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Eliminating darkvision from most races
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<blockquote data-quote="CapnZapp" data-source="post: 7001705" data-attributes="member: 12731"><p>I still have a nagging feeling we're arguing from different standpoints, different core assumptions.</p><p></p><p>While I'm okay with the idea that darkvision-enabled villages might still want to have light for various purposes, I'm firmly in the camp that their defensive outposts will be kept completely dark. Regardless of what their foe is.</p><p></p><p>Simply because having a light gives away your position. For miles away. That's simply not something I envision a guard will ever do if it possesses darkvision. </p><p></p><p>A human guard might do it, exactly for the same reason you or I might feel safe when we walk along a footpath and reach a streetlight. Us being inexperienced civilians, that is.</p><p></p><p>Of course, in reality we're much better off staying outside the light radius, since there we can't be seen.</p><p></p><p>Any serious guard would know this. Any outdoorsman worth his salt will watch the camp site from outside the light radius. (He will also face away from the fire, so as to not ruin his night vision, but that's something D&D heroes won't have to worry about). Just like a veteran soldier in the trenchlines would know not to light his cigarette without taking cover first.</p><p></p><p>You're painting a picture where you either keep everything as is, or suddenly you need to change a lot of things. To me that's grossly overestimating the impact of switching elves over to night vision.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7001705, member: 12731"] I still have a nagging feeling we're arguing from different standpoints, different core assumptions. While I'm okay with the idea that darkvision-enabled villages might still want to have light for various purposes, I'm firmly in the camp that their defensive outposts will be kept completely dark. Regardless of what their foe is. Simply because having a light gives away your position. For miles away. That's simply not something I envision a guard will ever do if it possesses darkvision. A human guard might do it, exactly for the same reason you or I might feel safe when we walk along a footpath and reach a streetlight. Us being inexperienced civilians, that is. Of course, in reality we're much better off staying outside the light radius, since there we can't be seen. Any serious guard would know this. Any outdoorsman worth his salt will watch the camp site from outside the light radius. (He will also face away from the fire, so as to not ruin his night vision, but that's something D&D heroes won't have to worry about). Just like a veteran soldier in the trenchlines would know not to light his cigarette without taking cover first. You're painting a picture where you either keep everything as is, or suddenly you need to change a lot of things. To me that's grossly overestimating the impact of switching elves over to night vision. [/QUOTE]
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Eliminating darkvision from most races
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