZapp" data-source="post: 7000527" data-attributes="member: 12731"><p>I did not object to the latter part of "The ability doesn't seem to count for much, power wise, so I wouldn't think you'd need to compensate races that lose out", only the first part. I replied while under the impression you were talking about <em>your</em> evaluation, not some game designer's. Moreover, I replied in the (perhaps mistaken) belief you joined the ranks of people mistakenly believing that just because a single DV-enabled party member in a group of torchbearers can't do much, the ability isn't worth much. It is - it's just qualified by the condition that all of them put out their torches.</p><p></p><p>But never mind that. I've already explained it once, and besides, you might well have agreed with me all along. </p><p></p><p>Instead, let's talk about how the cost of darkvision is besides the issue. </p><p></p><p>Even if we remove darkvision from most races, we probably all agree the goal isn't to remove it from every race (that is reasonably accessible to the players). Since the players can always create a team of dwarves (say) to gain an all-darkvision party, what we're doing can't be about a hard prevention. </p><p></p><p>Now, yes, what we are trying to prevent; or rather, what we're trying to reduce the likelyhood of, is the end result of an all-darkvision party (or, in the OPs words, "no torches").</p><p></p><p>But since we can't (and probably shouldn't) prevent a <em>determined</em> set of players, we will focus on the more general case. We need to offer enough non-DV races so that <em>someone</em> picks one of them. </p><p></p><p>And by switching away elves and halv-elves, I've found <em>my</em> sweet spot:</p><p></p><p>If the players won't want to strike all of human, halfling <em><strong>and</strong></em> elf from their list of prospective race of their character (and remember, all it takes is a single player making this decision) we have achieved success.</p><p></p><p>That's what I call making an impact with a minimal change. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7000527, member: 12731"] I did not object to the latter part of "The ability doesn't seem to count for much, power wise, so I wouldn't think you'd need to compensate races that lose out", only the first part. I replied while under the impression you were talking about [I]your[/I] evaluation, not some game designer's. Moreover, I replied in the (perhaps mistaken) belief you joined the ranks of people mistakenly believing that just because a single DV-enabled party member in a group of torchbearers can't do much, the ability isn't worth much. It is - it's just qualified by the condition that all of them put out their torches. But never mind that. I've already explained it once, and besides, you might well have agreed with me all along. Instead, let's talk about how the cost of darkvision is besides the issue. Even if we remove darkvision from most races, we probably all agree the goal isn't to remove it from every race (that is reasonably accessible to the players). Since the players can always create a team of dwarves (say) to gain an all-darkvision party, what we're doing can't be about a hard prevention. Now, yes, what we are trying to prevent; or rather, what we're trying to reduce the likelyhood of, is the end result of an all-darkvision party (or, in the OPs words, "no torches"). But since we can't (and probably shouldn't) prevent a [I]determined[/I] set of players, we will focus on the more general case. We need to offer enough non-DV races so that [I]someone[/I] picks one of them. And by switching away elves and halv-elves, I've found [I]my[/I] sweet spot: If the players won't want to strike all of human, halfling [I][B]and[/B][/I] elf from their list of prospective race of their character (and remember, all it takes is a single player making this decision) we have achieved success. That's what I call making an impact with a minimal change. :) [/QUOTE]
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